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Post by Ryo Asuka on Feb 15, 2016 14:07:49 GMT -8
As you guys know, one of the biggest problems of my seasons is my availability to host. Some hosts have tried to implement this system in the past, to no success. However, by the time I host my next season, I want to try and get this system up and working. So, I am going to start this out small and work my way up until I feel like it is sufficient enough to host a season under. I will be using a small map for the testing. If anybody wants to help me test this out, feel free to message me on Skype. I would really appreciate it! Not only does it help me, but it also helps you guys participate in my games (along with any other hosts who have trouble with hosting times). For right now, I will link you guys to the map.
Feel free to just move around and all (I know, this sounds pointless, but I have to start somewhere) and I will start implementing more things. All you have to do at the moment are basic movement posts. However, make sure to tell me before you just start making posts so I know you are helping me test this.
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Post by Ryo Asuka on Feb 16, 2016 6:43:11 GMT -8
Alright, so I am going to be going through various options before my next season. Just because I list them separately does not mean that I will only choose one. I could easily choose one, multiple, or make a hybrid. So, without further ado, here is my first idea.
30 Minute Interval Form How this would work is that when hosting times are not on, you will be able to freely move around the map. However, although in AP I allowed this to happen, I never allowed any interaction during those periods. So, to fix that, I will allow you to send in an action every 30 minutes. You get one acton every 30 minutes (whether it is investigating a room, trying to solve a puzzle or something, or a murder plan). Then, when I would get the chance, I would read over everyone's actions (in order by time) and decide the outcomes. For example, if someone took an item before someone else, the first person would receive the item. Then comes the tricky part: murder. A murder attempt will override all other actions. I will allow any actions before it to happen but once I come across the murder, I will send their victim back to the location in which the murder attempt took place and take it from there. Then, I would finish the rest of the actions (as long as none of the other actions or the murder disrupted them in any way, shape, or form.
Problems: 1) If I don't check for long periods of time (like when I'm asleep or busy days at work) then I will end up having lots of messages to look through. 2) There is also the fact that this would require me to dig through Skype messages to see the times that everything was sent. 3) It could affect the plot of certain seasons if players seemingly "teleport" back in time when a murder occurs even though they were able to move around and send in actions. 4) If the murderer cannot get online when hosting times occur, then it will be extremely difficult for them to go through with it.
Possible Fixes: 1) I don't really have a fix for this. Instead, it will just require some hard work and dedication on my part. 2) I could possibly try to find something else to use to send in actions (possibly the forum PM?). 3) I could specifically base my plots around this or find a system that allows someone to anonymously announce that they are trying a murder. Upon everyone receiving this, all actions would stop until I can come online and resolve this. 4) I could possibly develop a more in-depth system of which actions trumps other actions, take into account AFK actions, each player's weapons, abilities, etc.
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