Elder Dragon Highland (EDH)
Jan 28, 2014 19:52:51 GMT -8
Post by Kami Luna on Jan 28, 2014 19:52:51 GMT -8
Elder Dragon Highland
EDH Website
-rules and such we use below-
What is EDH?
EDH is a Magic:The Gathering variant format which emphasises social interactions, interesting games, and creative deckbuilding. It can be played 1-on-1 but is usually multiplayer.
Deck Construction Rules
Players must choose a legendary creature as the "Commander" for their deck. Details
A card's colour identity is its colour plus the colour of any mana symbols in the card's rules text. A card's colour identity is established before the game begins, and cannot be changed by game effects.
The Commander's colour identity restricts what cards may appear in the deck. Details
An Example of what cards are/aren't allowed in a three colour deck.
A deck may not generate mana outside its colours. If an effect would generate mana of an illegal colour, it generates colourless mana instead.
A Commander deck must contain exactly 100 cards, including the Commander.
With the exception of basic lands, no two cards in the deck may have the same english name.
Commander is played with vintage legal cards, with some exceptions:
cards are legal as of their set's prerelease
The following is the official banned list for commander games. These cards (and others like them) should not be played without prior agreement from the other players in the game.
We currently do 100 card and 60 card EDH games so have one of both ready if you want to play.
Banlist
Ancestral Recall
Balance
Biorhythm
Black Lotus
Coalition Victory
Channel
Emrakul, the Aeons Torn
Fastbond
Gifts Ungiven
Karakas
Library of Alexandria
Limited Resources
Metalworker
Sundering Titan
Primeval Titan
Mox Sapphire, Ruby, Pearl, Emerald and Jet
Painter's Servant
Panoptic Mirror
Protean Hulk
Recurring Nightmare
Sway of the Stars
Time Vault
Time Walk
Tinker
Tolarian Academy
Upheaval
Yawgmoth's Bargain
Griselbrand
Worldfire
Trade Secrets (*New*)
Additionally the following legends may not be used as a Commander:
Braids, Cabal Minion
Rofellos, Llanowar Emissary
Erayo, Soratami Ascendant
Kokusho, the Evening Star
Play rules
Games normally play like a normal magic the gathering game with some slight tweaks
The start of game procedure for Commander is as follows:
Players announce their choice of Commander and move that card to the command zone.
Players may then sideboard if the optional rules for sideboards are being used.
Each player draws a hand of seven cards.
Players may mulligan, using the modified "Partial Paris" method.
Being a Commander is not a characteristic[MTG CR109.3], it is a property of the card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects, and does not change with control of the card. Examples
If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game. Details
While a Commander is in the command zone, it may be cast. As an additional cost to cast a Commander from the command zone, its owner must pay {2} for each time it was previously cast from the command zone. (ie: Olivia Voldaren costs 6BR to cast for the third time.) Details
If a Commander would be put into a graveyard or exile from anywhere, its owner may choose to move it to the command zone instead. Details
If a card is put into the exile zone face down from anywhere, and a player is allowed to look at that card in exile, the player must immediately do so. If it's a commander owned by another player, the player that looked at it turns it face up and puts it into the command zone.
Players begin the game with 40 life.
Commanders are subject to the Legend rule; a player cannot control more than one legend with the same name.
Abilities which refer to other cards owned outside the game (Wishes, Spawnsire, Research, Ring of Ma'ruf) do not function in Commander unless the optional sideboard rule is in use. If sideboards are used, wishes and similar cards may retrieve sideboard cards.
EDH Website
-rules and such we use below-
What is EDH?
EDH is a Magic:The Gathering variant format which emphasises social interactions, interesting games, and creative deckbuilding. It can be played 1-on-1 but is usually multiplayer.
Deck Construction Rules
Players must choose a legendary creature as the "Commander" for their deck. Details
A card's colour identity is its colour plus the colour of any mana symbols in the card's rules text. A card's colour identity is established before the game begins, and cannot be changed by game effects.
The Commander's colour identity restricts what cards may appear in the deck. Details
An Example of what cards are/aren't allowed in a three colour deck.
A deck may not generate mana outside its colours. If an effect would generate mana of an illegal colour, it generates colourless mana instead.
A Commander deck must contain exactly 100 cards, including the Commander.
With the exception of basic lands, no two cards in the deck may have the same english name.
Commander is played with vintage legal cards, with some exceptions:
cards are legal as of their set's prerelease
The following is the official banned list for commander games. These cards (and others like them) should not be played without prior agreement from the other players in the game.
We currently do 100 card and 60 card EDH games so have one of both ready if you want to play.
Banlist
Ancestral Recall
Balance
Biorhythm
Black Lotus
Coalition Victory
Channel
Emrakul, the Aeons Torn
Fastbond
Gifts Ungiven
Karakas
Library of Alexandria
Limited Resources
Metalworker
Sundering Titan
Primeval Titan
Mox Sapphire, Ruby, Pearl, Emerald and Jet
Painter's Servant
Panoptic Mirror
Protean Hulk
Recurring Nightmare
Sway of the Stars
Time Vault
Time Walk
Tinker
Tolarian Academy
Upheaval
Yawgmoth's Bargain
Griselbrand
Worldfire
Trade Secrets (*New*)
Additionally the following legends may not be used as a Commander:
Braids, Cabal Minion
Rofellos, Llanowar Emissary
Erayo, Soratami Ascendant
Kokusho, the Evening Star
Play rules
Games normally play like a normal magic the gathering game with some slight tweaks
The start of game procedure for Commander is as follows:
Players announce their choice of Commander and move that card to the command zone.
Players may then sideboard if the optional rules for sideboards are being used.
Each player draws a hand of seven cards.
Players may mulligan, using the modified "Partial Paris" method.
Being a Commander is not a characteristic[MTG CR109.3], it is a property of the card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects, and does not change with control of the card. Examples
If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game. Details
While a Commander is in the command zone, it may be cast. As an additional cost to cast a Commander from the command zone, its owner must pay {2} for each time it was previously cast from the command zone. (ie: Olivia Voldaren costs 6BR to cast for the third time.) Details
If a Commander would be put into a graveyard or exile from anywhere, its owner may choose to move it to the command zone instead. Details
If a card is put into the exile zone face down from anywhere, and a player is allowed to look at that card in exile, the player must immediately do so. If it's a commander owned by another player, the player that looked at it turns it face up and puts it into the command zone.
Players begin the game with 40 life.
Commanders are subject to the Legend rule; a player cannot control more than one legend with the same name.
Abilities which refer to other cards owned outside the game (Wishes, Spawnsire, Research, Ring of Ma'ruf) do not function in Commander unless the optional sideboard rule is in use. If sideboards are used, wishes and similar cards may retrieve sideboard cards.