Emerald Endings
Jul 2, 2015 14:10:16 GMT -8
Post by The City [EclipseZwolf] on Jul 2, 2015 14:10:16 GMT -8
Emerald Endings
These are the other possible endings to Emerald Enlightenment. I will not be writing a story scene like I did with the official conclusion for these unless you all REALLY want me to.
Emerald Enlightenment had a grand total of five different Standard ending scenarios and one Secret Ending. This doesn't mean each has a unique win condition, just that the state of events could have gone in one of these ways. There are alternate versions of the Traitor Ending depending on whether any explosives are defused or moved. Under that Ending the slight adjustments and their effects will be detailed.
The Secret Ending required you to break out of my expectations and escape the mine with Marakata yourself.
Mystery Endings:
These endings involve one of the players solving the mystery of the facility, confronting Marakata Stein (the mastermind) and proceeding to attack their fragile mental state with the fact that they had been left down below and the other events leading up to the Infusion with MAKE. Eventually Stein would break and call an end to the Murder Game. Depending on who solves the mystery will affect the major NPC who arrives to take Marakata.
Mystery Aeturnus Version:
If the mystery solver is a regular player, not one of the hired Employees, Pebble will flee from above ground due to Aeturnus arriving before one of his employees reported in. When Marakata leads the players out of the mine, Aeturnus is found treating a destroyed Alice/Amaranth. Aeturnus takes all the players and Marakata with him to Time's Tower to figure out what happened. Though the facility is still in place, the traitors may have survived and can lead Aeturnus away from the truth/buy time for Pebble to destroy the facility. Balance of Power Aeturnus +1.
Mystery Pebble/Finire Version:
If the mystery solver is a hired employee/traitor, not one of the regulars, then Pebble will listen in remotely on the final trial and assist in removing Marakata from the facility immediately. Pebble will load up all the players on the bus and tell a new face no one recognizes to drive. Pebble runs next to the bus while carrying Marakata and makes good on his escape, however the bombs were not planted and even though he has claimed Marakata, Aeturnus will have knowledge of MAKE from the surviving facility. Balance of Power Pebble/Finire +1
Murder Endings:
These endings involve a player successfully killing two other players and getting away with it after receiving the order to do so from Marakata Stein(the mastermind). Depending on who the murderer is will affect the version of the ending. Regardless of who has survived up until this point only the murderer will live from the players, all others are subject to death by MAKE in some experiments performing by Marakata.
Murder Aeturnus Version:
If a regular player is the successful Murderer then all the traitors have died by this point. Pebble, assuming the possibility of success in the operation has reduced to zero, leaves the exit area and escapes on his own. Aeturnus arrives and prepares to fix the destroyed Alice/Amaranth, but runs into the murderer leaving the mine with Marakata in tow who requested to be removed after the final experiments. They are captured by Aeturnus and taken to Time's Tower, to explain what exactly is going on. Aeturnus not only gets Marakata, but the facility is still intact as well with no traitors to damage it in any way or buy time for Pebble to do it himself. Balance of Power Aeturnus +2.
Murder Pebble/Finire Version:
If a traitor/employee player is the successful Murderer then all the regulars have died at this point. There is no longer a failure situation for the operation. Pebble, working with the lone survivor evacuates Marakata from the facility and destroys it. Pebble and the final traitor then make their escape with Marakata. Aeturnus arrives to find the destroyed Alice/Amaranth and the destroyed mine leaving him with nothing but a mystery as to what exactly happened or is going on. Balance of Power Pebble/Finire +2
Traitor Ending:
This ending involves the traitors successfully completing their Heist-like objective without being stopped by the regulars. The overall goal of the traitors is two-fold, locating and evacuating the corpse of one Marakata Stein is the first goal. The second goal is to plant five powerful explosive devices across the facility and to start the timers on them to destroy the facility after they escape with the corpse. The Traitor Ending doesn't have major alterations in what happens, merely tiers of success that affect the Balance of Power more or less. The factors that affect the traitors success are tied to how much information survives for Aeturnus to find, this includes witnesses in the form of the regular players and the surviving areas of the facility after the game.
