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Post by The City [EclipseZwolf] on May 29, 2015 4:16:36 GMT -8
Name: Indrid Cold SHSL: Psychic Fighter Personality: A mystery man who appeared in the world sometime ago. He seeks knowledge, but his unknown origins involved him learning using telekinesis to fight those who would challenge him on his quest Companion : The Hat Man
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Post by The City [EclipseZwolf] on May 29, 2015 4:40:34 GMT -8
Indrid Cold Allegiance: Regular Player Classification: Regular
Regular Context and Goal The Regular's were all attracted to the mine based on the rumor of emerald still being recoverable from its depths. They have been trapped inside the mine due to the earthquakes and their sole goal is to escape with their lives. Either survive the traitorous end, murder their compatriots and escape, or they must realize the mystery of the mine and save themselves with that knowledge.
SHSL Ability Psychic Fighter Minor Active: Instead of sending a command to your own puppet, you can direct a command at another puppet. This command will clash with any other commands sent to that puppet and result in it failing its action. If all commands sent to the puppet are the same then the puppet will act with increased vigor. Major Active: Psychic Strings: Once per session, this character can invoke their psychic powers on their own puppet, granting it extreme mobility for a short period of time. Acrobatic maneuvers that would normally be impossible for the puppet, become possible.
Companion Puppet A male humanoid puppet who is a darker color than the other puppets. This puppet has around human strength and can hide, unlike most puppets. It is slightly clumsier than a human due to being a puppet.
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