Season 4.5 Application
Feb 24, 2014 20:49:31 GMT -8
Post by King V on Feb 24, 2014 20:49:31 GMT -8
This season will be a continuation from S3.5, much like the last was from S2.5
The setting and content will be different, but the universe the season takes place in will be the same.
Rules will follow S3.5 for the most part. Changes are as follows:
Hunger Changes:
Each player will start with 2 days on hunger. Every time the player eats, 1 day will be added to a maximum of 3 days. Once a player reaches 0 days, that player will be unable to move or perform actions.
Paranioa Changes:
In addition to normal paranoia, a player can also use vigilant paranoia. Vigilant paranoia can be used when a player is inside a room. As long as the player remains inside that room, they cannot be murdered. Think of this as standing in a corner and watching for any attacks. If the player leaves the room, vigilant paranoia will end. Vigilant paranoia lasts for 15 minutes and has a cooldown of 1 hour. This is a different system than normal paranoia, so the cooldown times can overlap.
Paranoia will also protect from knockouts and injuries.
Vigilant paranoia will last double the time for knockouts.
Searching System:
To counterbalance the hiding system, there will be a new searching system. If you want to search a room, send a pm to the mastermind, and they will give you the amount of time it takes to search the room. Searching a room will only reveal hidden items and players, not anything connected to the mystery. Paranoia cannot be used when searching a room. On average searching will take about 30 minutes.
Disposal System:
Littering will not be allowed in this game for a few reasons. It's annoying for the mastermind to repeatedly edit items into rooms. It causes confusion among players when they see an item in a room where it isn't supposed to be. It makes keeping track of items more difficult overall. A new disposal system will be implemented instead.
Most rooms will have trash cans in them. Trash cans cannot be moved, and can hold up to 5 weight. Trash cans will be emptied of items at the start of nighttime. This means it is possible to permanently dispose of items. However, new items may spawn as morning comes. Items related to a murder can be placed in trash cans, but to preserve fairness, they will not be emptied during nighttime.
This means that you cannot simply throw items on the ground wherever you go. If there is a table or shelf, however, you may place the item there.
Miscellanious changes:
Knocking out a player will require an item of at least 2 weight.
All players will be teleported into the inquisition room during trials. This means that players cannot remain hidden in rooms during trials. Players may hide during investigation, but something obvious like having bloodstained clothing will be apparent to other players in trial.
Since this is my season, characters from Dangan Ronpa or Touhou will receive different kinds of SHSL abilities than normal.
NPC rules:
There will be special rules in place to accommodate NPCs. These will be announced later, as the season approaches.
Character creation will only require the character's name and SHSL title as with previous seasons.
I'm not sure whether to have a 2nd mastermind in this season or not, since it's fairly complex, and there's a lot to keep track of. However, if availability prove to be an issue, I will consider a 2nd mastermind.
The setting and content will be different, but the universe the season takes place in will be the same.
Rules will follow S3.5 for the most part. Changes are as follows:
Hunger Changes:
Each player will start with 2 days on hunger. Every time the player eats, 1 day will be added to a maximum of 3 days. Once a player reaches 0 days, that player will be unable to move or perform actions.
Paranioa Changes:
In addition to normal paranoia, a player can also use vigilant paranoia. Vigilant paranoia can be used when a player is inside a room. As long as the player remains inside that room, they cannot be murdered. Think of this as standing in a corner and watching for any attacks. If the player leaves the room, vigilant paranoia will end. Vigilant paranoia lasts for 15 minutes and has a cooldown of 1 hour. This is a different system than normal paranoia, so the cooldown times can overlap.
Paranoia will also protect from knockouts and injuries.
Vigilant paranoia will last double the time for knockouts.
Searching System:
To counterbalance the hiding system, there will be a new searching system. If you want to search a room, send a pm to the mastermind, and they will give you the amount of time it takes to search the room. Searching a room will only reveal hidden items and players, not anything connected to the mystery. Paranoia cannot be used when searching a room. On average searching will take about 30 minutes.
Disposal System:
Littering will not be allowed in this game for a few reasons. It's annoying for the mastermind to repeatedly edit items into rooms. It causes confusion among players when they see an item in a room where it isn't supposed to be. It makes keeping track of items more difficult overall. A new disposal system will be implemented instead.
Most rooms will have trash cans in them. Trash cans cannot be moved, and can hold up to 5 weight. Trash cans will be emptied of items at the start of nighttime. This means it is possible to permanently dispose of items. However, new items may spawn as morning comes. Items related to a murder can be placed in trash cans, but to preserve fairness, they will not be emptied during nighttime.
This means that you cannot simply throw items on the ground wherever you go. If there is a table or shelf, however, you may place the item there.
Miscellanious changes:
Knocking out a player will require an item of at least 2 weight.
All players will be teleported into the inquisition room during trials. This means that players cannot remain hidden in rooms during trials. Players may hide during investigation, but something obvious like having bloodstained clothing will be apparent to other players in trial.
Since this is my season, characters from Dangan Ronpa or Touhou will receive different kinds of SHSL abilities than normal.
NPC rules:
There will be special rules in place to accommodate NPCs. These will be announced later, as the season approaches.
Character creation will only require the character's name and SHSL title as with previous seasons.
I'm not sure whether to have a 2nd mastermind in this season or not, since it's fairly complex, and there's a lot to keep track of. However, if availability prove to be an issue, I will consider a 2nd mastermind.