Quadric Induction Player Information
Apr 6, 2016 17:32:58 GMT -8
Post by King V on Apr 6, 2016 17:32:58 GMT -8
Deadpool
Role: Conduit of Fate - Murder all those who are supposed to die on each world in order to restore the flow of fate.
Fated Sight – The ability to see roles of NPCs on each world. Roles will determine how NPCs act on each world.
Fated Sight II - The ability to see other conduits and determine a random ability the conduit possesses.
Cause and Effect - The ability to perform a hypothetical action and know the result of the action before it is actually done. 10 minute cooldown.
Abilities:
Hyperregeneration – This character regenerates quickly from non-fatal injuries. Fatal injuries can also be recovered from if this character rests for a while.
Active Regeneration – Activate this ability for a sudden burst of regenerative power. While activated, your regeneration exceeds all possible limits and you become briefly unkillable. Lasts for 10 seconds, 10 minute cooldown.
Girl A
Role: Conduit of Madness - Murder all players in the warp gates to end all of their lives permanently.
Madness Incarnate - The ability to gain incredible strength. However, you will appear visibly insane and become extremely menacing to everyone around you, and you will be unable to conduct complicated examinations while this ability is active. You can turn this ability on or off once every 10 minutes.
Abilities:
Ordinary – This character is very ordinary and unnoticeable. Other players will not notice when this character performs actions in the same room, unless they specifically examine this character.
Speak Out – Activate this ability to draw all attention in the area to yourself, everyone will be briefly distracted by a background character suddenly speaking out and will become unfocused for a few seconds. 10 minute cooldown.
Kyo Sohma
Role: Normal Player
Abilities:
Catlike Vision – This character can see well in dark places and will not require light sources to navigate places that have little light.
Catlike Reflexes – Activate this ability to gain incredible reflexes and the ability to react extremely quickly to whatever comes your way for 15 seconds. 10 minute cooldown.
Mei Misaki
Role: Conduit of Fate - Murder all those who are supposed to die on each world in order to restore the flow of fate.
Fated Sight – The ability to see roles of NPCs on each world. Roles will determine how NPCs act on each world.
Fated Sight II - The ability to see other conduits and determine a random ability the conduit possesses.
Cause and Effect - The ability to perform a hypothetical action and know the result of the action before it is actually done. 10 minute cooldown.
Abilities:
Cursed Sight – This character is able to see misfortune, and can easily see who is carrying dangerous weapons or has murderous intent.
Target Curse – Activate this ability to give someone else extremely bad luck. All RNG-based actions will become unfavorable to the target for 10 seconds. 10 minute cooldown.
Reiten Ikeda
Role: Normal Player
Abilities:
Sword Master – This character is proficient with sharp weapons, in a battle with sharp weapons, this character is able to utilize stronger techniques than usual.
Crescent Slash – This ability can only be activated while carrying a sharp weapon. Quickly cut diagonally in front of you. Always takes first priority in combat. 10 minute cooldown.
Wide Slash – This ability can only be activated while carrying a sharp weapon. Slash in a wide arc around you. Hits everyone in a 1m radius around you. 10 minute cooldown.
Lunge – This ability can only be activated while carrying a sharp weapon. Execute a lunging stab. High accuracy and easily closes distance. 10 minute cooldown.
Emil Castagnier
Role: Normal Player
Abilities:
Mentally Unstable – This character may experience sudden bursts of strength when witnessing murder, blood, or corpses.
Crazed Vision – Activate this ability to see any weapons people are concealing and to track people who run away. When this ability is active you appear visibly insane and look extremely threatening to everyone around you.
Kigurumi Harokitei
Role: Normal Player
Abilities:
Dancer – This character is light on their feet, they can walk over creaky floors or floors covered in dust without leaving a trace.
Flame Dance – Execute a quick series of kicks to a person’s vital areas. A full execution of kicks will completely knock that person out. If the person defends, they will be winded, giving you priority in combat. 10 minute cooldown.
Wind Dance – Escape the area with swift dance moves. Immediately move to an adjacent room or immediately move 5m away. 10 minute cooldown.
Nox
Role: Conduit of Nothingness - Cause every world to be destroyed resulting in the destruction of everything.
