Blood Rules
Jan 22, 2014 14:44:49 GMT -8
Post by The City [EclipseZwolf] on Jan 22, 2014 14:44:49 GMT -8
RULES FOR SEASON BLOOD SHIFT
Hello all and welcome to the rules for Season Blood Shift. I will be serving as your Overseer for the duration of this Season.
As a base this game follows all the rules listed in the General Run-through DRMM thread found at this link.
General Rules
Verbal bullets will remain the same and SHSL abilities will be in play.
There are several rules relating to accomplices and dealing with how they are to be dealt with. The special Rules are listed here.
There is a limit of 3 Accomplices/Scene Editors for each crime. After that, the evidence can't be destroyed or messed up. The Mastermind Will stop those actions, with Violence if necessary.
If a murderer is punished, they will get #x stacked punishments equal to the accomplices, and each accomplice gets punished.
If an accomplice is voted the most, they get a single blood punishment.
Scene editors will receive a single blood punishment if they are convicted or if the true culprit is convicted.
Cheaters will be punished by being removed from the game. I hope to never be required to boot someone, but if I deem you are hurting the experience of other players through illegal means, then expect Blood.
Blood Shift takes place inside of a tower that you will learn more about as you attempt to unveil the reason for being here and explore it. There are a series of new additions to the old rules that define the blood shift universe. The first are the victory conditions
To Emerge Victorious in Blood Shift you must perform one of the following:
1. Commit TWO separate murders and do not get convicted for either of the murders. Killing two people in a single spree does not count. You must make it through TWO trials. If you are convicted you will be punished and your progress towards this victory condition returned to ZERO.
2. Find the answer and succeed.
3. Find the answer and fail.
Hidden Objective
1. ? ? ?
This is not required to emerge victorious through any of the regular means and performing this task does NOT win you the game. The first player to accomplish this objective will receive a unique trophy.
Paranoia in blood shift is the same as it was in S3.5
Send me (or my assistant if I end up having one) a PM saying who you think is about to kill you and with what. If you get one of those two correct then you will be immune for 7 minutes. Paranoia has a 10 minute cool down. There will be ways around Paranoia in very unique scenarios, but it will be obvious you saw death on the horizon.
Also, I would advise being careful sending me murder attempts as jokes. I do not consider witnesses being present something that prevents murder. If you send joke PMs about trying to kill the Overseer, you will be trying.
The next new additions are below
Important Terms to Know for Season Blood Shift
Overseer: The Mastermind of the game and your host who will encourage you to kill everyone is a wonderfully bloody fashion (PG of course)
Blood Trial: The class trial of this season. Determine the murderer with the evidence presented and vote on who was the culprit. Anyone involved in the crime, before, during, or after it action will also be executed.
Blood Shift: The most complicated part of the season and where it draws its namesake. A blood shift will occur if the murderer is correctly identified in a trial and it may occur in other situations as well. The blood shift will change the map and perform a couple of different things. All players Eligible to be revived can and will most likely be revived, this includes the murdered and the murderer. Most items will be removed from players possession and placed over the map once more, the exception to this rule are Blood Items. (For those who were in S2, consider the blood shift to be the Overseers very own Wheel of Fortune.)
Blood Items: These items share a unique connection with blood and are almost entirely unaffected by Blood shifts. All players begin with a single Blood Item which is their Blood Weapon. All blood items have a unique color scheme in that appear to be a dark red and are webbed by pulsing lines of a bright reddish white.
Blood Weapons: These are unique weapons handed out to each player based upon their character choice or upon request. They are cannot be taken from you via Blood Shifts and have a few unique properties. The player who owns the blood weapon can ignore its weight. This means if my Blood weapon is a nonsensically heavy Greatsword, I can carry it as if it only weighed 0, whereas if it was taken from me, the other players have to deal with its weight. There are also some hidden things about the blood weapons, but that would be telling.
Blood Punishment: The next confusing part of the season. The blood shift means that players need not fear death anywhere near as much as usual since a revival is almost always on the horizon. The Punishment is a “debuff” for lack of better term that affects a player who has died and been revived. These will stack and their severity will be determined based on how gruesome their death was. This means that if you are murdered, but all that happened was that you got hit in the head from behind and died instantly, then your punishment will be minor. The punishment for this may simply be your character has a headache upon revival and cannot move for 15 minutes. If you are murdered in an outstanding way then you can expect a greater punishment. For example, if you were chained to a wall and were then slowly tortured to death. This could result in a punishment involving something that inhibits your freedom of choice. Due to being tortured to death you now harbor an inexplicable hatred for the person who killed you, you are forbidden from killing anyone else until you have taken your revenge on that player.
