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Post by The City [EclipseZwolf] on Jan 23, 2014 19:37:37 GMT -8
The Masked Man of The MoonName: Zwolf Night (Sprite Choice: Relius Clover)Age: UnknownSeason Appearences: Season 2Progression: Murdered in Season 2 with a knife to the heart, The Moon and The ChariotTrait: Takes no greater pleasure then tearing off the masks of his opponents and destroying the sanity of his opponents.
What is an Arcana? Arcana's were powers you could earn in S1 and S2 by becoming a "major" player. These powers tended to be extremely powerful, usually involving revivals and killing bonuses. SEASON TWO
Zwolf Night swiftly established himself as being a rather odd character through the pregame session where the players were locked in the courtyard in the freezing cold. He is remembered most vividly for a few things and one was his constant times being seen performing "light aerobics" A task which he took very seriously and would perform to get himself into tip top shape. To everyone else it just looked like he was dancing. He also first found himself being drawn into a strange partnership with Juneko the "mastermind" as he received a note through the cake prepared by Juneko, just before Mystio destroyed the cake.
Zwolf then began to begin to weave his mask of deceit and truths into one as the season drew closer to starting. He told everyone immediately that his goal was to win by whatever means necessary. Though it drew him some ire from the opposing players he also turned part of the incident with the Justice Trial and Mystio on its head. Through gratuitous monologue he detailed a possibility of an elaborate strategy formed by Mystio to execute the more antagonistic players through the trial. Through this he firmly cast Mystio as a villain and helped detach him from the other players through walls of lies.
This also drew great attention onto Zwolf himself as he was seen to have saved the lives of those who were evil. Zwolf was firmly placed in the role of a mysterious character whose true side was unknown. Zwolf was attacked by misfortune from the first day of the game, when his room was mysteriously broken into and his bed destroyed. A note had been left reading "Thraximundar is next" Zwolf had known Thraximundar from previous experience and regarded them as a friend resulting in Zwolf being very cautious in his moves. Then Rei moved to try and gain Zwolf's assistance and help by suggesting he room with Stocking for the remainder of the game. It was in this very room that Zwolf slept while the murder of Aiwish was carried out by his own new roommate. The trial began to roll and insults began to fly, but all for not, because a strange power reversed the world and prevented the murder.
Through Luna, Zwolf forged an uneasy alliance with Juneko and began to plan out the murders that would let him escape from this place and emerge Victorious. He collected items with Stocking in order to construct devious traps and kill from a distance. He wrote and planted several notes that he signed -The World- in hopes of destroyed the fragile alliances that the good guys had constructed. All the planning and preparation came to naught though as in the span of a single day, Stocking committed suicide and Thraximundar robbed Zwolf of all his belongings. Zwolf was left alone with nothing and once again began to prepare.
Zwolf was granted the power of The Moon Arcana now that he had been left alone without his two allies. The Moon allowed Zwolf to see in the dark and could locate any player who set foot into a area that was filled with darkness as long as Zwolf knew about the area. While he planned this out the murder of Rei happened and Zwolf found himself once again without any allies that he could even remotely consider trusting. He planned the murder of both his original partner Thraximundar and his current acquaintance Chatter. He brought down the lights in the cathedral and turned the building into his dark domain.
It was here that he struck, the Hanged Man wandered into the upper floors of the cathedral and was caught off guard by Zwolf. Zwolf carried out a despicable scheme to hang the Hanged Man. Through the powers of Arcana though, the player was saved and Zwolf forced to hide up in the shadows. Then either through some ill luck or gratuitous fortune, Zwolf earned a new second Arcana.
The Chariot
This power would allow him to hunt down those with Supernatural powers and guarantee the end for them. Sadly it was here that Zwolf's story ended. Chatter was murdered and Zwolf set to take the fall. Zwolf in a last ditch gambit faked his own death in hopes of encouraging investigation into the incident and to show that not all was as it seemed. It was a lost cause, vastly outnumbered there simply were not enough people who were not involved in the plan to displace it. Zwolf was killed when one of those involved wandering up to his resting place and shoved in the knife killing Zwolf where he lay.
Some say that Zwolf survived the incident, and even now waits in his base upon the moon preparing to strike down vengeance with his mighty Orbital Cannon: The Chariot.
