Season Murdimals: Rules
Mar 27, 2016 10:24:43 GMT -8
Post by The City [EclipseZwolf] on Mar 27, 2016 10:24:43 GMT -8
Season Murdimals
Welcome to the rules for Season Murdimals! Here the regular mechanics of the game and how to play will be explained. Without further ado, let us dive in.
BASIC RULES
CHRONICLE OF MMG SEASON
YOU PLAY AS YOURSELF! The games plot literally has your true self pulled into the game and this means a couple things. Since its you, you know what skype, proboards, and the forum all are. You are also painfully aware of the mechanics and rules in their existence. So you can comment about verbal bullets IC and its fine, since you know about it. You almost have no OOC information at all since you know all your regular stuff in game now. Exceptions include people pming you during game and random off topic stuff since you won't have full access to skype in your animal form.
Movement
Movement will be handled almost the same way as it is in Regular Murder Mystery Games. Please check the Murder Mystery How to Play for specifics about this system. The one change is that different animals are capable of different forms of locomotion. To access certain room threads, players will need the form of locomotion to traverse it. Prior to the game, players will be provided passwords to the boards with which they can access with their movement abilities! Simply input the passwords and play as normal! If a board is locked and you lack the password, then you are unable to traverse that area.
Actions
Actions will be handled in the same way as in Regular Murder Mystery Games. Please check the Murder Mystery How to Play for specifics about this system.
Examination
Actions will be handled in the same way as in Regular Murder Mystery Games. Please check the Murder Mystery How to Play for specifics about this system.
MURDIMALS MECHANICS
Phases of MURDIMALS
Opening Act
The opening act will likely consist of the entire first session of play in Murdimals. The rules of the opening act are that all actions except those that involve attacking other players are allowed. This phase is essentially a short period of respite for people to enter the map and uncover the basic layout and learn special movement changes. Murder is forbidden in all shapes and forms. This phase ends when the Murdimals Mastemind provides the motive to kill each other.
Standard Phase
This phase will be the standard phase during Murdimals. This phase has no inhibitors on actions and players may do what they want. This phase ends after a body has been discovered. Body discovery announcements are different than normal, but fairly similar. The announcement will trigger either when 3 people discover the body with their own eyes, murderer included, OR after a random amount of time between 30 minutes to 3 hours. Players will be alerted via the mastermind.
Investigation Phase
This phase is triggered when a body discovery announcement has been made. During this phase all murderous acts will be forbidden and combat in general is forbidden. If you need to attack someone you must provide me with the in character motive for doing so. Based on your motive you may or may not be allowed to attack. This is in place so that people cannot hide items on their person and have them be un-find-able. During the investigation phase you will receive information relating to the murder as you investigate. The information discovered in this phase will be used via blue and red truths in trial. This phase ends after a set amount of time has passed or all investigation has ceased. Then the Trial Phase will occur.
Trial Phase
The Blue and Red Truth/Verbal Bullets Systems
Murdimals uses the Blue and Red Truth System as well as the Verbal Bullet System for use in trial.
RED AND BLUE TRUTH
Blue and Red truths are a way of coloring text in your posts to propose theories and present facts. Words spoken in RED are undeniable facts and must be accepted. Red truths are not given away, players must find information and then color red what they believe is undeniable. Incorrect usage of Red truth will result in the Mastermind assaulting the player. A player will die if assaulted 5 times by the mastermind in a single trial. In certain situations they may not be slain, but will suffer some form of debilitating injury. Blue theories are less strict than the red truth and no punishment will be given if blue theories are false. Blue theories are used to construct situations that may have happened. If a blue theory is not refuted by red truth, it will be considered true. At the end of trials the blue truth theory which has not been denied will be the final choice of the players on who is the culprit.
VERBAL BULLETS
The verbal bullet system is to assist in solving the mystery and shooting down bogus theories created by the competition. During the investigation phase when you examine critical pieces of evidence the mastermind will give you a verbal bullet.
Example: Verbal Bullet #6: Missing Kitchen Knife
A verbal bullet is an undeniable piece of evidence, arguing that the bullet itself is false is only going to make you look foolish, so don’t. Verbal Bullets are forbidden to share. You may not post the bullets you find in the trial, skype chats, or private messages with anyone but the mastermind. You are only allowed to post a verbal bullet in trial when you are countering a theory someone has forged. If the bullet proves their theory false the theory will be considered faulty and the person considered the culprit removed from the vote until another theory with them as the culprit is created. Bullets may be used an indefinite number of times to deny any number of theories. You must explain why the bullet counters a theory though in your counter post, if your logic is faulty, as determined by the mastermind the theory may not be countered and the other players may laugh at you. Bullets may be provided due to some people special abilities as well.
