Season 4 Guide
Feb 20, 2014 13:57:32 GMT -8
Post by Deleted on Feb 20, 2014 13:57:32 GMT -8
This section will cover the story element of the game and your part as characters
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Story
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At the start of the game players will find themselves at the main room of the manor with no sign of their friend who invited them.
Characters may use this opportunity to have small chat or reconnect with each other, you're all familiar with who is who besides one other character.
(No Killing/Fighting Allowed)
A character will suggest they split up and search the manor in search of their friend who invited them all after some time has passed.
Characters that agree to go through with the search will leave the room, characters that do not can do as they wish.
(No Killing/Fighting Allowed)
A character will find the body of their friend under a chandelier and call all the others to the scene of the crime.
From here the investigation as to who killed the host of the party begins.
(No Killing/Fighting Allowed)
After some time has passed, a character will find a book that talks of a curse that kills a person through tragic accidents every 23 hours and another school book which contains pictures of all the students/staff that used to work in Hamana High School with many of the pictures crossed out.
On the final page of the book, it is revealed that their friend had found the cure to the curse and it was to kill the carrier.
One of the people gathered in the manor is the carrier, and for the curse to be lifted, they must be murdered.
(Killing/Fighting Allowed)
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This section will cover how to play
==================================================================================================================================================
How to play
==================================================================================================================================================
Movement and Carrying
Movement will remain the same as all past seasons, to move to a room, simply post a marker or indicator that you're there and once you leave, delete that post.
Carrying items will remain the same, but I'm cutting down the weight limit to 2.
However, to compensate, a few items will have no weight, for example a pen.
Items with no weight are limited to one per person.
To carry an item simply message me on skype.
Moving a body
Though bodies weigh more than 2, everyone is capable of moving a body by dragging them. The only penalty is that when you enter a room with a body, you must wait in that room for 1 minute before you can move to the next. Your indicator or post in the room MUST also be a "!" when moving rooms with a body.
Murdering
Murdering is getting slightly revamped.
1. You can not murder someone if they're with another person, if you attempt to do so, it'll turn into a fight with the odds against you.
2. Entering the same room as someone and murdering them has potential to turn into a fight with odds slightly in the attacker's favor unless the person you're attacking is carrying a weapon.
3. Hiding in a room and attacking someone who walks in will almost never turn into a fight and will be murder.
Murdering now has potential to turn into a fight, if it does turn into a fight I will get both players into a private skype chat and depending on how the fight broke out I will message you each options privately on your choice of actions which you would pick from then write into the private group chat after telling me your choice in private. Fights may not always result in murder, the winner can always choose.
What's different about murdering now? Don't send me the large bulk of your plan on your course of action after you kill the person.
First kill the person and once that is done with, then send me the bulk of what you're going to do next.
Hiding
There will usually be a place to hide within a room and to hide all you have to do is message me where you're hiding.
Example: "Hiding under the bed."
If I greenlight it, then you can completely remove your room indicator (delete your post) until you're either found or you come out of hiding.
To find person hiding, all you have to do is check areas or investigate them.
Trials
There is no mastermind in this game, however, I will be there to organize investigations and give suggestions on what we should do with the person we find guilty. There is no death penalty for being caught murdering. . . Unless the majority of the other players feel that the only punishment for murder is an eye for an eye.
Trials are all player run and so are the punishments.
Investigating the scene of the crime will be the same, simply ask noair questions and I'll give you answers while remaining in character.
What does this mean? My character can't tell you things she doesn't know! You can ask me things such as "How deep is the knife wound or are there bruises on so and so?" questions like that I will know.
Man Hunt
Man hunting happens when a person is attacked, but manages to break away or if you suspect someone of being cursed and you decide to hunt for them.
The one running must post that they entered a room then wait until they can delete it to move to the next room.
The one chasing does not have to post at all.
Talk about disadvantage.
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The Incident
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The incident in which all the characters are connected with will be revealed early in the game and once it is revealed, each and every character will be given their role or memory of what they remember in the incident.
You can share these however you wish, you don't always have to be so honest though.
Relationships between certain characters will be further revealed from these, but will also be given out at the start of the game.
Motives
Every single character besides one of you will require a motive to kill anyone.
Motives are earned through arguments with each other, disagreements, or simply from the incident/relationships.
Not all of you were meant to get along.
Keep in mind suspecting a person that they may be the carrier is a valid motive. However, for me to give you the okay on using that motive, you must give me a the reason why you suspect them to be the carrier and it must make sense.