The Traitors successfully plant the explosives and flee through the rear exit, they are met by Finire/Pebble and make their escape by bus. By the time Aeturnus arrives they are long gone and the bombs have detonated.
Traitor Perfection: Balance of Power Pebble/Finire +3
All Bombs Detonate: Yes
One Bomb Per Quarter Detonates: Yes
All Non-Minion Traitors Survive: Yes
Zero Surviving Regulars OR All Surviving regulars are unaware of the traitor's and bombs existence: Yes
Marakata Stein Evacuated Without Pebble Stepping in: Yes
Traitor Completion: Balance of Power Pebble/Finire +2
All Bombs Detonate: Yes
One Bomb Per Quarter Detonates: Yes
All Non-Minion Traitors Survive: N/A
Zero Surviving Regulars OR All Surviving regulars are unaware of the traitor's and bombs existence: N/A
Marakata Stein Evacuated Without Pebble Stepping in: Yes
Traitor Sketchy Success: Balance of Power Pebble/Finire +1
All Bombs Detonate: N/A
One Bomb Per Quarter Detonates: N/A
All Non-Minion Traitors Survive: N/A
Zero Surviving Regulars OR All Surviving regulars are unaware of the traitor's and bombs existence: N/A
Marakata Stein Evacuated Without Pebble Stepping in: N/A
Traitor Failure: Balance of Power No Change
All Bombs Disarmed or No more than one quarter is Destroyed: Yes
Majority of Traitors Dead or Betrayed: Yes
Marakata Stein is evacuated by Pebble, not the Employees: Yes
Secret Ending:
This ending involves the Eclipse Breaker/Third Solution achievement for my seasons. I did not create a specific plot or murder path to reach this objective. You had to do this one on your own and find a new solution. The secret ending requires the winner to align with Marakata either by solving the mystery or murder and escape the mine through their own means. This means back through the front entrance of the mine with an explosive or other apparatus. If you could flee out that side with Marakata then you would not be picked up by either Finire or Aeturnus. Balance of Power Third Faction + 5
These are the other possible endings to Emerald Enlightenment. I will not be writing a story scene like I did with the official conclusion for these unless you all REALLY want me to.
Emerald Enlightenment had a grand total of five different Standard ending scenarios and one Secret Ending. This doesn't mean each has a unique win condition, just that the state of events could have gone in one of these ways. There are alternate versions of the Traitor Ending depending on whether any explosives are defused or moved. Under that Ending the slight adjustments and their effects will be detailed.
The Secret Ending required you to break out of my expectations and escape the mine with Marakata yourself.
Mystery Endings:
These endings involve one of the players solving the mystery of the facility, confronting Marakata Stein (the mastermind) and proceeding to attack their fragile mental state with the fact that they had been left down below and the other events leading up to the Infusion with MAKE. Eventually Stein would break and call an end to the Murder Game. Depending on who solves the mystery will affect the major NPC who arrives to take Marakata.
Mystery Aeturnus Version:
If the mystery solver is a regular player, not one of the hired Employees, Pebble will flee from above ground due to Aeturnus arriving before one of his employees reported in. When Marakata leads the players out of the mine, Aeturnus is found treating a destroyed Alice/Amaranth. Aeturnus takes all the players and Marakata with him to Time's Tower to figure out what happened. Though the facility is still in place, the traitors may have survived and can lead Aeturnus away from the truth/buy time for Pebble to destroy the facility. Balance of Power Aeturnus +1.
Mystery Pebble/Finire Version:
If the mystery solver is a hired employee/traitor, not one of the regulars, then Pebble will listen in remotely on the final trial and assist in removing Marakata from the facility immediately. Pebble will load up all the players on the bus and tell a new face no one recognizes to drive. Pebble runs next to the bus while carrying Marakata and makes good on his escape, however the bombs were not planted and even though he has claimed Marakata, Aeturnus will have knowledge of MAKE from the surviving facility. Balance of Power Pebble/Finire +1
Murder Endings:
These endings involve a player successfully killing two other players and getting away with it after receiving the order to do so from Marakata Stein(the mastermind). Depending on who the murderer is will affect the version of the ending. Regardless of who has survived up until this point only the murderer will live from the players, all others are subject to death by MAKE in some experiments performing by Marakata.