Grasp of Oblivion - You may destroy 1 non-flume bullet once per trial. The destroyed bullet cannot be used as evidence, and if an Inquisition Bullet was destroyed, the question or theory in that bullet cannot be used again.
Wall of Oblivion - Create a small space in front of you where nothing exists, blocking anything from going between it. Lasts for 10 seconds, 1 hour cooldown.
Summoning Oblivion I - Summon a copy of any object you have seen before that is under 1 weight for 10 seconds, the object will disappear afterwards. You can only use this ability once per day.
Summoning Oblivion II - Summon a copy of any weapon you have seen before that is under 3 weight for 10 seconds, the object will disappear afterwards. This ability can only be used once per day. The cooldown time of all other Summoning Oblivion abilities is reduced by 23 hours.
Abilities:
Temporal Sense – This character is well-versed in the effects of time, and can accurately determine how long objects or bodies have been lying around for.
Marked by Fate – Everyone who sees you will be able to instantly tell you are a traitor and intend on destroying the world. The opposition strengthens your resolve and allows you to use all abilities with a 10 minute cooldown instead of their original cooldowns.
Stocke
Role: Normal Player
Abilities:
Stealth Stat – This character is able to disappear mysteriously. This character can go into hiding when there are other people in the room without those people noticing.
Disappearance – Activate this ability to instantly disappear even with someone else directly watching you. Lasts for 10 seconds, 10 minute cooldown.
Minchey
Role: Conduit of Madness - Murder all players in the warp gates to end all of their lives permanently.
Madness Incarnate - The ability to gain incredible strength. However, you will appear visibly insane and become extremely menacing to everyone around you, and you will be unable to conduct complicated examinations while this ability is active. You can turn this ability on or off once every 10 minutes.
Abilities:
Brawler – This character is well-versed in hand-to-hand combat, and is able to utilize stronger techniques when fighting empty-handed than other players.
Jab – Activate this ability only when empty-handed. Instantly thrust out your fist and strike your enemy. Always receives first priority in combat. 10 minute cooldown.
Uppercut – Activate this ability only when empty-handed. Deliver a devastating strike to your opponent’s head. A successful uppercut will leave your opponent dazed, giving you the first priority in combat. 10 minute cooldown.
Allen Walker
Role: Normal Player
Abilities:
Protagonist – This character is blessed by fate, in times of distress or danger, they may see a path to victory.
Exorcise – Activate this ability to nullify any weapon in the vicinity and render it unusable for 10 minutes. 10 minute cooldown.
Mirai Kuriyama
Role: Normal Player
Abilities:
Blood Curse – This character can manipulate blood in order to stop one other person from bleeding or make one other person bleed out faster. As a result, this character bleeds out much faster than normal.
Transmogrification – Activate this ability to distort the blood in someone’s body and completely incapacitate one of their limbs for 30 seconds. 10 minute cooldown.
Isumi Saginomiya
Role: Normal Player
Abilities:
Innocent – This character is very innocent and will cause hesitation when being attacked.
What Does This Do? – Activate this ability on an object or location. You will immediately know if that object or location is plot-related or related to something else. 1 minute cooldown.
Rin of Nothingness
Role: Conduit of Nothingness - Cause every world to be destroyed resulting in the destruction of everything.
Grasp of Oblivion - You may destroy 1 non-flume bullet once per trial. The destroyed bullet cannot be used as evidence, and if an Inquisition Bullet was destroyed, the question or theory in that bullet cannot be used again.
Wall of Oblivion - Create a small space in front of you where nothing exists, blocking anything from going between it. Lasts for 10 seconds, 1 hour cooldown.
Summoning Oblivion I - Summon a copy of any object you have seen before that is under 1 weight for 10 seconds, the object will disappear afterwards. You can only use this ability once per day.
Summoning Oblivion II - Summon a copy of any weapon you have seen before that is under 3 weight for 10 seconds, the object will disappear afterwards. This ability can only be used once per day. The cooldown time of all other Summoning Oblivion abilities is reduced by 23 hours.
Summoning Oblivion III - Summon a copy of any object you have summoned with any other summoning oblivion ability for 10 seconds, the object will disappear afterwards. 1 minute cooldown.
