Post by King V on Feb 9, 2014 13:35:53 GMT -8
This mini-season will follow the rules of Season 3.5 for the most part. I've listed some changes below.
Hunger Changes:
All players will be given an absolute 3 days on hunger. Note that this is only to limit the season length, and will be removed during other seasons.
Paranioa Changes:
In addition to normal paranoia, a player can also use vigilant paranoia. Vigilant paranoia can be used when a player is inside a room. As long as the player remains inside that room, they cannot be murdered. Think of this as standing in a corner and watching for any attacks. If the player leaves the room, vigilant paranoia will end. Vigilant paranoia lasts for 15 minutes and has a cooldown of 1 hour. This is a different system than normal paranoia, so the cooldown times can overlap.
Paranoia will also protect from knockouts and injuries.
Vigilant paranoia will last double the time for knockouts.
Searching System:
To counterbalance the hiding system, there will be a new searching system. If you want to search a room, send a pm to the mastermind, and they will give you the amount of time it takes to search the room. Searching a room will only reveal hidden items and players, not anything connected to the mystery. Paranoia cannot be used when searching a room. On average searching will take about 30 minutes.
Miscellanious changes:
Knocking out a player will require an item of at least 2 weight.
Verbal bullets will be made more specific and require more context to use correctly.
Time of death will be changed to when the body was found.
All players will be teleported into the inquisition room during trials. This means that player cannot remain hidden in rooms during trials.
Killing NPCs is allowed.
All characters will have a weight of 4 and a carrying capacity of 5.