Traitor Information
Mar 24, 2015 13:33:22 GMT -8
Post by The City [EclipseZwolf] on Mar 24, 2015 13:33:22 GMT -8
Traitor Information
Haha! Thought you could get easy information early on my traitorous plans? If you have stumbled into this thread then its all because I WANTED YOU TO ALL ALONG! MUAHAHAHAHAHHAHAHAH!
-coughs to clear his throat-
That said I shall be storing relevant traitor information here, but I only reveal things as they get found out. So for now all you guys get are a bunch of blank spaces! MOURN AT YOUR LACK OF INFORMATION!
-Checks Time-
Oh wait, games over, guess I can tell you all now. MOURN AT YOUR OVERWHELMING POSSESSION OF INFORMATION!
Traitor Backstory
Individuals have been hired by a mysterious man in order for him to pull off something almost like a bank heist. He needs a specific item extracted from the mine where Emerald takes place and wishes to destroy any evidence in the mine. Only the lead traitor has a full win condition and all other traitors may win through regular means, but have mini objectives that assist the main traitor and overall traitor goal.
All traitors can win through the regular win conditions with the exception of the bomber who cannot win via murder. If a traitor wins through any of the regular means then the balance of power will shift in the reverse of what would happen should a regular player win.
Each Traitor has a role in this "heist" along with possible gear provided for their job. Below each possible traitor role is listed along with what kind of answers one had to answer to achieve that role.
Traitor Roles
Lead Traitor: The Bomber
The Bomber has the primary objective of preparing the entire facility for the evac of the item needing to be retrieved. They must plant 5 bombs across the facility before finally planted a tracking device on the target. Once this has been accomplished the Bomber must trigger the tracking device, and by extension, the bombs. This triggers the Game Finale for the traitors and the 30 minute time limit on the bombs starts ticking. The Bomber must report to the rear exit of the mine within those thirty minutes to escape and achieve victory.
Question Answers to earn role:
Question 1: Align for any reason
Question 2: Dislike Aeturnums
Question 3: Noticed due to some great act of trickery or the like.
The Porter
The Porter does not have to perform any traitor actions until the bombs start ticking down. Once they do the Porter must use the radar they are provided to locate the item for extraction. Once they have secured the item they must take it to the front entrance of the mine. Once there the item and porter will be rescued from the mine and ensuing explosion.
Question Answers to earn role:
Question 1: Align for any reason
Question 2: No stance or dislike Aeturnums
Question 3: Noticed for some act performed under duress.
The Escape Artist
The Escape Artist's job is to prepare for the evacuation of the item and the other traitors. More specifically they are tasked with locating the front and rear entrances of the mine and making them useable. The Escape Artist starts with a drill capable of clearing most rubble. The issue is that the escape artist must make sure no one realizes they are digging out the exits. Once the countdown begins the artist must have the front and rear entrances cleared and report to the front entrance for extraction.
Question Answers to earn role:
Question 1: Align in order to protect oneself
Question 2: Any Stance
Question 3: Noticed for escaping some impossible situation(literal or metaphorical)
The Guardian
The Guardian's job is to protect the other employees as well as the item. The guardian is one of the few roles who begins knowing who all the traitors are. The guardian's goal is to make sure no one is revealed as a traitor prior to the bomb countdowns beginning. So covering the escape artist while they dig and keeping the bombs hidden as a piece of their goal.
Question Answers to earn role:
Question 1: Align in order to protect others OR some other kindness related emotion
Question 2: No Stance
Question 3: Noticed due to act of protection OR noticed due to a similarity to Marakata
The Backup
The Backup is a sleeper traitor role. They do not have any objective besides escaping from the mine when the countdown begins. However if any of the other traitor roles perishes or betrays their directive then the backup will act. The backup is alerted when one of these situations arises and may take the place and role of the lost traitor. Their conditions change to those of the copied role. No one is told who the backup is besides the backup themselves. The backup begins with a list of the traitor roles, but does not know who possesses which.
Question Answers to earn role:
Question 1: Align for any reason
Question 2: Dislike Aeturnums
Question 3: Noticed for some great act of support
The Plant
The Plant is the murderous member of the traitor squad. They, like the backup, are a sleeper agent and do not have any objectives besides escaping when the countdown begins. The plant's job changes should any of the employees betray the directive. The plants goal is to wipe these true traitors off the map. The Plant begins with a hidden blade slicked with a unique poison and knows the identities of the other employees. Should the plant betray the directive then the employer himself will execute the employee upon exiting the mine.
Question Answers to earn role:
Question 1: Align for Revenge
Question 2: No Stance or Dislike Aeturnums
Question 3: Noticed for some kind of murderous or violent deed.
The Cleaner
The Cleaner role is the most investigative of the traitor roles. Their goal is to locate and remove any remaining quantities of M.A.K.E from the mine. The cleaner is provided with clothing and gear that resists the effects of M.A.K.E which results in them being immune to its effects unless they consume it. The Cleaner is the only other traitor role who escapes through the rear exit of the mine.