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Post by The City [EclipseZwolf] on Jan 23, 2014 19:56:02 GMT -8
Chicken! Popcorn! Movie Night! Murderous Victory!Name: Byakuya Togami (Otherwise know as Fatogami or Twogami) Age: Unknown Season Appearences: Season 3 Progression: The Victor Of Season 3 Trait: Takes great pride in his body fat and cares deeply for those he considers his friends SEASON 3
Season 3 was the first appearance of the glorious Fatogami who worked tirelessly to spread hope and friendship among the other players. Fatogami met with everyone having been trapped inside a school and was told to kill one of the other murders in order to escape. Fatogami's first priority was one of the most important in existence. To find and and eat some chicken and recuperate both his energy and willpower to escape with his friends.
He explored the kitchen and found a nigh on bottomless supply of ingredients and proceeded to cook some delicious chicken.
This was the exact action he took (The PM to Air) "I am going to take out at least ten legs of chicken and using bread crumbs as a light coverage I will bake the chicken in the oven. I will season the Chicken with garlic and salt. I will wait for the chicken legs to finish baking and will take them out of the over and begin giving them a light covering of barbeque sauce. I will do this on one of the plates that are in the cupboards. I will then take one of the chicken legs myself to gnaw on as I wander and the plate with the rest of the chicken with me."
After the first day of relative quiet and a gradual building of bonds among the other players, despite having been insulted by several players about his prodigious body fat. The game slowly progressed and eventually MonobAir was forced to give out motives for every player in a dastardly attempt to break the bonds of friendship that had been created. Fatogami, working with Hinata, turned this situation on its head. Together they planned to hold a "Movie Night" where all the players could attend to showcase their motive movie and to help deepen the bonds of friendships by seeing each others trials and tribulations.
On a side note, Fatogami's motive was fairly simple. It was a lot of chicken.
Hinata made the popcorn and Fatogami worked on the safety of the event. Together the movie night went off with only a few minor hiccups in the form of a displeased Student Council President. The problems turned alright in the end as weapons that could potentially have been used for murder were recovered by those with kind hearts. The Movie night also revealed what appeared to be a time limit until a certain someone died, and the players decided to come together and solve the game.
Things began to take a turn for the worst over a series of murders involving the mastermind that brought a hammer down on much of the friendships that had been created. Ishimaru, the one who was thought to be the pinnacle of rules, managed to escape the rule of no killing and struck down Elizabeth. This was later followed by the murder of Aoi Asahina by Junko resulting in much despair being sown in the group. In an attempt to control the situation, Fatogami teamed up with Sakura Oogami in order to make a calm exploration of the next floor. The plan backfired at the last moment as the other players combined forces to hold down and lock up Sakura, fearing the angry mob that he heard assaulting Sakura he fled in search of a hiding place.
He hid in an area that none would suspect, the classroom. An area where the simple smell of rotten flesh could knock one senseless in a matter of minutes. Fatogami found a spot among the refuse and lay there until his consciousness failed him. It was then that the last resort plan set up by himself and Sakura came into play. A plan in which Sakura would commit the entire crime of murder with only one small difference. Sakura would bring the unconscious body of the target to Fatogami's hiding location, awaken him, and allow him to strike the decisive blow on the culprit.
The weapon was the blade of a fan provided again by Sakura. In an ironic twist of fate, the one brought to him to be killed was none other the true Togami. After committing the crime Fatogami had planned to sneak down to the public baths and clean any blood left on his person off, however the noise of the crime had kicked the metaphorical hornet's nest and the other players were already running around in a panic. Thus Fatogami hid once more among the flesh of the classroom, right next to where the crime had been committed. Sakura carried out their end of the plan and committed the rest of the crime.
Fatogami hid and awaited the his eventual discovery, planning out a lie that he had been unconscious the entire time in the room and through some twist of fate had been caught in the blood splatter of the murder. This scenario never occurred however, as Fatogami had grossly overestimated his companions. They turned out to only conclude the missing Fatogami might be related to the crime and began a search far to late. They were unable to find the very large, very fat man in a enclosed building. While they searched Fatogami made one final act to hide the evidence and force the trial to mere speculation. He ripped off the sleeves of his shirt that had been caught in the blood spatter and ate them.
