Season Q Guide
Jan 13, 2014 4:00:18 GMT -8
Post by Deleted on Jan 13, 2014 4:00:18 GMT -8
Watches: Each player will get a device attached to their called a Watch. These Watches are there for many reasons to aid/hurt you throughout the game. The first and main reason is to keep you little brats inline~! How you ask? Well you see in the watch there are two things. First is a heavy duty anaesthetic that'll knock you out pretty fast. 18 seconds later theres a muscle relaxant that'll shut down your heart. I guess you could say, it's a heart stopping experience~ Anyway there's a bunch of needles in there and when you do something you ought not, they'll just shoot out and inject you. The process is fairly painless~ Be thankful for that! Anyway, while they are there to monitor you and make sure you play, they can also be a help for you. The first is that they act as your handbook and map, so all you gotta do is look down and bam, there you have it. The second is that they also act as your room key. You door requires an electronic code to enter. Without that code, the door won't open. Lastly (for now) they can store digital files, and most (if not all) files in this season will be digital. But like yourself they have a carrying weight. They can only hold up to 5 GB, and trust me these files you will find will be pretty heavy in data.
Anesthetics: I'm sure many of you know can knock other players for a short amount of time. However I've added in Anesthetics similar to the ones in your watch. By using an injection gun you can use it to put people under for 4 hours. During this time they won't know who did it, and they can be moved. They won't know anything at all.
Headaches: Randomly you will get a headache. It can happen at anytime and you can't move for about 1-5 minutes.
Number "18" Gate: This is what you're trying to get, a way to get out. Should a player complete an objective they will get the gate's password and their watch would be coded to allow them through. However you don't have to leave right away, you can stay as long as you want and leave whenever. There is one thing though. The Number 18 Gate only opens once. And will be shut again forever. It will remain open for 8 minutes, anyone who hasn't completed an objective will be penalized if they run through it. All doors and gates other than the Number 18 Gate will be unlocked after the Number 18 Gate closes. You can stop, tie-up, kill, whatever you want to do to someone who have completed an objective.
Anesthetics: I'm sure many of you know can knock other players for a short amount of time. However I've added in Anesthetics similar to the ones in your watch. By using an injection gun you can use it to put people under for 4 hours. During this time they won't know who did it, and they can be moved. They won't know anything at all.
Headaches: Randomly you will get a headache. It can happen at anytime and you can't move for about 1-5 minutes.
Number "18" Gate: This is what you're trying to get, a way to get out. Should a player complete an objective they will get the gate's password and their watch would be coded to allow them through. However you don't have to leave right away, you can stay as long as you want and leave whenever. There is one thing though. The Number 18 Gate only opens once. And will be shut again forever. It will remain open for 8 minutes, anyone who hasn't completed an objective will be penalized if they run through it. All doors and gates other than the Number 18 Gate will be unlocked after the Number 18 Gate closes. You can stop, tie-up, kill, whatever you want to do to someone who have completed an objective.