One with Nothingness - Become nothingness itself, thus becoming anything. Transform into any character you have seen before, or become invisible. Transforming into a character will grant you all of their memories and abilities.
Role: Conduit of Fate - Murder all those who are supposed to die on each world in order to restore the flow of fate.
Fated Sight – The ability to see roles of NPCs on each world. Roles will determine how NPCs act on each world.
Fated Sight II - The ability to see other conduits and determine a random ability the conduit possesses.
Cause and Effect - The ability to perform a hypothetical action and know the result of the action before it is actually done. 10 minute cooldown.
Abilities:
Hyperregeneration – This character regenerates quickly from non-fatal injuries. Fatal injuries can also be recovered from if this character rests for a while.
Active Regeneration – Activate this ability for a sudden burst of regenerative power. While activated, your regeneration exceeds all possible limits and you become briefly unkillable. Lasts for 10 seconds, 10 minute cooldown.
Girl A
Role: Conduit of Madness - Murder all players in the warp gates to end all of their lives permanently.
Madness Incarnate - The ability to gain incredible strength. However, you will appear visibly insane and become extremely menacing to everyone around you, and you will be unable to conduct complicated examinations while this ability is active. You can turn this ability on or off once every 10 minutes.
Abilities:
Ordinary – This character is very ordinary and unnoticeable. Other players will not notice when this character performs actions in the same room, unless they specifically examine this character.
Speak Out – Activate this ability to draw all attention in the area to yourself, everyone will be briefly distracted by a background character suddenly speaking out and will become unfocused for a few seconds. 10 minute cooldown.
Kyo Sohma
Role: Normal Player
Abilities:
Catlike Vision – This character can see well in dark places and will not require light sources to navigate places that have little light.
Catlike Reflexes – Activate this ability to gain incredible reflexes and the ability to react extremely quickly to whatever comes your way for 15 seconds. 10 minute cooldown.
Mei Misaki
Role: Conduit of Fate - Murder all those who are supposed to die on each world in order to restore the flow of fate.
Fated Sight – The ability to see roles of NPCs on each world. Roles will determine how NPCs act on each world.
Fated Sight II - The ability to see other conduits and determine a random ability the conduit possesses.
Cause and Effect - The ability to perform a hypothetical action and know the result of the action before it is actually done. 10 minute cooldown.
Abilities:
Cursed Sight – This character is able to see misfortune, and can easily see who is carrying dangerous weapons or has murderous intent.
Target Curse – Activate this ability to give someone else extremely bad luck. All RNG-based actions will become unfavorable to the target for 10 seconds. 10 minute cooldown.
Reiten Ikeda
Role: Normal Player
Abilities:
Sword Master – This character is proficient with sharp weapons, in a battle with sharp weapons, this character is able to utilize stronger techniques than usual.
Crescent Slash – This ability can only be activated while carrying a sharp weapon. Quickly cut diagonally in front of you. Always takes first priority in combat. 10 minute cooldown.
Wide Slash – This ability can only be activated while carrying a sharp weapon. Slash in a wide arc around you. Hits everyone in a 1m radius around you. 10 minute cooldown.
Lunge – This ability can only be activated while carrying a sharp weapon. Execute a lunging stab. High accuracy and easily closes distance. 10 minute cooldown.
Emil Castagnier
Role: Normal Player
Abilities:
Mentally Unstable – This character may experience sudden bursts of strength when witnessing murder, blood, or corpses.
Crazed Vision – Activate this ability to see any weapons people are concealing and to track people who run away. When this ability is active you appear visibly insane and look extremely threatening to everyone around you.
Kigurumi Harokitei
Role: Normal Player
Abilities:
Dancer – This character is light on their feet, they can walk over creaky floors or floors covered in dust without leaving a trace.
Flame Dance – Execute a quick series of kicks to a person’s vital areas. A full execution of kicks will completely knock that person out. If the person defends, they will be winded, giving you priority in combat. 10 minute cooldown.
Wind Dance – Escape the area with swift dance moves. Immediately move to an adjacent room or immediately move 5m away. 10 minute cooldown.
Nox
Role: Conduit of Nothingness - Cause every world to be destroyed resulting in the destruction of everything.
Grasp of Oblivion - You may destroy 1 non-flume bullet once per trial. The destroyed bullet cannot be used as evidence, and if an Inquisition Bullet was destroyed, the question or theory in that bullet cannot be used again.