Even as Fatogami committed this act the trial began to come to a close, the undiscovered Fatogami still a mysterious factor. The vote came and the others chose wrong. They voted Sakura as the true killer and were summarily executed.
Fatogami left the building with the weight of the other's death on his shoulders and swore to never forget them and in thanks to the one who had helped the final scheme work, he would find the Dojo that had been their home in the past. Fatogami left saddened, but the victor of the Game of Mutual Killing and a graduate of the Academy of Hope as a student of Despair.
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Post by The City [EclipseZwolf] on Jan 23, 2014 20:01:46 GMT -8
THE HERO OF JUUUUSSSSSSTTTTTTTIIIIICCCCEEEEEE!!!!!!Name: Bang Shishigami Age: Unknown Season Appearences: Season 3.5 Progression: A survivor and participant of the final trial of S3.5. A nuke was detonated, It is widely believed he outran the explosion and survived. Trait: He believes in NOTHING BUT JUSTICE, but his Justice might have changed after the events of S3.5.... SEASON 3.5
Bang Shishigami awoke with the other players in a strange underground amphitheater where he was created by the electronic face of an AI. They were told that in order to be "victorious" they had to kill each other and get away with the crime. These words had little to no effect on most of the people present. The group of players quickly began to work on how to escape the situation, with quite of bit of teamwork it was only a matter of time until many of the underground caves were cleared of rubble and paths opened. A few strange areas were discovered such as a cave full of white mushrooms and an underground lake. The whole area seemed like a shelter of sorts.
During these events Bang grew tired of solving the puzzles and confronted the AI directly. Bang called out AI and demanded information. Much to his surprise, the AI agreed and told Bang a name. That name was Emna. He agreed not to tell the other players, but it would soon be apparent that Emna was the name of someone important. It would turn out that this Emna, was the mastermind behind the whole situation.
Soon after the group solved the riddle locking the door to the surface. The answer to the riddle was Insanity. Upon finding the exit to the underground the players ascended to aboveground. They found a peaceful meadow, but it was then that tragedy first struck. As the players began to investigate the above ground two players remained underground. One was Junko and the other was Rin. Rin attacked Junko and killed her, initiating the first murder of the game. Bang was the second person to discover the body and set to work on solving the crime. His efforts ultimately unnecessary as Rin admitted to the crime with in a few minutes of the trial's start.
Bang watched as Rin was strapped to a log and launched into the distance and heard gunfire. It was here he believed the evil that was Rin had vanished for good. Little did he know, it would come back to haunt them. Bang and the others solemnly began to explore the aboveground, but the fragile bonds that had been made had begun to shatter. Information was being kept by those who found it and the mystery grew darker. Eventually without any more deaths they found the password to the village. The color of Despair, was Green.
Here in the village things truly began to take a turn for the worst. Bang discovered numerous bodies and blood, buildings were destroyed, and the path ahead was blocked. A bridge leading across a huge chasm was the only way to proceed, but a Sniper on the other end of the bridge prevented crossing. Bang did try, but could not get onto the bridge without having to discover how to dodge Sniper Bullets. Here they began to learn more of their situation, mysterious documents talking about some kind of infection and once more the name Emna arose. A note telling us to cross that bridge.
Bang worked closely with Phi and carefully tried to discern what to do in this situation and what exactly this infection was. We had little success besides theorizing that we might be infected. A incident occurred then as well when Yuno was knocked out and dragged off. Bang and Lex reacted immediately and began to hunt for the culprit and Yuno. Lex found Yuno first and managed to prevent them from drowning in the underground lake. Tensions rose with this mysterious assailant among us.
After days of inaction, Phi called Bang to the bridge and threw a spoon onto the bridge. A skeptical Bang was told to go retrieve the spoon. Bang was quite worried that as soon as he went to get the spoon the sniper would be upon him, but when he finally stepped onto the bridge...nothing happened. Bang rushed across the bridge followed shortly by Phi and, to his surprise, Count Bleck. It was here that the ghost of Rin returned to haunt our dear hero of justice.
At the far end of the bridge lay the log that Rin had been attached to during the execution, its chains loose. The group of three split up to search the new area and Bang stumbled upon the newly dead body of Rin. The body discovery announcement sounded after the three all saw the body. They returned to the bridge to tell the others, but found the ropes cut and the bridge gone. The investigation was left to just the three on that side of the ravine. Bang discovered that Count Bleck had been the one to cut the bridge rather quickly, but kept that to himself as he had fairly good reason to believe that Bleck had not committed the murder.
