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Post by The City [EclipseZwolf] on Nov 29, 2015 15:43:33 GMT -8
Season RBG Feedback Thread Season RBG has come to its explosive conclusion! Please leave your feedback on the season here!
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Post by King V on Nov 30, 2015 11:22:28 GMT -8
My general impression of this game was that it was very punishing. There was a high level of realism applied, and you could easily lose limbs from messing around with bombs and such. There was a feeling of it didn't really matter to the mastermind if you lived or died, but because of that, there wasn't much bias between players. Overall, I'd say the game was fairly average, although the mastermind was a bit unclear in some explanations.
Murders/Trials - I was the only one who actually conducted a proper planned murder, and it was basically what I had expected. There was a slight problem with the addition of evidence after I had finished investigating, but I was given plenty of time to react to the investigators afterwards, so I consider this fair. A lack of people participating really made trials less engaging afterwards, but with how few people applied, this was expected. The whole punishing aspect of the game I feel took its toll on murders, unless you had an extremely well-planned murder, you were going to get dragged into a fight, which happened in the second murder, and made it really easy to figure out.
Mystery/Plot - The plot in this game felt very shallow, it really felt like a game centered around murder and the plot just felt like extra. All in all there were only around 2 important plot documents, and the plot was all compressed into those. There were a few more documents, like the one about how to make knives, but those felt like they were to encourage murder. Looking at the conclusion, there's not really any mention about the plot, only about the players, so all I can say is this felt like a very murder-heavy game.
Miscellaneous - The map in this game felt a bit small, but given the small number of players this didn't really bother me. The whole basement thing though, felt like in Code: M where moving through it was extremely tedious. I think the main reason why progress was stalled was because so few people took the effort to explore the entire basement and find one of the only 2 plot documents inside. There was also the suicide bombing incident near the end of the game, which I found very, very unbalanced. If the bomb was a part of the plot, having more than 1 bomb that could destroy doors was a very bad idea. There was no counter to being killed in a bomb explosion, I barely survived due to a regeneration pill I kept for emergencies, it was basically like getting hit with a meteor. Since the game felt like it gave lots of counters against murders with fights, this unbalanced bombing felt very out of place, definitely the worst part of the experience.
Overall - Like I said before, it was a fairly average season. Mastermind felt like they were getting the ropes down, and there's plenty of room for improvement in both mystery and murder aspects of the game. Good enough, I'd definitely consider playing another game.
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Post by Ryo Asuka on Dec 1, 2015 19:04:08 GMT -8
From what I experienced, the season was pretty alright. It was my first season actually attempting a murder...and the person I attacked just so happened to be a character with regeneration abilities and survived his jugular being sliced wide opened and ended up stabbing me in the temple. Also, the map did appear to be a little small (except for the lower section in which got very complicated and I wasn't even sure how I would escape it even if I had been successful in my murder. Though, I have to admit, chasing down my prey was pretty fun. Other than that, I enjoyed the main idea of the season: find the cards and escape. My only real complaint would be the fact that it was a murder-based season and it kind of discouraged murder with the whole regeneration thing. The hosting itself was pretty great. The times were kind of hectic with classes and all but it seemed to work for the majority of people.
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