Animal Form
Being an animal has its benefits and downsides. You have access to all the abilities of that animal be it claws, flight, or breathing underwater. You also get the downsides, like being unable to carry things since you lack effective thumbs and pockets. Unless your a kangaroo or monkey or some nonsense like that. Since carrying is so much more...unique this game will drop the 5 weight system, instead requiring you to simply state how you are carrying X item when you pick it up. With ingenuity you may be able to carry way more than normal, or find yourself strangely limited. For those familiar with how Crown did inventory, this is similar.
Forum Soul
Everyone still gets a SHSL style ability, however since we are playing as ourselves, this ability is a manifestation of what I am calling your Forum Soul. That piece of you that goes into your characters and gives them life. Here, since you are pulled into the forum, it manifests instead in its most powerful form, granting you an ability based upon it. This ability is based on your personage and style, but feel free to request specific kinds of abilities if you don't like the initial one or feel I am not familiar enough with you to give a true iconic ability.
VICTORY CONDITIONS AND TROPHIES
King of The Jungle: Murder your way to freedom as dictated by the mastermind!
Long Live The King: Solve the Mystery and Overthrow the Mastermind!
Great Zoo Escape: Secret Objective!
Welcome to the rules for Season Murdimals! Here the regular mechanics of the game and how to play will be explained. Without further ado, let us dive in.
BASIC RULES
CHRONICLE OF MMG SEASON
YOU PLAY AS YOURSELF! The games plot literally has your true self pulled into the game and this means a couple things. Since its you, you know what skype, proboards, and the forum all are. You are also painfully aware of the mechanics and rules in their existence. So you can comment about verbal bullets IC and its fine, since you know about it. You almost have no OOC information at all since you know all your regular stuff in game now. Exceptions include people pming you during game and random off topic stuff since you won't have full access to skype in your animal form.
Movement
Movement will be handled almost the same way as it is in Regular Murder Mystery Games. Please check the Murder Mystery How to Play for specifics about this system. The one change is that different animals are capable of different forms of locomotion. To access certain room threads, players will need the form of locomotion to traverse it. Prior to the game, players will be provided passwords to the boards with which they can access with their movement abilities! Simply input the passwords and play as normal! If a board is locked and you lack the password, then you are unable to traverse that area.
Actions
Actions will be handled in the same way as in Regular Murder Mystery Games. Please check the Murder Mystery How to Play for specifics about this system.
Examination
Actions will be handled in the same way as in Regular Murder Mystery Games. Please check the Murder Mystery How to Play for specifics about this system.
MURDIMALS MECHANICS
Phases of MURDIMALS
Opening Act
The opening act will likely consist of the entire first session of play in Murdimals. The rules of the opening act are that all actions except those that involve attacking other players are allowed. This phase is essentially a short period of respite for people to enter the map and uncover the basic layout and learn special movement changes. Murder is forbidden in all shapes and forms. This phase ends when the Murdimals Mastemind provides the motive to kill each other.
Standard Phase
This phase will be the standard phase during Murdimals. This phase has no inhibitors on actions and players may do what they want. This phase ends after a body has been discovered. Body discovery announcements are different than normal, but fairly similar. The announcement will trigger either when 3 people discover the body with their own eyes, murderer included, OR after a random amount of time between 30 minutes to 3 hours. Players will be alerted via the mastermind.
Investigation Phase
This phase is triggered when a body discovery announcement has been made. During this phase all murderous acts will be forbidden and combat in general is forbidden. If you need to attack someone you must provide me with the in character motive for doing so. Based on your motive you may or may not be allowed to attack. This is in place so that people cannot hide items on their person and have them be un-find-able. During the investigation phase you will receive information relating to the murder as you investigate. The information discovered in this phase will be used via blue and red truths in trial. This phase ends after a set amount of time has passed or all investigation has ceased. Then the Trial Phase will occur.
Trial Phase
The trial phase begins upon the ending of the investigation phase. In this phase all players will be summoned to the trial room. The only excuse for not being in person at a trial is to be dead, as such hiding during trials is impossible. During this phase all players will be forced to discuss the murder(s) that occurred and the who, how, and why of the crime. This will be done in a specific thread created for the trial. The goal during the trial phase is to construct theories as to the culprit’s entire plan and what they did. A theory requires the following and must be entirely Blue and/or Red Truth:
1. A Culprit: The person behind the entire murder. This is the person who masterminded the murder. Even if they did not perform the final stabbing as long as they were the one who planned it they are the culprit and the target to be executed.