The investigation ended poorly, no suspects and not all the evidence was found. It would turn out the murder was impossible to solve as some random NPC had committed the murder. Regardless the players were punished and all the water was removed from the game, resulting in a time limit before everyone died of dehydration. The bridge was replaced and the investigation of the new area proceeded at a rapid pace.
Bang knew they were close to the end and were nearing their objective, but he never expected that he hadn't seen a fifth of the bloodshed that was about to occur. As he investigated he saw Karen knocked out and dragged away. Soon after a body announcement was made and Karen was found dead at the bottom of the chasm. This trial was rapid and the murderer caught. It was Count Bleck. Bleck fled the trial afterwards to avoid execution, but several people decided it was time to kill or be killed. Axel who had set out to get back at Count Bleck for trying to kill him earlier was caught off guard and followed after Karen. Bleck threw him into the chasm as soon as the trial ended, killing him.
A series of events then led to the belief that Lex had also been killed. Yuno, having lost the target of their obsession, took a pistol, jumped into the chasm, and shot themselves in the head. Two people were dead, but this wasn't the end of this madness. Bleck fled the scene and headed to the amphitheater where he thought he would be safe. One player took it into their hands to hunt down Bleck and kill him. This player was Kumagawa. Kumagawa used the yellow liquid from the alchemist's hut, a poisonous substance to poison the bullets in his pistol. Using the extra poison after that he put his plan in motion.
He smashed the poison bottle in the amphitheater, filling the room with poison gas. Bleck panicked and began to flee, but even as he ran Kumagawa moved. He shot Bleck four times in the amphitheater, once in each arm and once in each leg. Bleck crawled away to the underground lake, now an empty basin. Having left a trail of blood, Bleck faced his assailant and died from the poison.
Bang and the few remaining players set about investigating. They ruled the murder of Chatter as done by Bleck and the death of Yuno as Suicide. The murder of Bleck was hidden in shadows though. Only after and extensive analysis of everyone's alibi's there was only one player who could have been at the crime scene at the time of the murder. And Thus Kumagawa was found Guilty.
After this the gates to the grand tower were opened and the last search for the evidence of what happened here began. After a long investigation, the players confronted Aklita the Immortal in trial. The trial was long and hard, but eventually the players lost. They could not realize that what seemed complex was simply Emna killing people for feeling Despair. Issei ran to the Nuclear button in the basement and mashed it triggering a nuclear explosion.
Bang ran as fast as his Justice Ninja legs could carry him and through sheer force of will, outran the nuclear explosion. He collapsed to the ground after his incredible sprint. It was their that he swore. He swore that Despair was a part of Humanity and that he would Strike Justice into Emna. Thus the Ninja of Justice began to plan.
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Post by The City [EclipseZwolf] on Jan 27, 2014 19:47:42 GMT -8
SEASON NOTE
TO BECOME A GOLDEN GOD!
Cancelled.
