DICE Battle Mechanics
Jan 26, 2015 10:26:12 GMT -8
Post by King V on Jan 26, 2015 10:26:12 GMT -8
Primary Stats:
Strength | +1 power +1% large weapon proficiency (increases a random weapon stat by 1)
Agility | +1 speed +1 evasion
Dexterity | +1 attack speed +1/2 accuracy +1% small weapon proficiency (increases a random weapon stat by 1)
Endurance | +3 health, +0.5% defense
Intelligence | +1/2 accuracy, the more intelligence the more information you can accurately gather from observations
Secondary Stats:
Power – How hard you hit, each point deals 1 more direct damage
Speed – How far you can move in 3 seconds. Every 1pt is equivalent to 0.1 meters (10 points is a grid space)
Attack Speed – How fast you hit, each point reduces time between hits by 1%
Evasion – Chance to avoid hits, every point gives +1% dodge
Accuracy – Chance to score a critical hit, canceled out by evasion, every point gives +1% critical hit chance (critical hits do 1.5x damage)
Health – How many hits you can take before you die
Equipment Stats:
Power – Increases damage by a fixed number
Attack Speed – Boosts attack speed by a certain percentage
Guard – Percent chance of defense triggering, guard can be ignored by accuracy
Defense – Reduces damage by a certain percentage
Durability – The equipment’s Health, when this number reaches 0 the equipment is broken and can no longer be used
Battle Skills:
Power Strike – Throw all of your weight and momentum behind a single attack, +50% power, your next attack is delayed by 2 seconds, 15 second cooldown. Requirement: 20 power
High Kick – Aim a high kick at the opponent’s temple, -25% attack speed, +30% power, +30% chance for a critical hit, 40 second cooldown. Requirement: 10 power, 20 accuracy
Sweeping Kick – Aim a low kick at the opponent’s feet, -50% attack speed, -10% power, renders your opponent unable to move for 5 seconds if the attack connects, 40 second cooldown. Requirement: 15 agility, 10 strength
Block – Prepare for an attack and block it, +50% guard, +50% defense. Lasts 10 seconds, 10 second cooldown (cooldown starts after guard period ends). Attack speed is halved while guarding. Requirement: 20 dexterity, 15 endurance
Sprint – Instantly doubles speed for 10 seconds and halves speed for the next 10 seconds. 60 second cooldown. Requirement: 30 speed
Grab – Latch onto your opponent and throw them, renders your opponent unable to move for 5 seconds, then halves their speed for another 5 seconds. Must be at point blank range to use this skill, -25% defense while grabbing, 60 second cooldown. Requirement: 25 dexterity
Lunge – Execute a long ranged attack by lunging forward, +1m range, takes 3 seconds to recover, 40 second cooldown. Requirement: 10 agility, 20 accuracy
Brace – Brace yourself for attacks, lasts for 10 seconds, +25% defense, -75% attack speed, 60 second cooldown. Requirement: 25 endurance
High Jump – Scale large walls and jump up onto buildings, 120 second cooldown. Requirement: 35 agility
Charge – Run at the opponent and tackle them. Renders both players unable to move for 5 seconds, +10% power per meter of space charged, 120 cooldown. Requirement: 15 strength, 20 agility
Forgery – Make an incredibly realistic copy of something. Requirement: 25 intelligence
Steal – Take another person’s belongings. Requirement: 20 intelligence, 15 dexterity
Snooping – Find out where another player has been and is going. Requirement: 30 intelligence, 5 agility
Hacking – Use a computer to find out almost any information there is out there. Requirement: 60 intelligence
Golden Dice Stats:
1. Time Pause – Stop time for 10 seconds per every 1 dice point used; priority level 0
2. Teleportation – Instantly move up to 10 meters (grid spaces) per every 1 dice points used; priority level 1
3. Cloaking – Become invisible for 50 seconds per every 1 dice points used, 60 second cooldown; priority level 2
4. Levitation – Take to the skies for 30 seconds per every 1 dice point used, less effective in buildings; priority level 3
5. Telekinesis – Move a 1 weight object 1 meter (grid space) per 1 second, using additional dice points may increase weight of object, or distance by up to 2, or both by 1, consumes 1 dice point every 10 seconds; priority level 4
6. Clairvoyance – See the stats of every item and/or player within range of sight, and confirm what their ESP ability is if they are an A ranker. Dice points can be used to confirm special and unique abilities, and see through inventories/walls.
Battle Stances:
During battle mode, the game will enter 10 second turns. Pm the mastermind actions per turn. There are different stances you can take during battle mode. Each stance takes 5 seconds to enter and exit.
