S5.5 Rules
Mar 5, 2015 22:23:06 GMT -8
Post by King V on Mar 5, 2015 22:23:06 GMT -8
This game will follow the normal rules of MMG, with the following changes.
Murdering
A player must be in the same room as the player they are murdering and must send a murder report to the mastermind. They must have a suitable weapon for murder. A motive for murder is preferred, but not required. Murder reports must be pre-written; however, if a player plans on murdering another player beforehand, they can send the message: "I want to murder ______" to the mastermind first, the mastermind will allow the affected player to continue performing actions so they are not aware of their specific time of death. This will only apply if the player who is murdering meets the location and weapon conditions. After the conditions are met, the player may go through movements before sending their pre-written murder report. This is so that the murderer doesn't have to stand at the crime scene for an incredibly long period of time, making themselves look suspicious. The murderer may send their murder report anytime between or after they have completed their movements. Please note that if your movements do not match your murder report, you will be instantly executed. If you fail to send a murder report, your murder will be invalidated. All murders will be 100% guaranteed as long as they are not impossible murders, regardless of the circumstances (i.e. you can take a knife and stab someone through the head in a crowded room and nobody will be able to stop you). Impossible murders, such as not being in the same room as the victim, or not having the specified murder weapon when committing the murder, will lead you to being executed.
Due to the nature of murders in this game, fighting will not be allowed at all.
Investigation and Trials
The victim will be able to investigate their own murder. Investigation time will be limited based on how much the victim investigates. Only the victim will be able to receive verbal bullets. After the victim has completed their investigation, the trial will begin. Anyone may participate in the trial; however, only the victim will be able to make a concluding statement and decide who the culprit is. Once the victim has made a conclusion, the trial will end. Investigation will begin once a body discovery announcement has been made. A body discovery announcement will only be made after 3 people including the culprit encounter the body. There will be no murdering allowed during investigation.
If the victim successfully determines who the culprit is, the culprit will be executed and the victim's death will be invalidated. If not, the culprit will go free and the victim will die permanently. If a single culprit murders more than one victim, they can be executed if only one of the victims correctly deduces their identity. However, if a victim fails to correctly guess the culprit, they will be executed regardless of if the other victims guessed correctly. There is no maximum number of people a culprit can kill in a single round.
Accomplices will be given the same treatment as a culprit. This means if a victim votes for an accomplice instead of a culprit, the accomplice will be executed and the victim will be revived. However, if the identity of the true culprit is not found by the end of the trial, they will still be allowed to choose an additional player to execute. If a player chooses to manipulate a crime scene after the murder has been conducted, they will be expected to reveal the full extent of their actions in trial, otherwise they will be treated as an accomplice. Partially revealing your actions in a way that is beneficial for the culprit will not be adequate.
1v1 Machinegun Talk Battle
This is a special system in trials that can only be invoked by the culprit or an accomplice. If the culprit of a murder case invokes this system, then they have essentially admitted to being the culprit. However, after invoking this system, the culprit will receive a series of Verbal Swords that act as absolute truths which can cut through Verbal Bullets. If the victim, or a representative of the victim cannot prove with 100% certainty that the culprit committed the murder, the trial will be invalidated and the victim will suffer permanent death while the culprit goes free.
This is essentially to prevent the victim from randomly guessing the culprit's identity with no basis. This system can only be invoked once by the culprit per trial, and may be invoked even after the victim reaches a conclusion.
Player Perspective/Hallucination System
In situations of extreme stress and anxiety such as murders, or fights, all players will hallucinate. Observing such events will also cause mild hallucinations. Hallucinations will make your observations inaccurate.
Hallucinations will become more severe the longer the stress-inducing event goes on. You cannot die from hallucinations, but you can be immobilized when all of your senses stop working. There is no set period of time for hallucinations, nor is there any limits to how far you can hallucinate. There will be a canon version of events I will keep for myself to ensure that hallucinations don’t interfere with any physical aspects of the game.
Map Changes
Due to the way I made the map in S5.5, more specific item descriptions will be available if you click certain items in a thread. The weights of the items will be listed out in the description threads instead of in the general room threads. You do not need to post indicators in description threads; they only exist to give you more detailed descriptions. Of course you can examine items further if you would like. This way I will edit the individual description threads instead of the room threads when items are taken.