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Post by The City [EclipseZwolf] on Feb 3, 2014 15:06:17 GMT -8
The Lion that thought it was a Serpent
and was very confused Name: Hazama Age: Unknown Season Appearances: Season Q Progression: ? ? ? Trait: Deceitful and full of spite SEASON Q Ended Prematurely
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Post by The City [EclipseZwolf] on Feb 3, 2014 15:07:56 GMT -8
FOR SEASON AFTERLIFE
Cancelled
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Post by The City [EclipseZwolf] on Mar 30, 2014 8:48:40 GMT -8
The Overseer who just wanted to go on VacationName: Ragna the BloodedgeSeason Appearances: Season Afterlife, Season Blood~ShiftProgression: A player in Afterlife, the Overseer of Blood ShiftTrait: Angry most of the time and enjoys goading others.Ragna was an employee of Aeturnus before the events of Blood shift and due to his larger connection with blood then his coworkers was chosen as the person to remain and watch over the FoE. Ragna tried to kill Aeturnus because he wanted to go on vacation like all the other employees. Ragna was obliterated and brought back to serve as Overseer. He watches the events of Blood Shift with some minor interest as he wonders how much fun he would be having at Disney land if he hadn't been forced to be where he is now.Ragna is most likely still angry about this, who knows what he may do to slake his thirst for revenge on all those who were even remotely involved in preventing his vacation.Eternities Warden
Name: Aeturnus Age: 812 Season Appearances: Blood Shift Progression: The Mastermind of Blood Shift and the FoE Trait: Very devoted to his goals, but the end justifies the means and he may stoop to greater evils in order to see his will done. Aeturnus was the mastermind of Blood Shift and had little direct involvement in the affairs of the game until the end began to draw close. He watched over the game and periodically performed the Blood Shifts that revived the players after the incidents of murder. He closely monitored the game from atop the tower with his Blood weapon which had been attuned to the blood gears that the tower was constructed of which allowed him total control of the building, allowing him to change its format whenever he wished. He decided to plant his own creation among the players just in case they decided to make the "wrong" choices. Out of Blood Gears he forged the body of Alice and planted his weapon, the Eternity Clockwork, where her heart would be. He dubbed his creation the Amaranth, after an imaginary undying flower. Alice gained their own personality due to some strange circumstances involving the massive power working through her heart, the Eternity Clockwork. Aeturnus planted the pieces of the Blood Clock around the building to create an illusion of his weapon being said clock so that some suspicion would be drawn away from Alice. He left some hints as to her true nature around as he believed the shock of their friend being a complex contraption of clockwork would serve his purposes in breaking the bonds of Aeturnums nicely. These clues involved a couple of bloody messages and a few specific items. Once such item was the Iron Wool Brush located in the female side of the showers that never changed throughout any of the Blood Shifts. A tool to clean metal in showers for humans would not seem important until later, but it would help them determine the gender of their clockwork traitor. The next hint was the number of pods in the Life Room, 16. Fifteen of those pods read messages about the successful creation of the players blood weapons, while one was mentioned in a report to have held the Mastermind's weapon. 16 players, 15 Player Weapons, and 1 mastermind weapon would again serve his purposes in stretching their mental states to the limit. After some time of seeing the game play out and having the game beginning to slow down, Aeturnus decided to make an appearance to again raise tensions and to get the ball rolling again. Seeing the players searching the Life room he had his overseer follow one of the players there and later arrived himself. As it turned out, his presence was enough to instill a panic in the players who began to assault him in some vain hope of bringing him down. With no effort he fought off his assailants and showed them the difference in power between him and them. After this he returned to the top of his tower to await the one who would arrive there and be forged. He was surprised to end up seeing all the players atop his tower as none had stooped low enough to murder twice and get away with it. There he led the final switching of Aeturnums, in an all or nothing final trial against the mastermind himself. He led the players towards the truth piece by piece, but forced them to climb out the the darkness of falsehoods themselves. He discovered who was the closest to attaining the power of eternity and realized that the personality of Alice, his marionette, had managed to rise to the top of the players. He needed Alice for the forging as the hammer instead of the to be forged. He rammed his fist through her chest and reasserted his will and power over her for the Finale of his game. Two would stand against Alice and Aeturnus, Ravan and Nue. Ravan was felled by the powerful blows of Alice and Nue was left of face Aeturnus and be forged. Nue went toe to toe against the lord of time itself and survived the forging. Nue was reborn as a person with access to the bottomless power of Aeturnums, and with that power came control over time. Although still unpracticed in controlling that power, the simple existence of another pillar attaching the world and the power of Aeturnums was enough to prevent an overflow of energy into the world. Aeturnus revived all those who had fallen and allowed Alice's consciousness to regain control as he immersed himself in dance to celebrate. The FoE was a success and Aeturnus calmly returned to his beloved research after having some of the weight of the world lifted off his shoulders.