Swift Stance - Take a swift and agile stance against opponents, concentrates on moving a lot while sacrificing attack power. Requirement – 40 agility
+100% speed
+50% evasion
-50% accuracy
-50% power
Heavy Stance - A very sturdy stance, concentrates on attacking and defending while keeping movement at a minimum to preserve strength. Requirement – 25 strength, 25 endurance
+50% power
+25% accuracy
+25% defense (reduces damage taken by 25%)
-90% speed
-100% evasion
Tactical Stance - Puts more emphasis on reading the opponent’s moves and countering accordingly. Requirement – 35 intelligence, 15 dexterity
+50% evasion
+50% accuracy
-25% attack speed
-25% speed
Reckless Stance - Sacrifices all defensive ability for an all-out attack on the opponent. Requirement – 35 strength, 15 agility
+100% power
+50% attack speed
-25% defense (you take 25% more damage)
-25% evasion
-25% accuracy
Phalanx Stance - Focus entirely on defense and sacrifice all offensive capabilities. Leaving this stance will only take 1 second opposed to 5 seconds. Requirement – 40 endurance
-90% power
-90% attack speed
-50% evasion
+75% defense (reduces damage taken by 75%)
Assault Stance - Focuses attacks on the opponent’s weak spots to increase offensive capabilities. Requirement – 25 intelligence, 25 strength
+25% power
+75% accuracy
-25% speed
-25% evasion
Ranking System
S Rank
You are a godlike Dicer. You have collected all 6 golden dice and you now stand at the highest rank. X himself has sent you an invitation. Accept and you can change the world.
A Rank
You are an exceptional Dicer. You are no longer guaranteed to receive any quests per day. You are eligible to receive special quests, but not group quests.
B Rank
You are an excellent Dicer. You have at least 30 dice in your possession. You will receive at least 1 quest per day. You are eligible to receive group quests and special quests. You may receive a transformation quest.
C Rank
You are an average Dicer. You have at least 15 dice in your possession. You will receive at least 2 quests per day. You are eligible to receive group quests and special quests.
D Rank
You are a newbie Dicer. You have at least 5 dice in your possession. You will receive at least 3 quests per day. Low rolling dice (1’s and 2’s) will give an extra dice point.
E Rank
You just became a Dicer. You have at least 1 dice in your possession. You will receive at least 3 quests per day.
F Rank
You are just a normal person, not a Dicer. No special bonuses.
Every player begins at the standard level of a human being. +2 power, +10 speed, +15 health. Base attack speed is 1 attack every 5 seconds. Injury reduces stats based on where it is. Passive regeneration is 1% health every 20 seconds.
Arm Injury: - 10% attack speed
Leg Injury: - 10% speed, -10% evasion
Chest/Torso Injury: - 10% power
Head Injury: - 20% accuracy
Strength | +1 power +1% large weapon proficiency (increases a random weapon stat by 1)
Agility | +1 speed +1 evasion
Dexterity | +1 attack speed +1/2 accuracy +1% small weapon proficiency (increases a random weapon stat by 1)
Endurance | +3 health, +0.5% defense
Intelligence | +1/2 accuracy, the more intelligence the more information you can accurately gather from observations
Secondary Stats:
Power – How hard you hit, each point deals 1 more direct damage
Speed – How far you can move in 3 seconds. Every 1pt is equivalent to 0.1 meters (10 points is a grid space)
Attack Speed – How fast you hit, each point reduces time between hits by 1%
Evasion – Chance to avoid hits, every point gives +1% dodge
Accuracy – Chance to score a critical hit, canceled out by evasion, every point gives +1% critical hit chance (critical hits do 1.5x damage)
Health – How many hits you can take before you die
Equipment Stats:
Power – Increases damage by a fixed number
Attack Speed – Boosts attack speed by a certain percentage
Guard – Percent chance of defense triggering, guard can be ignored by accuracy
Defense – Reduces damage by a certain percentage
Durability – The equipment’s Health, when this number reaches 0 the equipment is broken and can no longer be used
Battle Skills:
Power Strike – Throw all of your weight and momentum behind a single attack, +50% power, your next attack is delayed by 2 seconds, 15 second cooldown. Requirement: 20 power
High Kick – Aim a high kick at the opponent’s temple, -25% attack speed, +30% power, +30% chance for a critical hit, 40 second cooldown. Requirement: 10 power, 20 accuracy
Sweeping Kick – Aim a low kick at the opponent’s feet, -50% attack speed, -10% power, renders your opponent unable to move for 5 seconds if the attack connects, 40 second cooldown. Requirement: 15 agility, 10 strength
Block – Prepare for an attack and block it, +50% guard, +50% defense. Lasts 10 seconds, 10 second cooldown (cooldown starts after guard period ends). Attack speed is halved while guarding. Requirement: 20 dexterity, 15 endurance
Sprint – Instantly doubles speed for 10 seconds and halves speed for the next 10 seconds. 60 second cooldown. Requirement: 30 speed