====================================================================================================================================
Story
====================================================================================================================================
At the start of the game players will find themselves at the main room of the manor with no sign of their friend who invited them.
Characters may use this opportunity to have small chat or reconnect with each other, you're all familiar with who is who besides one other character.
(No Killing/Fighting Allowed)
A character will suggest they split up and search the manor in search of their friend who invited them all after some time has passed.
Characters that agree to go through with the search will leave the room, characters that do not can do as they wish.
(No Killing/Fighting Allowed)
A character will find the body of their friend under a chandelier and call all the others to the scene of the crime.
From here the investigation as to who killed the host of the party begins.
(No Killing/Fighting Allowed)
After some time has passed, a character will find a book that talks of a curse that kills a person through tragic accidents every 23 hours and another school book which contains pictures of all the students/staff that used to work in Hamana High School with many of the pictures crossed out.
On the final page of the book, it is revealed that their friend had found the cure to the curse and it was to kill the carrier.
One of the people gathered in the manor is the carrier, and for the curse to be lifted, they must be murdered.
(Killing/Fighting Allowed)
==================================================================================================================================================
This section will cover how to play
==================================================================================================================================================
How to play
==================================================================================================================================================
Movement and Carrying
Movement will remain the same as all past seasons, to move to a room, simply post a marker or indicator that you're there and once you leave, delete that post.
Carrying items will remain the same, but I'm cutting down the weight limit to 2.
However, to compensate, a few items will have no weight, for example a pen.
Items with no weight are limited to one per person.
To carry an item simply message me on skype.
Moving a body
Though bodies weigh more than 2, everyone is capable of moving a body by dragging them. The only penalty is that when you enter a room with a body, you must wait in that room for 1 minute before you can move to the next. Your indicator or post in the room MUST also be a "!" when moving rooms with a body.
Murdering
Murdering is getting slightly revamped.
1. You can not murder someone if they're with another person, if you attempt to do so, it'll turn into a fight with the odds against you.
2. Entering the same room as someone and murdering them has potential to turn into a fight with odds slightly in the attacker's favor unless the person you're attacking is carrying a weapon.
3. Hiding in a room and attacking someone who walks in will almost never turn into a fight and will be murder.
Murdering now has potential to turn into a fight, if it does turn into a fight I will get both players into a private skype chat and depending on how the fight broke out I will message you each options privately on your choice of actions which you would pick from then write into the private group chat after telling me your choice in private. Fights may not always result in murder, the winner can always choose.
What's different about murdering now? Don't send me the large bulk of your plan on your course of action after you kill the person.
First kill the person and once that is done with, then send me the bulk of what you're going to do next.
Hiding
There will usually be a place to hide within a room and to hide all you have to do is message me where you're hiding.
Example: "Hiding under the bed."
If I greenlight it, then you can completely remove your room indicator (delete your post) until you're either found or you come out of hiding.
To find person hiding, all you have to do is check areas or investigate them.
Trials
There is no mastermind in this game, however, I will be there to organize investigations and give suggestions on what we should do with the person we find guilty. There is no death penalty for being caught murdering. . . Unless the majority of the other players feel that the only punishment for murder is an eye for an eye.
Trials are all player run and so are the punishments.
Investigating the scene of the crime will be the same, simply ask noair questions and I'll give you answers while remaining in character.
What does this mean? My character can't tell you things she doesn't know! You can ask me things such as "How deep is the knife wound or are there bruises on so and so?" questions like that I will know.
Man Hunt
Man hunting happens when a person is attacked, but manages to break away or if you suspect someone of being cursed and you decide to hunt for them.
The one running must post that they entered a room then wait until they can delete it to move to the next room.
The one chasing does not have to post at all.
Talk about disadvantage.
==================================================================================================================================================
The Incident
==================================================================================================================================================
The incident in which all the characters are connected with will be revealed early in the game and once it is revealed, each and every character will be given their role or memory of what they remember in the incident.
You can share these however you wish, you don't always have to be so honest though.
Relationships between certain characters will be further revealed from these, but will also be given out at the start of the game.
Motives
Every single character besides one of you will require a motive to kill anyone.
Motives are earned through arguments with each other, disagreements, or simply from the incident/relationships.
Not all of you were meant to get along.
Keep in mind suspecting a person that they may be the carrier is a valid motive. However, for me to give you the okay on using that motive, you must give me a the reason why you suspect them to be the carrier and it must make sense.