Minigame: Arcana XX The Balance
May 4, 2016 21:52:11 GMT -8
Post by The City [EclipseZwolf] on May 4, 2016 21:52:11 GMT -8
Minigame: Arcana XX The Balance
Hello everybody! Eclipse here with another random little minigame for people to play! We are returning to Arcanas as the theme for this minigame. For those who don't know about the Arcanas and more specifically the history the forum shares with them look no further. Well, slightly further, just scroll down a little.
What Are the Arcanas?
The Arcanas we refer to above are what are known as The Major Arcanas from a Tarot Deck. Each Arcana has a card that has the number of the Arcana and the title, as well as an image representing the Arcana. Commonly Tarot cards are used for predicting the future, but besides that the Arcanas are just cool in general. Why do these have anything to do with MMG? Good Question! The reason is simply because in the first major games hosted people were not given abilities like normal! Instead there were unknown abilities that had to be earned by becoming a "Major Player" through effort, at which point you were given the power based on your actions. Surprise! Those hidden abilities were based on the Arcanas and when one became a major player they were assigned an Arcana. Now.... There was a problem......
Arcanas were overpowered as the craziest shenanigans you can think about. In addition to everyone in general being weak due to no base powers, many of the Arcanas offered abilities that were insane in terms of power and use. I will list the ones that I recall below! Just look at this NONSENSE! Also, as a note, it has been forever since the original Arcana stuff happened and I don't quite remember everything exactly so forgive me if I leave a couple powers a little vague or blank. Or if I mis-remember or something.
0 - The Fool:
- Earned by leading a trial to a completely incorrect conclusion
- The Fool can present a theory to the mastermind and the mastermind will tell them what percentage of the theory is correct
- The mastermind will not specify what parts are correct or incorrect.
1 - The Magician:
- You are no longer required to make movement posts
- You can teleport from any room to any other room, even if the target location is sealed by lock, barrier, or etc.
2 - The High Priestess
- I don't quite remember this one. I think it allowed the holder to revive other players.
3 - The Empress
- Earned with the Emperor
- Had to do with commanding players. Unsure how it worked exactly
4 - The Emperor
- Earned with the Empress
- Had to do with commanding players. Unsure how it worked exactly
5 - The Hierophant
- You can speak with the dead players whenever you like!
- Knowledge they share with you is IC and can be brought into debates.
6 - The Lovers
- Upon earning, declare your Lover.
- When either Lover perishes, the other may sacrifice their life in the others place in order to save them.
7 - The Chariot
- You know all the Arcanas in play, but not who has them
- Once every two days, you may target a player with the chariot. That player has their Arcana permanently destroyed and removed.
- The Chariot is fired globally and can even be fired upon the living while the chariot user is dead.
8 - Strength
- The holder of strength cannot be killed by any 1 person. At least two people must attempt to kill Strength together to kill them.
- Strength can kill two people in the same room with them as if they were only killing one.
9 - The Hermit
- You can investigate/examine things remotely
10 - Wheel of Fortune
- You can rewind time. No, Really.
- The user can revert the game state back an undetermined amount of time. This will prevent murders in that period and reverse actions.
- Also causes strange magical shenanigans. S2 after its use a doorway was sealed by a massive iron door.
11 - Justice
- Justice knows whenever someone lies
- If someone is accused of being Justice, a Justice trial occurs. If Justice is voted for by majority they are executed.
- Otherwise, the true Justice may instantly execute someone who voted them guilty
12 - The Hanged Man
- Upon earning the Hanged Man, declare a partner
- Upon death, the Hanged Man's chosen partner is alerted that the Hanged man is dying. If the partner can locate the Hanged man within a time limit, the Hanged man is saved.
- The hanged man can be saved from ANYTHING. Even if their body is stabbed, burnt, exploded, hanged, drowned, or all of the above. The Hanged man will get "saved."
- The Hanged Man gets a different perspective while investigating. Essentially they get the masterminds notes copy pasta instead of a watered down response.
13 - Death
- When someone earns Death, everyone is alerted to that fact.
- Anyone who wants to kill Death must alert Death to the fact in advance.
- If someone alerts Death of their murderous intent and fail to follow through in three days then the someone dies.
- Death must also alert their victims for murder and are subject to the same constraints.
14 - Temperance
- Temperance has the restrictions on the use of Paranoia to defend oneself reduced.
- Paranoia allowed one to declare someone to be paranoid against. While in Paranoia you would survive any murder scheme from the declared person.
- If Paranoia was used excessively and did not successfully stop anything, user goes crazy(essentially death).
15 - The Devil
- RIP Memory
- This had to do with framing and trials I think, but I cant remember.
16 - The Tower
- The Tower is alerted whenever a major event occurs as well as the parties involved.
- This includes but is not limited too, murder, earning an arcana, and fights.
17 - The Star
- The Star is told where all secret passageways are.
18 - The Moon
- The Moon globally knows if and who is in or using a secret passageway.
- The Moon can see in the dark
19 - The Sun
- The Sun can reveal all the secret passageways.
- Reveals passageway occupants similar to the Moon, but everyone knows.
20 - Judgement
- Judgement Revives once after death
- After dying, a ghost appears for the Judgement user, allowing them to vote in trial with the ghost UNTIL THEY GET THE CULPRIT WRONG.
- After a short period of time after death, the real body is revived. This means Judgement will have two votes in trial.
21 - The World
- Plot Arcana
- Essentially God Mode.
THE MINIGAME
As you all can see from the title, the minigame has to do with Balance. That is, the balancing of powers so as to be fair in their use. Arcanas have been notoriously known for breaking the balance of games to the extreme. This minigame, is to see how YOU would correct this.