Question Answers to earn role:
Question 1: Align for Truth
Question 2: No Stance
Question 3: Noticed for solving some kind of mystery or noticed for locating something difficult to find
The Leader
The Leader role has no individual goal and is to support all the other roles. Should all roles that are in play (and not betray their directive) succeed then the leader achieves their objective. The Leader begins with descriptions of all roles along with who has what role. The Leader may not betray the directive.
Question Answers to earn role:
Question 1: Align for Power
Question 2: Dislike Aeturnums
Question 3: Noticed for a great act of leadership
The Minion
This traitor role is exactly as it is titled, a minion with no specific goals besides assisting other traitors. This role CANNOT win the game alone. This role cannot succeed through the Mystery or Murder Objectives and may only "win" via the overall traitor goal. Minions MAY NOT betray the directive, this means revealing information and/or working against the traitor side. Doing so will result in all traitor roles being assigned a bonus for killing you and even then the Traitor Employer will execute your character when you exit the map at the end of the game, assuming you survive that long.
Question Answers to earn role:
This role cannot be earned via questions. A traitor who was accepted and received a role, but was unavailable during the period prior to emerald occurring will lose their current role and be assigned The Minion Role.
Traitor Special Rules
There are a few things all traitors need to take into consideration in their actions. Specifically if they are working against the Directive.
Rule 1: Betraying the Directive
This rule is fairly basic. Betraying the Directive can be, but is not limited to, revealing traitor sensitive information, neglecting your assigned traitor role, physically opposing the traitor goals, or willingly attempting to sabotage the Traitor Objective. If you are going to betray the directive, YOU MUST PERSONAL MESSAGE ME ON SKYPE TELLING ME! If you underhandedly reveal information but neglect to inform me I can and might have the employer kill your character whether you solve the mystery, murder, or just leave the mine a survivor. Betraying the Directive destroys your role as a traitor and marks you as a non traitor. From this point YOU MUST WIN THE GAME VIA MYSTERY. If you attempt to win via murder after betrayal you will not survive the exit from the mine(for reasons yet unknown).
Rule 2: Unknowing Betrayal
This is more complex. Most traitors are only given pieces of the overall puzzle. If you UNKNOWINGLY affect the other traitors then you will not be removed from the traitor faction, just expect some small displeasure from your employer. So basically if your character has not received information about certain traitor aspects you will not be punished, but continued betrayal in this manner will result in being considered as betraying the directive.
Rule 3: Traitorous Teamwork
All Traitor roles have different primary objectives. All the traitors benefit from one another's success and you all may contribute to other traitors goals, but you will only be marked as succeeding if your own goal is finished upon the games completion. If the Lead Traitor Objective is failed though All traitor objectives are failed. Any Traitor can Complete the lead traitor goal if the lead is compromised.
Haha! Thought you could get easy information early on my traitorous plans? If you have stumbled into this thread then its all because I WANTED YOU TO ALL ALONG! MUAHAHAHAHAHHAHAHAH!
-coughs to clear his throat-
That said I shall be storing relevant traitor information here, but I only reveal things as they get found out. So for now all you guys get are a bunch of blank spaces! MOURN AT YOUR LACK OF INFORMATION!
-Checks Time-
Oh wait, games over, guess I can tell you all now. MOURN AT YOUR OVERWHELMING POSSESSION OF INFORMATION!
Traitor Backstory
Individuals have been hired by a mysterious man in order for him to pull off something almost like a bank heist. He needs a specific item extracted from the mine where Emerald takes place and wishes to destroy any evidence in the mine. Only the lead traitor has a full win condition and all other traitors may win through regular means, but have mini objectives that assist the main traitor and overall traitor goal.
All traitors can win through the regular win conditions with the exception of the bomber who cannot win via murder. If a traitor wins through any of the regular means then the balance of power will shift in the reverse of what would happen should a regular player win.
Each Traitor has a role in this "heist" along with possible gear provided for their job. Below each possible traitor role is listed along with what kind of answers one had to answer to achieve that role.
Traitor Roles
Lead Traitor: The Bomber
The Bomber has the primary objective of preparing the entire facility for the evac of the item needing to be retrieved. They must plant 5 bombs across the facility before finally planted a tracking device on the target. Once this has been accomplished the Bomber must trigger the tracking device, and by extension, the bombs. This triggers the Game Finale for the traitors and the 30 minute time limit on the bombs starts ticking. The Bomber must report to the rear exit of the mine within those thirty minutes to escape and achieve victory.
Question Answers to earn role:
Question 1: Align for any reason
Question 2: Dislike Aeturnums
Question 3: Noticed due to some great act of trickery or the like.
The Porter
The Porter does not have to perform any traitor actions until the bombs start ticking down. Once they do the Porter must use the radar they are provided to locate the item for extraction. Once they have secured the item they must take it to the front entrance of the mine. Once there the item and porter will be rescued from the mine and ensuing explosion.
Question Answers to earn role:
Question 1: Align for any reason
Question 2: No stance or dislike Aeturnums
Question 3: Noticed for some act performed under duress.