2. The Victim(s): Who was killed by this person, this must be specified if there are multiple murders just in case the murders have differing culprits.
3. The Murder Weapon(s): This section must include ALL the weapons that were used to inflict the injuries on the victim’s corpse. This includes the killing blow and any extraneous injuries such as bruises or light cuts. ALL of the damage to the corpse must have a weapon that dealt the damage.
4. The Murder Route: This Section states the path the culprit took during the setup of the murder, the enactment of the murder, and the clean-up of the murder. This section must be included in order to decide how the culprit got the necessary items for murder as well as how they got away and hid the evidence without getting discovered.
5. The Closing Argument: This section puts together the above four items by walking through the entire murder in the culprit’s shoes, stating every step they took and every swing of the weapon they made. This explains everything.
Once a set amount of time passes as decided by the mastermind the trial will close and a vote will open. The vote will only include players who have been made the culprit of a theory in the above format and the theory was not denied with Red Truth or Verbal Bullet evidence. If no successful theories are made then the Culprit instantly wins and there will be no vote. The vote will be closed after a set amount of time passes. The person who possessed the highest vote count at the end of that period will be executed, EVEN IF THEY WERE INNOCENT. The results of the trial will be posted, but whether you voted correctly or not may or may not be revealed by the mastermind. Upon conclusion of the vote the game will return to standard phase.
The Blue and Red Truth/Verbal Bullets Systems
Murdimals uses the Blue and Red Truth System as well as the Verbal Bullet System for use in trial.
RED AND BLUE TRUTH
Blue and Red truths are a way of coloring text in your posts to propose theories and present facts. Words spoken in RED are undeniable facts and must be accepted. Red truths are not given away, players must find information and then color red what they believe is undeniable. Incorrect usage of Red truth will result in the Mastermind assaulting the player. A player will die if assaulted 5 times by the mastermind in a single trial. In certain situations they may not be slain, but will suffer some form of debilitating injury. Blue theories are less strict than the red truth and no punishment will be given if blue theories are false. Blue theories are used to construct situations that may have happened. If a blue theory is not refuted by red truth, it will be considered true. At the end of trials the blue truth theory which has not been denied will be the final choice of the players on who is the culprit.
VERBAL BULLETS
The verbal bullet system is to assist in solving the mystery and shooting down bogus theories created by the competition. During the investigation phase when you examine critical pieces of evidence the mastermind will give you a verbal bullet.
Example: Verbal Bullet #6: Missing Kitchen Knife
A verbal bullet is an undeniable piece of evidence, arguing that the bullet itself is false is only going to make you look foolish, so don’t. Verbal Bullets are forbidden to share. You may not post the bullets you find in the trial, skype chats, or private messages with anyone but the mastermind. You are only allowed to post a verbal bullet in trial when you are countering a theory someone has forged. If the bullet proves their theory false the theory will be considered faulty and the person considered the culprit removed from the vote until another theory with them as the culprit is created. Bullets may be used an indefinite number of times to deny any number of theories. You must explain why the bullet counters a theory though in your counter post, if your logic is faulty, as determined by the mastermind the theory may not be countered and the other players may laugh at you. Bullets may be provided due to some people special abilities as well.
Animal Form
Being an animal has its benefits and downsides. You have access to all the abilities of that animal be it claws, flight, or breathing underwater. You also get the downsides, like being unable to carry things since you lack effective thumbs and pockets. Unless your a kangaroo or monkey or some nonsense like that. Since carrying is so much more...unique this game will drop the 5 weight system, instead requiring you to simply state how you are carrying X item when you pick it up. With ingenuity you may be able to carry way more than normal, or find yourself strangely limited. For those familiar with how Crown did inventory, this is similar.
Forum Soul
Everyone still gets a SHSL style ability, however since we are playing as ourselves, this ability is a manifestation of what I am calling your Forum Soul. That piece of you that goes into your characters and gives them life. Here, since you are pulled into the forum, it manifests instead in its most powerful form, granting you an ability based upon it. This ability is based on your personage and style, but feel free to request specific kinds of abilities if you don't like the initial one or feel I am not familiar enough with you to give a true iconic ability.
VICTORY CONDITIONS AND TROPHIES
King of The Jungle: Murder your way to freedom as dictated by the mastermind!
Long Live The King: Solve the Mystery and Overthrow the Mastermind!
Great Zoo Escape: Secret Objective!