Post below with 1 or more arcanas and say what you would make the power instead of what it is up here(Or if you don't think it needs to be changed). Defend your opinion! NOW GO!
Hello everybody! Eclipse here with another random little minigame for people to play! We are returning to Arcanas as the theme for this minigame. For those who don't know about the Arcanas and more specifically the history the forum shares with them look no further. Well, slightly further, just scroll down a little.
What Are the Arcanas?
The Arcanas we refer to above are what are known as The Major Arcanas from a Tarot Deck. Each Arcana has a card that has the number of the Arcana and the title, as well as an image representing the Arcana. Commonly Tarot cards are used for predicting the future, but besides that the Arcanas are just cool in general. Why do these have anything to do with MMG? Good Question! The reason is simply because in the first major games hosted people were not given abilities like normal! Instead there were unknown abilities that had to be earned by becoming a "Major Player" through effort, at which point you were given the power based on your actions. Surprise! Those hidden abilities were based on the Arcanas and when one became a major player they were assigned an Arcana. Now.... There was a problem......
Arcanas were overpowered as the craziest shenanigans you can think about. In addition to everyone in general being weak due to no base powers, many of the Arcanas offered abilities that were insane in terms of power and use. I will list the ones that I recall below! Just look at this NONSENSE! Also, as a note, it has been forever since the original Arcana stuff happened and I don't quite remember everything exactly so forgive me if I leave a couple powers a little vague or blank. Or if I mis-remember or something.
0 - The Fool:
- Earned by leading a trial to a completely incorrect conclusion
- The Fool can present a theory to the mastermind and the mastermind will tell them what percentage of the theory is correct
- The mastermind will not specify what parts are correct or incorrect.
1 - The Magician:
- You are no longer required to make movement posts
- You can teleport from any room to any other room, even if the target location is sealed by lock, barrier, or etc.
2 - The High Priestess
- I don't quite remember this one. I think it allowed the holder to revive other players.
3 - The Empress
- Earned with the Emperor
- Had to do with commanding players. Unsure how it worked exactly
4 - The Emperor
- Earned with the Empress
- Had to do with commanding players. Unsure how it worked exactly
5 - The Hierophant
- You can speak with the dead players whenever you like!
- Knowledge they share with you is IC and can be brought into debates.
6 - The Lovers
- Upon earning, declare your Lover.
- When either Lover perishes, the other may sacrifice their life in the others place in order to save them.
7 - The Chariot
- You know all the Arcanas in play, but not who has them
- Once every two days, you may target a player with the chariot. That player has their Arcana permanently destroyed and removed.
- The Chariot is fired globally and can even be fired upon the living while the chariot user is dead.
8 - Strength
- The holder of strength cannot be killed by any 1 person. At least two people must attempt to kill Strength together to kill them.
- Strength can kill two people in the same room with them as if they were only killing one.
9 - The Hermit
- You can investigate/examine things remotely
10 - Wheel of Fortune
- You can rewind time. No, Really.
- The user can revert the game state back an undetermined amount of time. This will prevent murders in that period and reverse actions.
- Also causes strange magical shenanigans. S2 after its use a doorway was sealed by a massive iron door.
11 - Justice
- Justice knows whenever someone lies
- If someone is accused of being Justice, a Justice trial occurs. If Justice is voted for by majority they are executed.
- Otherwise, the true Justice may instantly execute someone who voted them guilty
12 - The Hanged Man
- Upon earning the Hanged Man, declare a partner
- Upon death, the Hanged Man's chosen partner is alerted that the Hanged man is dying. If the partner can locate the Hanged man within a time limit, the Hanged man is saved.
- The hanged man can be saved from ANYTHING. Even if their body is stabbed, burnt, exploded, hanged, drowned, or all of the above. The Hanged man will get "saved."
- The Hanged Man gets a different perspective while investigating. Essentially they get the masterminds notes copy pasta instead of a watered down response.
13 - Death
- When someone earns Death, everyone is alerted to that fact.
- Anyone who wants to kill Death must alert Death to the fact in advance.
- If someone alerts Death of their murderous intent and fail to follow through in three days then the someone dies.
- Death must also alert their victims for murder and are subject to the same constraints.
14 - Temperance
- Temperance has the restrictions on the use of Paranoia to defend oneself reduced.
- Paranoia allowed one to declare someone to be paranoid against. While in Paranoia you would survive any murder scheme from the declared person.
- If Paranoia was used excessively and did not successfully stop anything, user goes crazy(essentially death).
15 - The Devil
- RIP Memory
- This had to do with framing and trials I think, but I cant remember.
16 - The Tower
- The Tower is alerted whenever a major event occurs as well as the parties involved.
- This includes but is not limited too, murder, earning an arcana, and fights.
17 - The Star
- The Star is told where all secret passageways are.
18 - The Moon
- The Moon globally knows if and who is in or using a secret passageway.
- The Moon can see in the dark
19 - The Sun
- The Sun can reveal all the secret passageways.
- Reveals passageway occupants similar to the Moon, but everyone knows.
20 - Judgement
- Judgement Revives once after death
- After dying, a ghost appears for the Judgement user, allowing them to vote in trial with the ghost UNTIL THEY GET THE CULPRIT WRONG.
- After a short period of time after death, the real body is revived. This means Judgement will have two votes in trial.
21 - The World
- Plot Arcana
- Essentially God Mode.
THE MINIGAME
As you all can see from the title, the minigame has to do with Balance. That is, the balancing of powers so as to be fair in their use. Arcanas have been notoriously known for breaking the balance of games to the extreme. This minigame, is to see how YOU would correct this.
Post below with 1 or more arcanas and say what you would make the power instead of what it is up here(Or if you don't think it needs to be changed). Defend your opinion! NOW GO!