The Escape Artist
The Escape Artist's job is to prepare for the evacuation of the item and the other traitors. More specifically they are tasked with locating the front and rear entrances of the mine and making them useable. The Escape Artist starts with a drill capable of clearing most rubble. The issue is that the escape artist must make sure no one realizes they are digging out the exits. Once the countdown begins the artist must have the front and rear entrances cleared and report to the front entrance for extraction.
Question Answers to earn role:
Question 1: Align in order to protect oneself
Question 2: Any Stance
Question 3: Noticed for escaping some impossible situation(literal or metaphorical)
The Guardian
The Guardian's job is to protect the other employees as well as the item. The guardian is one of the few roles who begins knowing who all the traitors are. The guardian's goal is to make sure no one is revealed as a traitor prior to the bomb countdowns beginning. So covering the escape artist while they dig and keeping the bombs hidden as a piece of their goal.
Question Answers to earn role:
Question 1: Align in order to protect others OR some other kindness related emotion
Question 2: No Stance
Question 3: Noticed due to act of protection OR noticed due to a similarity to Marakata
The Backup
The Backup is a sleeper traitor role. They do not have any objective besides escaping from the mine when the countdown begins. However if any of the other traitor roles perishes or betrays their directive then the backup will act. The backup is alerted when one of these situations arises and may take the place and role of the lost traitor. Their conditions change to those of the copied role. No one is told who the backup is besides the backup themselves. The backup begins with a list of the traitor roles, but does not know who possesses which.
Question Answers to earn role:
Question 1: Align for any reason
Question 2: Dislike Aeturnums
Question 3: Noticed for some great act of support
The Plant
The Plant is the murderous member of the traitor squad. They, like the backup, are a sleeper agent and do not have any objectives besides escaping when the countdown begins. The plant's job changes should any of the employees betray the directive. The plants goal is to wipe these true traitors off the map. The Plant begins with a hidden blade slicked with a unique poison and knows the identities of the other employees. Should the plant betray the directive then the employer himself will execute the employee upon exiting the mine.
Question Answers to earn role:
Question 1: Align for Revenge
Question 2: No Stance or Dislike Aeturnums
Question 3: Noticed for some kind of murderous or violent deed.
The Cleaner
The Cleaner role is the most investigative of the traitor roles. Their goal is to locate and remove any remaining quantities of M.A.K.E from the mine. The cleaner is provided with clothing and gear that resists the effects of M.A.K.E which results in them being immune to its effects unless they consume it. The Cleaner is the only other traitor role who escapes through the rear exit of the mine.
Question Answers to earn role:
Question 1: Align for Truth
Question 2: No Stance
Question 3: Noticed for solving some kind of mystery or noticed for locating something difficult to find
The Leader
The Leader role has no individual goal and is to support all the other roles. Should all roles that are in play (and not betray their directive) succeed then the leader achieves their objective. The Leader begins with descriptions of all roles along with who has what role. The Leader may not betray the directive.
Question Answers to earn role:
Question 1: Align for Power
Question 2: Dislike Aeturnums
Question 3: Noticed for a great act of leadership
The Minion
This traitor role is exactly as it is titled, a minion with no specific goals besides assisting other traitors. This role CANNOT win the game alone. This role cannot succeed through the Mystery or Murder Objectives and may only "win" via the overall traitor goal. Minions MAY NOT betray the directive, this means revealing information and/or working against the traitor side. Doing so will result in all traitor roles being assigned a bonus for killing you and even then the Traitor Employer will execute your character when you exit the map at the end of the game, assuming you survive that long.
Question Answers to earn role:
This role cannot be earned via questions. A traitor who was accepted and received a role, but was unavailable during the period prior to emerald occurring will lose their current role and be assigned The Minion Role.
Traitor Special Rules
There are a few things all traitors need to take into consideration in their actions. Specifically if they are working against the Directive.
Rule 1: Betraying the Directive
This rule is fairly basic. Betraying the Directive can be, but is not limited to, revealing traitor sensitive information, neglecting your assigned traitor role, physically opposing the traitor goals, or willingly attempting to sabotage the Traitor Objective. If you are going to betray the directive, YOU MUST PERSONAL MESSAGE ME ON SKYPE TELLING ME! If you underhandedly reveal information but neglect to inform me I can and might have the employer kill your character whether you solve the mystery, murder, or just leave the mine a survivor. Betraying the Directive destroys your role as a traitor and marks you as a non traitor. From this point YOU MUST WIN THE GAME VIA MYSTERY. If you attempt to win via murder after betrayal you will not survive the exit from the mine(for reasons yet unknown).
Rule 2: Unknowing Betrayal
This is more complex. Most traitors are only given pieces of the overall puzzle. If you UNKNOWINGLY affect the other traitors then you will not be removed from the traitor faction, just expect some small displeasure from your employer. So basically if your character has not received information about certain traitor aspects you will not be punished, but continued betrayal in this manner will result in being considered as betraying the directive.
Rule 3: Traitorous Teamwork
All Traitor roles have different primary objectives. All the traitors benefit from one another's success and you all may contribute to other traitors goals, but you will only be marked as succeeding if your own goal is finished upon the games completion. If the Lead Traitor Objective is failed though All traitor objectives are failed. Any Traitor can Complete the lead traitor goal if the lead is compromised.