Grab – Latch onto your opponent and throw them, renders your opponent unable to move for 5 seconds, then halves their speed for another 5 seconds. Must be at point blank range to use this skill, -25% defense while grabbing, 60 second cooldown. Requirement: 25 dexterity
Lunge – Execute a long ranged attack by lunging forward, +1m range, takes 3 seconds to recover, 40 second cooldown. Requirement: 10 agility, 20 accuracy
Brace – Brace yourself for attacks, lasts for 10 seconds, +25% defense, -75% attack speed, 60 second cooldown. Requirement: 25 endurance
High Jump – Scale large walls and jump up onto buildings, 120 second cooldown. Requirement: 35 agility
Charge – Run at the opponent and tackle them. Renders both players unable to move for 5 seconds, +10% power per meter of space charged, 120 cooldown. Requirement: 15 strength, 20 agility
Forgery – Make an incredibly realistic copy of something. Requirement: 25 intelligence
Steal – Take another person’s belongings. Requirement: 20 intelligence, 15 dexterity
Snooping – Find out where another player has been and is going. Requirement: 30 intelligence, 5 agility
Hacking – Use a computer to find out almost any information there is out there. Requirement: 60 intelligence
Golden Dice Stats:
1. Time Pause – Stop time for 10 seconds per every 1 dice point used; priority level 0
2. Teleportation – Instantly move up to 10 meters (grid spaces) per every 1 dice points used; priority level 1
3. Cloaking – Become invisible for 50 seconds per every 1 dice points used, 60 second cooldown; priority level 2
4. Levitation – Take to the skies for 30 seconds per every 1 dice point used, less effective in buildings; priority level 3
5. Telekinesis – Move a 1 weight object 1 meter (grid space) per 1 second, using additional dice points may increase weight of object, or distance by up to 2, or both by 1, consumes 1 dice point every 10 seconds; priority level 4
6. Clairvoyance – See the stats of every item and/or player within range of sight, and confirm what their ESP ability is if they are an A ranker. Dice points can be used to confirm special and unique abilities, and see through inventories/walls.
Battle Stances:
During battle mode, the game will enter 10 second turns. Pm the mastermind actions per turn. There are different stances you can take during battle mode. Each stance takes 5 seconds to enter and exit.
Swift Stance - Take a swift and agile stance against opponents, concentrates on moving a lot while sacrificing attack power. Requirement – 40 agility
+100% speed
+50% evasion
-50% accuracy
-50% power
Heavy Stance - A very sturdy stance, concentrates on attacking and defending while keeping movement at a minimum to preserve strength. Requirement – 25 strength, 25 endurance
+50% power
+25% accuracy
+25% defense (reduces damage taken by 25%)
-90% speed
-100% evasion
Tactical Stance - Puts more emphasis on reading the opponent’s moves and countering accordingly. Requirement – 35 intelligence, 15 dexterity
+50% evasion
+50% accuracy
-25% attack speed
-25% speed
Reckless Stance - Sacrifices all defensive ability for an all-out attack on the opponent. Requirement – 35 strength, 15 agility
+100% power
+50% attack speed
-25% defense (you take 25% more damage)
-25% evasion
-25% accuracy
Phalanx Stance - Focus entirely on defense and sacrifice all offensive capabilities. Leaving this stance will only take 1 second opposed to 5 seconds. Requirement – 40 endurance
-90% power
-90% attack speed
-50% evasion
+75% defense (reduces damage taken by 75%)
Assault Stance - Focuses attacks on the opponent’s weak spots to increase offensive capabilities. Requirement – 25 intelligence, 25 strength
+25% power
+75% accuracy
-25% speed
-25% evasion
Ranking System
S Rank
You are a godlike Dicer. You have collected all 6 golden dice and you now stand at the highest rank. X himself has sent you an invitation. Accept and you can change the world.
A Rank
You are an exceptional Dicer. You are no longer guaranteed to receive any quests per day. You are eligible to receive special quests, but not group quests.
B Rank
You are an excellent Dicer. You have at least 30 dice in your possession. You will receive at least 1 quest per day. You are eligible to receive group quests and special quests. You may receive a transformation quest.
C Rank
You are an average Dicer. You have at least 15 dice in your possession. You will receive at least 2 quests per day. You are eligible to receive group quests and special quests.
D Rank
You are a newbie Dicer. You have at least 5 dice in your possession. You will receive at least 3 quests per day. Low rolling dice (1’s and 2’s) will give an extra dice point.
E Rank
You just became a Dicer. You have at least 1 dice in your possession. You will receive at least 3 quests per day.
F Rank
You are just a normal person, not a Dicer. No special bonuses.
Every player begins at the standard level of a human being. +2 power, +10 speed, +15 health. Base attack speed is 1 attack every 5 seconds. Injury reduces stats based on where it is. Passive regeneration is 1% health every 20 seconds.
Arm Injury: - 10% attack speed
Leg Injury: - 10% speed, -10% evasion
Chest/Torso Injury: - 10% power
Head Injury: - 20% accuracy