Murder Aeturnus Version:
If a regular player is the successful Murderer then all the traitors have died by this point. Pebble, assuming the possibility of success in the operation has reduced to zero, leaves the exit area and escapes on his own. Aeturnus arrives and prepares to fix the destroyed Alice/Amaranth, but runs into the murderer leaving the mine with Marakata in tow who requested to be removed after the final experiments. They are captured by Aeturnus and taken to Time's Tower, to explain what exactly is going on. Aeturnus not only gets Marakata, but the facility is still intact as well with no traitors to damage it in any way or buy time for Pebble to do it himself. Balance of Power Aeturnus +2.
Murder Pebble/Finire Version:
If a traitor/employee player is the successful Murderer then all the regulars have died at this point. There is no longer a failure situation for the operation. Pebble, working with the lone survivor evacuates Marakata from the facility and destroys it. Pebble and the final traitor then make their escape with Marakata. Aeturnus arrives to find the destroyed Alice/Amaranth and the destroyed mine leaving him with nothing but a mystery as to what exactly happened or is going on. Balance of Power Pebble/Finire +2
Traitor Ending:
This ending involves the traitors successfully completing their Heist-like objective without being stopped by the regulars. The overall goal of the traitors is two-fold, locating and evacuating the corpse of one Marakata Stein is the first goal. The second goal is to plant five powerful explosive devices across the facility and to start the timers on them to destroy the facility after they escape with the corpse. The Traitor Ending doesn't have major alterations in what happens, merely tiers of success that affect the Balance of Power more or less. The factors that affect the traitors success are tied to how much information survives for Aeturnus to find, this includes witnesses in the form of the regular players and the surviving areas of the facility after the game.
The Traitors successfully plant the explosives and flee through the rear exit, they are met by Finire/Pebble and make their escape by bus. By the time Aeturnus arrives they are long gone and the bombs have detonated.
Traitor Perfection: Balance of Power Pebble/Finire +3
All Bombs Detonate: Yes
One Bomb Per Quarter Detonates: Yes
All Non-Minion Traitors Survive: Yes
Zero Surviving Regulars OR All Surviving regulars are unaware of the traitor's and bombs existence: Yes
Marakata Stein Evacuated Without Pebble Stepping in: Yes
Traitor Completion: Balance of Power Pebble/Finire +2
All Bombs Detonate: Yes
One Bomb Per Quarter Detonates: Yes
All Non-Minion Traitors Survive: N/A
Zero Surviving Regulars OR All Surviving regulars are unaware of the traitor's and bombs existence: N/A
Marakata Stein Evacuated Without Pebble Stepping in: Yes
Traitor Sketchy Success: Balance of Power Pebble/Finire +1
All Bombs Detonate: N/A
One Bomb Per Quarter Detonates: N/A
All Non-Minion Traitors Survive: N/A
Zero Surviving Regulars OR All Surviving regulars are unaware of the traitor's and bombs existence: N/A
Marakata Stein Evacuated Without Pebble Stepping in: N/A
Traitor Failure: Balance of Power No Change
All Bombs Disarmed or No more than one quarter is Destroyed: Yes
Majority of Traitors Dead or Betrayed: Yes
Marakata Stein is evacuated by Pebble, not the Employees: Yes
Secret Ending:
This ending involves the Eclipse Breaker/Third Solution achievement for my seasons. I did not create a specific plot or murder path to reach this objective. You had to do this one on your own and find a new solution. The secret ending requires the winner to align with Marakata either by solving the mystery or murder and escape the mine through their own means. This means back through the front entrance of the mine with an explosive or other apparatus. If you could flee out that side with Marakata then you would not be picked up by either Finire or Aeturnus. Balance of Power Third Faction + 5