Trials: The Colored Truth System
Oct 14, 2016 10:44:11 GMT -8
Post by King V on Oct 14, 2016 10:44:11 GMT -8
Summary
The Colored Truth System is a trial mechanic that gives the players greater freedom and flexibility in trials, and allows them to construct theories and evidence largely with their own knowledge and skill. This system primarily involves posting in different colors depending on the type of accusation, evidence, or theory one wishes to present.
Mechanics
Inquisition Bullets are posted in blue. These statements are either questions directed towards the players, or theories provoking a response. These can be used in trial to gather more information, or to accuse a suspect. Inquisition Bullets can be responded to with either Testament Bullets or Verbal Bullets. If a theory created using an Inquisition Bullet has not been denied with the appropriate red or purple, the suspect stated in that theory will become eligible for vote in the conclusion. If multiple theories have not been denied, all suspects stated in those theories will become eligible for vote.
Verbal Bullets are posted in red. These statements are pieces of truth a player can gather during investigation. In addition to finding them, a player can create their own Verbal Bullets with approval from the mastermind. A Verbal Bullet can only be created if hard evidence can be used to prove the statement is valid.
Testament Bullets are posted in purple. These are statements of truth that can be created by the players. Players may use these bullets to state the truth outside of evidence that has been found, such as when giving alibis. Testament Bullets can also be used to deny theories created using Inquisition Bullets. However, while every innocent player must state the truth when using Testament Bullets, the culprit and their accomplice(s) may lie using Testament Bullets. These bullets cannot be found, and can only be created by the players.
Flume Bullets are posted in green. These are statements of truth given by the mastermind. These bullets cannot be denied, even by Verbal Bullets, and are used to outline the rules of the trials in the game (i.e. the murder could not be committed using magic).
When two Testament Bullets that are used to deny theories contradict one another, the trial will proceed to the Interrogation Phase. During the Interrogation Phase, both suspects involved in the contradiction will be unable to use Testament Bullets, and all other players will only be able to post theories against either of the two suspects involved in the contradiction. All theories against players other than the two suspects involved in the contradiction will be automatically denied, unless the theory states one of the suspects as an accomplice. Other players can still defend either suspect with Verbal Bullets or Testament Bullets, if they believe the suspect is not the true culprit. The Interrogation Phase will last until the end of the trial.
At the end of a trial, if a theory made with an Inquisition Bullet is not denied, the suspect stated in that theory will be made eligible for vote. Players will then vote for whoever they think the most likely culprit is, from the list of suspects made eligible for vote. If there is only one suspect eligible for vote, that suspect will automatically be deemed guilty and punished.
The Colored Truth System is a trial mechanic that gives the players greater freedom and flexibility in trials, and allows them to construct theories and evidence largely with their own knowledge and skill. This system primarily involves posting in different colors depending on the type of accusation, evidence, or theory one wishes to present.
Mechanics
Inquisition Bullets are posted in blue. These statements are either questions directed towards the players, or theories provoking a response. These can be used in trial to gather more information, or to accuse a suspect. Inquisition Bullets can be responded to with either Testament Bullets or Verbal Bullets. If a theory created using an Inquisition Bullet has not been denied with the appropriate red or purple, the suspect stated in that theory will become eligible for vote in the conclusion. If multiple theories have not been denied, all suspects stated in those theories will become eligible for vote.
Verbal Bullets are posted in red. These statements are pieces of truth a player can gather during investigation. In addition to finding them, a player can create their own Verbal Bullets with approval from the mastermind. A Verbal Bullet can only be created if hard evidence can be used to prove the statement is valid.
Testament Bullets are posted in purple. These are statements of truth that can be created by the players. Players may use these bullets to state the truth outside of evidence that has been found, such as when giving alibis. Testament Bullets can also be used to deny theories created using Inquisition Bullets. However, while every innocent player must state the truth when using Testament Bullets, the culprit and their accomplice(s) may lie using Testament Bullets. These bullets cannot be found, and can only be created by the players.
Flume Bullets are posted in green. These are statements of truth given by the mastermind. These bullets cannot be denied, even by Verbal Bullets, and are used to outline the rules of the trials in the game (i.e. the murder could not be committed using magic).
When two Testament Bullets that are used to deny theories contradict one another, the trial will proceed to the Interrogation Phase. During the Interrogation Phase, both suspects involved in the contradiction will be unable to use Testament Bullets, and all other players will only be able to post theories against either of the two suspects involved in the contradiction. All theories against players other than the two suspects involved in the contradiction will be automatically denied, unless the theory states one of the suspects as an accomplice. Other players can still defend either suspect with Verbal Bullets or Testament Bullets, if they believe the suspect is not the true culprit. The Interrogation Phase will last until the end of the trial.
At the end of a trial, if a theory made with an Inquisition Bullet is not denied, the suspect stated in that theory will be made eligible for vote. Players will then vote for whoever they think the most likely culprit is, from the list of suspects made eligible for vote. If there is only one suspect eligible for vote, that suspect will automatically be deemed guilty and punished.