I reserve the right to make changes to these rules at any time by altering, removing, or adding new rules.
Hello all and welcome to the rules for Season Blood Shift. I will be serving as your Overseer for the duration of this Season.
As a base this game follows all the rules listed in the General Run-through DRMM thread found at this link.
General Rules
Verbal bullets will remain the same and SHSL abilities will be in play.
There are several rules relating to accomplices and dealing with how they are to be dealt with. The special Rules are listed here.
There is a limit of 3 Accomplices/Scene Editors for each crime. After that, the evidence can't be destroyed or messed up. The Mastermind Will stop those actions, with Violence if necessary.
If a murderer is punished, they will get #x stacked punishments equal to the accomplices, and each accomplice gets punished.
If an accomplice is voted the most, they get a single blood punishment.
Scene editors will receive a single blood punishment if they are convicted or if the true culprit is convicted.
Cheaters will be punished by being removed from the game. I hope to never be required to boot someone, but if I deem you are hurting the experience of other players through illegal means, then expect Blood.
Blood Shift takes place inside of a tower that you will learn more about as you attempt to unveil the reason for being here and explore it. There are a series of new additions to the old rules that define the blood shift universe. The first are the victory conditions
To Emerge Victorious in Blood Shift you must perform one of the following:
1. Commit TWO separate murders and do not get convicted for either of the murders. Killing two people in a single spree does not count. You must make it through TWO trials. If you are convicted you will be punished and your progress towards this victory condition returned to ZERO.
2. Find the answer and succeed.
3. Find the answer and fail.
Hidden Objective
1. ? ? ?
This is not required to emerge victorious through any of the regular means and performing this task does NOT win you the game. The first player to accomplish this objective will receive a unique trophy.
Paranoia in blood shift is the same as it was in S3.5
Send me (or my assistant if I end up having one) a PM saying who you think is about to kill you and with what. If you get one of those two correct then you will be immune for 7 minutes. Paranoia has a 10 minute cool down. There will be ways around Paranoia in very unique scenarios, but it will be obvious you saw death on the horizon.
Also, I would advise being careful sending me murder attempts as jokes. I do not consider witnesses being present something that prevents murder. If you send joke PMs about trying to kill the Overseer, you will be trying.
The next new additions are below
Important Terms to Know for Season Blood Shift
Overseer: The Mastermind of the game and your host who will encourage you to kill everyone is a wonderfully bloody fashion (PG of course)
Blood Trial: The class trial of this season. Determine the murderer with the evidence presented and vote on who was the culprit. Anyone involved in the crime, before, during, or after it action will also be executed.
Blood Shift: The most complicated part of the season and where it draws its namesake. A blood shift will occur if the murderer is correctly identified in a trial and it may occur in other situations as well. The blood shift will change the map and perform a couple of different things. All players Eligible to be revived can and will most likely be revived, this includes the murdered and the murderer. Most items will be removed from players possession and placed over the map once more, the exception to this rule are Blood Items. (For those who were in S2, consider the blood shift to be the Overseers very own Wheel of Fortune.)
Blood Items: These items share a unique connection with blood and are almost entirely unaffected by Blood shifts. All players begin with a single Blood Item which is their Blood Weapon. All blood items have a unique color scheme in that appear to be a dark red and are webbed by pulsing lines of a bright reddish white.
Blood Weapons: These are unique weapons handed out to each player based upon their character choice or upon request. They are cannot be taken from you via Blood Shifts and have a few unique properties. The player who owns the blood weapon can ignore its weight. This means if my Blood weapon is a nonsensically heavy Greatsword, I can carry it as if it only weighed 0, whereas if it was taken from me, the other players have to deal with its weight. There are also some hidden things about the blood weapons, but that would be telling.
Blood Punishment: The next confusing part of the season. The blood shift means that players need not fear death anywhere near as much as usual since a revival is almost always on the horizon. The Punishment is a “debuff” for lack of better term that affects a player who has died and been revived. These will stack and their severity will be determined based on how gruesome their death was. This means that if you are murdered, but all that happened was that you got hit in the head from behind and died instantly, then your punishment will be minor. The punishment for this may simply be your character has a headache upon revival and cannot move for 15 minutes. If you are murdered in an outstanding way then you can expect a greater punishment. For example, if you were chained to a wall and were then slowly tortured to death. This could result in a punishment involving something that inhibits your freedom of choice. Due to being tortured to death you now harbor an inexplicable hatred for the person who killed you, you are forbidden from killing anyone else until you have taken your revenge on that player.
I reserve the right to make changes to these rules at any time by altering, removing, or adding new rules.