Guide to PreGame Murders
Jan 31, 2014 17:54:28 GMT -8
Post by Yuni Shingyouji on Jan 31, 2014 17:54:28 GMT -8
Hello everyone! It seems everyone is getting excited for Season: AfterLife. I have quite a lot of interesting things planned for you all, but we can't get started until everyone sends in their Pre-AfterLife Murder Reports! This time, I will be covering murders in this announcement.
MURDERS
Players can murder another player by sending in a murder report to the MasterMind. This murder can not be possible unless the murderer has the weapons / tools for the report on hand, there are witnesses in hand, the murderer is currently in a paranoia state against the player, there is a Phantom Room effect going against them, or if the report is generally impossible.
Players are advised to be as specific as possible and send in one long report that includes them covering up their own murder. Murders that are caught can end the game for the murderer.
- Players can never create actions for the one they are murdering.
- Players can not do actions in the hallways.
- 6 Verbal Bullets or more may be present against the player at a murder during the investigation phase.
PRE-AFTERLIFE MURDERS
Players will need to send in a murder report for Pre-AfterLife Murders right after applying. These murders are asked to be as complex as possible, as the player you are murdering could win if they figure out that you were behind their scheme.
Pre-AfterLife Murders follow the same rules as normal Murder Reports but with new exceptions.
- You may specify any rooms you wish, but may only use their names. You can not assume there is a sink in the kitchen for example.
- You may create 2 items that you wish. These items will be placed in the game, and will not be on you. These items become ONLY evidence and are unusable by players. These items must be realistic.
- You can place the victim anywhere.
- You can not choose the victim most of the time, if there is no motive and have an interesting reason, you may request a victim, but most of the time you will be denied.
- You may not use accomplices.
INVESTIGATION OF PRE-AFTERLIFE MURDERS
Players will find many evidence lying around that house that deals with Pre-AfterLife Murders. At first, anything the player investigated that is tied to this will be investigated normally, but then have the notice "This seems to be tied to a murder before you got here." Players can not alter this evidence whatsoever. Try to memorize as much information as you can, especially early in the game.
Players who discover their own body will being Investigation. This will go until the end of the game or they die. Those players will get added benefits. Anything they examine that is tied to the murder against them will have the added message "This seems to be tied to you." You will also be able to alter your own evidence tied to the one you murdered. However, you can not ask "Is this blood trail tied to my victim?", you may only send in "I wish to clean up this blood trail." IF the blood trail is not tied to your victim however, you will fail in doing so, and the MasterMind will find a minor punishment for you.
Players who think they discovered who murdered them and peiced the evidence together will be able to send the MasterMind a Pre-Game Murder Vote. If this player is correct, they will have the option to win the game. If not, however, the player will die or suffer severe consequences.
- There are no verbal bullets in Pre-AfterLife investigations.
- If you are caught altering evidence, you will be giving yourself up.
- If you ask someone else to cover up evidence, you may do so by messaging me. If Mystio asked Ronnie to alter a peice of evidence for murdering Cecilia, Mystio tells the MasterMind. Ronnie will only be able to alter one piece of evidence throughout the whole game, this is so that players can alter evidence without being caught. However, in doing so, you will be telling others who you murdered.
- Back-stab your friends by sending in a report of 3 Pre-AfterLife Murders excluding your own. If you are correct of 3 murderers, you will win the game.