Hey Jay, this feedback is probably one of the last ones to consider for anything.
I do feel that I'm obligated to at least express my opinion on the season, why I did not play, and what I'd like to see from you. Overall, I have nothing against your or your season in the slightest, and do understand that I am in no position to be making demands of others, however I write this in my best interest to help.
Some of these issues are personal, just warning now. Hopefully it isn't all too personal though.
For starters, this was my first season with Jay. This was also my first season in an excessive amount of months of not playing MMG, so this may be a major influence on things as this was a very bad season to "warm back up" into with, if anything, it made me bored and consider that I didn't have MMG in me anymore. Whether or not this is the case, I'll express my issues regardless.
First of all, is Character Creation.For me, I am an avid RPer who plays solely to RP. I enjoy RP, and do find myself in the most RP-friendly majority of the playerbase alongside a few others. Because of such, details is important.
Details to me include what my character knows, and how she acts. Most games start off with insomnia, some with a backstory, and some where our backstory matters so little that you don't even need to consider it.
Your season was different though. We selected a "backstory" in our app, by answering a question of Why We Were On That Train. With no direction for the possible answer, some people claiming the spot of being the conductor for example, I had no idea just what to do. I went ahead and answered as bland as I could, because changing the train's entire destination when I know nothing of your plot and why I'd be attacked there..... Made no sense to me.
Because of this, I had no idea what my character would know or want or her drive, it made playing her extremely difficult. I might be the only one who had an issue with your character creation, but it left a huge impact on me.
Second of all, is a very important questionThe thing that made me actually stop for good was never getting an answer to a question. This is a very minor thing and petty for me to be against, but hear me out.
For the first week or something, game hosts were only 2 hours. All the other time was AFK actions, which I refused to take part of because of my own personal issues with AFK systems that is entirely my fault and blame.
In AFK system, it's important that you read and answer everyone, you can miss some things and yes, people are required to ask you again if you did forget to answer a question.
But
puu.sh/paP2Z.pngI may be being extremely petty, but please try your best to not do this. In the very short time I had to play, one of my only investigation posts were ignored. I actually only did like 3-4 actions in total, so that's a lot for what I asked. Not only was it forgotten, but you had posted after while still not responding to my question, that was kind of a huge turn off for me.
Maybe I'm the dumb one and you answered it because the photos and code was linked, but I had no way of knowing that. Since you were responding to several other people as could be told by the season chat, I actually said a few times that I'm still awaiting a response on an investigation. But anyway.
Nothing exactly fresh. Same Mastermind, same setting, same powersYou shouldn't make a season like me, but when I do I build around a fresh idea. Some people find a fresh plot and build an idea around that, some take an already done idea and try to make it new.
I don't see anything like this done in this season.
I didn't see any new mechanic, nothing fresh in the plot characters, and nothing fresh in the setting. This made the game, to be blunt, dull. I think you should try hard to find a new and exciting mechanic, or a new and exciting power, that makes people do things they normally wouldn't or in a newer way.
ActivityI think you said several times that the game would be more fun if there was activity, I believe this is when you pull out a backup plan. You should always have something exciting to toss out when activity is low, and not rely on just mentioning it.
For example, let's say you have 2 phases. Once phase 1 starts to die down, you notify each player the the ground is shaking. You've now interacted with those no longer playing, giving them interest. Suddenly the floor opens up and there's a bunch of robots or something, whoa! Suddenly it got a lot more interesting, players are wondering what's going on, and they want to explore.
Some games don't have a backup plan, which is fine. I think it's a good idea to have, not something as gamechanging as my horrible example, but something your NPC can do to gauge attention back to the game.
I did not see any of this in the game, if anything once I stopped playing, I was never mentioned for anything outside of Sova poking me.
I'll prob write more later