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Post by The City [EclipseZwolf] on Aug 16, 2014 19:57:54 GMT -8
The One who Got AwayName: Zwolf Night (Sprite Choice: Relius Clover) Age: Unknown Season Appearences: Season 2, Season 4 Progression: Murdered in Season 2 with a knife to the heart, The Moon and The Chariot , One of the four Survivors of S4 by escaping via a car. Trait: Takes no greater pleasure then tearing off the masks of his opponents and destroying the sanity of his opponents. Season Four
Zwolf Night returned for his second gambit in the Murder Mystery games in Season four as another of the imprisoned members in the mansion by the monstrous storm. Despite the curse that surrounded the mansion they inhabited he continued to remain calm and in control. He pushed forward with the investigation in an attempt to figure out what exactly was causing the events around the manor which were spirally out of control. Beginning with the supposed Death of Kubata via what appeared to be lightning he researched the true cause of death in order to put the question of a curse to rest. His investigations only returned the possibility of absurd chance having killed Kubota. It was thus that he began being the so-called Devil's Advocate and instead of searching for a culprit, he searched for a way to end the curse.
Several deaths and trials ensued, with no progress being made into the truth of the scenario. Those who searched for the way the deaths occurred found little to no success, yet remained obstinate in their defense that a person was behind it. The death count began to soar as they frantically searched for the truth. Eventually it began to turn into a search for the one "Cursed" who was one of those who had arrived but by all rights should have been dead. What had begun as a murder investigation quickly turned into the players dashing about looking for things that would spark any possible memories of a near death scenario that might indicate the "Cursed." The players then began to remember a horrid event.
A huge fire that had raged through their school building. The players began to put their individual stories of the event together and search for the truth. Zwolf remembered the events firsthand in how he and the council president had been some of the last to brave the blaze in search of survivors. He revealed this to the others, but he had no memories of suffering any kind of injury or anything that could be remotely connected to death and a curse. Steadily the others also revealed their memories and a disturbing fact arose among those. Many of them had seen Zwolf enter the blaze but none had seen him come out. Strained as their minds were what would have been a series of circumstantial evidence seemed all the proof they needed. Sensing imminent peril from those seeking to escape the curse, Zwolf turned and ran from the room they were having a conference in. His suspicions turned out to prove true as two people followed on his heels with murder on their minds.
Zwolf fled to the player rooms where he locked himself in his room with Key and Chain. His Pursuers soon arrived at his door and began to plan their assault. Skull Kid and Maizono braced themselves for conflict and began to break down the door. Zwolf realized that there were two people outside his door and that fighting them would be unwise. He took his one weapon, an ax, and began to put his secret plan into action. In the middle of the storm that held them down inside the mansion he walked onto his balcony and climbed over the railing. Using his ax as a makeshift hook he used it to catch himself on the floor of his balcony as he descended. After lowering himself as much as possible he dropped from the second story into the bushes waiting in the garden below. He bruised his leg in the fall, but besides that he remained uninjured and he could hear the two above still trying to break down the door. They were unaware he was longer in the room. There was a problem though.
During the drop he had lost his grip on his ax which now continued to hang on the balcony of his room, a clear sign of what had transpired. Any hopes of making a clean escape from his captors and remaining in the mansion vanished and Zwolf knew he had to act fast. Hobbling as fast as his injured leg could manage he rushed towards the front entrance of the mansion as his pursuers burst into his room. They searched the room in confusion looking for where Zwolf could have fled. Those precious moments were all he needed to make his final bid at escape from this place of madness. Zwolf climbed into one of the cars out front and started the engine. He couldn't drive fast due to his injured leg, so he gambled on his lead and the storm to hide his escape. His pursuers spotted the ax and realized what had happened just as the engine of the car roared to life, alerting everyone in the mansion that something was happening.
Within minutes the two who sought his life had found cars of their own and began to chase after him. However.... Fate was on Zwolf's side that night. The cars had all been sabotaged and their brakes had been torn off, meaning slowing down and stopping was incredibly difficult. Zwolf's injured leg had led him to drive slowly and safely, remaining able to control through the twists and turns of the road. His pursuers did not suffer from his affliction and put the pedal to the metal in a last ditch chance to capture and kill Zwolf. They crashed their cars as they attempted to turn in the pouring rain of the storm injuring themselves and wrecking all the cars that had remained at the mansion, their chase had ended in failure. Zwolf had escaped.
It took Zwolf a full day of driving with his leg to reach civilization and the police. He told them of the events at the mansion and road back with them when they went to investigate. What he found was the mansion's remains which still smoldered where they lay. Whatever had transpired after his frantic escape had ended with the burning down of the mansion. He entertained the thought that perhaps some of the others had survived that final night, but his curiosity was never satisfied, as he never saw those of his old class ever again.
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