Wall of Oblivion - Create a small space in front of you where nothing exists, blocking anything from going between it. Lasts for 10 seconds, 1 hour cooldown.
Summoning Oblivion I - Summon a copy of any object you have seen before that is under 1 weight for 10 seconds, the object will disappear afterwards. You can only use this ability once per day.
Summoning Oblivion II - Summon a copy of any weapon you have seen before that is under 3 weight for 10 seconds, the object will disappear afterwards. This ability can only be used once per day. The cooldown time of all other Summoning Oblivion abilities is reduced by 23 hours.
Abilities:
Temporal Sense – This character is well-versed in the effects of time, and can accurately determine how long objects or bodies have been lying around for.
Marked by Fate – Everyone who sees you will be able to instantly tell you are a traitor and intend on destroying the world. The opposition strengthens your resolve and allows you to use all abilities with a 10 minute cooldown instead of their original cooldowns.
Stocke
Role: Normal Player
Abilities:
Stealth Stat – This character is able to disappear mysteriously. This character can go into hiding when there are other people in the room without those people noticing.
Disappearance – Activate this ability to instantly disappear even with someone else directly watching you. Lasts for 10 seconds, 10 minute cooldown.
Minchey
Role: Conduit of Madness - Murder all players in the warp gates to end all of their lives permanently.
Madness Incarnate - The ability to gain incredible strength. However, you will appear visibly insane and become extremely menacing to everyone around you, and you will be unable to conduct complicated examinations while this ability is active. You can turn this ability on or off once every 10 minutes.
Abilities:
Brawler – This character is well-versed in hand-to-hand combat, and is able to utilize stronger techniques when fighting empty-handed than other players.
Jab – Activate this ability only when empty-handed. Instantly thrust out your fist and strike your enemy. Always receives first priority in combat. 10 minute cooldown.
Uppercut – Activate this ability only when empty-handed. Deliver a devastating strike to your opponent’s head. A successful uppercut will leave your opponent dazed, giving you the first priority in combat. 10 minute cooldown.
Allen Walker
Role: Normal Player
Abilities:
Protagonist – This character is blessed by fate, in times of distress or danger, they may see a path to victory.
Exorcise – Activate this ability to nullify any weapon in the vicinity and render it unusable for 10 minutes. 10 minute cooldown.
Mirai Kuriyama
Role: Normal Player
Abilities:
Blood Curse – This character can manipulate blood in order to stop one other person from bleeding or make one other person bleed out faster. As a result, this character bleeds out much faster than normal.
Transmogrification – Activate this ability to distort the blood in someone’s body and completely incapacitate one of their limbs for 30 seconds. 10 minute cooldown.
Isumi Saginomiya
Role: Normal Player
Abilities:
Innocent – This character is very innocent and will cause hesitation when being attacked.
What Does This Do? – Activate this ability on an object or location. You will immediately know if that object or location is plot-related or related to something else. 1 minute cooldown.
Rin of Nothingness
Role: Conduit of Nothingness - Cause every world to be destroyed resulting in the destruction of everything.
Grasp of Oblivion - You may destroy 1 non-flume bullet once per trial. The destroyed bullet cannot be used as evidence, and if an Inquisition Bullet was destroyed, the question or theory in that bullet cannot be used again.
Wall of Oblivion - Create a small space in front of you where nothing exists, blocking anything from going between it. Lasts for 10 seconds, 1 hour cooldown.
Summoning Oblivion I - Summon a copy of any object you have seen before that is under 1 weight for 10 seconds, the object will disappear afterwards. You can only use this ability once per day.
Summoning Oblivion II - Summon a copy of any weapon you have seen before that is under 3 weight for 10 seconds, the object will disappear afterwards. This ability can only be used once per day. The cooldown time of all other Summoning Oblivion abilities is reduced by 23 hours.
Summoning Oblivion III - Summon a copy of any object you have summoned with any other summoning oblivion ability for 10 seconds, the object will disappear afterwards. 1 minute cooldown.
One with Nothingness - Become nothingness itself, thus becoming anything. Transform into any character you have seen before, or become invisible. Transforming into a character will grant you all of their memories and abilities.