Murdering
A player must be in the same room as the player they are murdering and must send a murder report to the mastermind. They must have a suitable weapon for murder. A motive for murder is preferred, but not required. Murder reports must be pre-written; however, if a player plans on murdering another player beforehand, they can send the message: "I want to murder ______" to the mastermind first, the mastermind will allow the affected player to continue performing actions so they are not aware of their specific time of death. This will only apply if the player who is murdering meets the location and weapon conditions. After the conditions are met, the player may go through movements before sending their pre-written murder report. This is so that the murderer doesn't have to stand at the crime scene for an incredibly long period of time, making themselves look suspicious. The murderer may send their murder report anytime between or after they have completed their movements. Please note that if your movements do not match your murder report, you will be instantly executed. If you fail to send a murder report, your murder will be invalidated. All murders will be 100% guaranteed as long as they are not impossible murders, regardless of the circumstances (i.e. you can take a knife and stab someone through the head in a crowded room and nobody will be able to stop you). Impossible murders, such as not being in the same room as the victim, or not having the specified murder weapon when committing the murder, will lead you to being executed.
Due to the nature of murders in this game, fighting will not be allowed at all.
Investigation and Trials
The victim will be able to investigate their own murder. Investigation time will be limited based on how much the victim investigates. Only the victim will be able to receive verbal bullets. After the victim has completed their investigation, the trial will begin. Anyone may participate in the trial; however, only the victim will be able to make a concluding statement and decide who the culprit is. Once the victim has made a conclusion, the trial will end. Investigation will begin once a body discovery announcement has been made. A body discovery announcement will only be made after 3 people including the culprit encounter the body. There will be no murdering allowed during investigation.
If the victim successfully determines who the culprit is, the culprit will be executed and the victim's death will be invalidated. If not, the culprit will go free and the victim will die permanently. If a single culprit murders more than one victim, they can be executed if only one of the victims correctly deduces their identity. However, if a victim fails to correctly guess the culprit, they will be executed regardless of if the other victims guessed correctly. There is no maximum number of people a culprit can kill in a single round.
Accomplices will be given the same treatment as a culprit. This means if a victim votes for an accomplice instead of a culprit, the accomplice will be executed and the victim will be revived. However, if the identity of the true culprit is not found by the end of the trial, they will still be allowed to choose an additional player to execute. If a player chooses to manipulate a crime scene after the murder has been conducted, they will be expected to reveal the full extent of their actions in trial, otherwise they will be treated as an accomplice. Partially revealing your actions in a way that is beneficial for the culprit will not be adequate.
1v1 Machinegun Talk Battle
This is a special system in trials that can only be invoked by the culprit or an accomplice. If the culprit of a murder case invokes this system, then they have essentially admitted to being the culprit. However, after invoking this system, the culprit will receive a series of Verbal Swords that act as absolute truths which can cut through Verbal Bullets. If the victim, or a representative of the victim cannot prove with 100% certainty that the culprit committed the murder, the trial will be invalidated and the victim will suffer permanent death while the culprit goes free.
This is essentially to prevent the victim from randomly guessing the culprit's identity with no basis. This system can only be invoked once by the culprit per trial, and may be invoked even after the victim reaches a conclusion.
Player Perspective/Hallucination System
In situations of extreme stress and anxiety such as murders, or fights, all players will hallucinate. Observing such events will also cause mild hallucinations. Hallucinations will make your observations inaccurate.
Hallucinations will become more severe the longer the stress-inducing event goes on. You cannot die from hallucinations, but you can be immobilized when all of your senses stop working. There is no set period of time for hallucinations, nor is there any limits to how far you can hallucinate. There will be a canon version of events I will keep for myself to ensure that hallucinations don’t interfere with any physical aspects of the game.
Map Changes
Due to the way I made the map in S5.5, more specific item descriptions will be available if you click certain items in a thread. The weights of the items will be listed out in the description threads instead of in the general room threads. You do not need to post indicators in description threads; they only exist to give you more detailed descriptions. Of course you can examine items further if you would like. This way I will edit the individual description threads instead of the room threads when items are taken.