DICE NPC Stats and Abilities
Jan 26, 2015 7:53:54 GMT -8
Post by King V on Jan 26, 2015 7:53:54 GMT -8
Mobs and Unimportant NPCs
Gang Mob
Strength: 8 Power: 10
Agility: 11 Speed: 21 Evasion: +11%
Dexterity: 7 Attack Speed: +7%
Endurance: 13 Health: 51 Defense: +7%
Intelligence: 8 Accuracy: +7%
Riot Mob
Strength: 6 Power: 8
Agility: 5 Speed: 15 Evasion: +5%
Dexterity: 8 Attack Speed: +8%
Endurance: 10 Health: 45 Defense: +5%
Intelligence: 5 Accuracy: +6%
Police Mob
Strength: 11 Power: 13
Agility: 16 Speed: 26 Evasion: +16%
Dexterity: 13 Attack Speed: +13%
Endurance: 18 Health: 51 Defense: +9%
Intelligence: 12 Accuracy: +12%
Inventory: [Baton: +5 power, +0 speed, +0 evasion, +0 attack speed, +10 accuracy, 30% guard, 75% defense, 1.5 weight]
Cultist Mob
Strength: 22 Power: 24
Agility: 24 Speed: 34 Evasion: +24%
Dexterity: 24 Attack Speed: +24%
Endurance: 30 Health: 105 Defense: +15%
Intelligence: 20 Accuracy: +22%
Inventory: [Jar of Paint – 0.5]
Cultist Bear Transformation
Strength: 22 Power: 24(60)
Agility: 24 Speed: 34(30) Evasion: +24% (10)
Dexterity: 24 Attack Speed: +24% (5)
Endurance: 30 Health: 105 Defense: +15% (60)
Intelligence: 20 Accuracy: +22% (50)
Inventory: [Jar of Paint – 0.5]
Cultist Wolf Transformation
Strength: 22 Power: 24(40)
Agility: 24 Speed: 34(60) Evasion: +24% (30)
Dexterity: 24 Attack Speed: +24% (20)
Endurance: 30 Health: 105 Defense: +15% (30)
Intelligence: 20 Accuracy: +22% (10)
Inventory: [Jar of Paint – 0.5]
Cultist Snake Transformation
Strength: 22 Power: 24(30)
Agility: 24 Speed: 34(50) Evasion: +24% (40)
Dexterity: 24 Attack Speed: +24% (30)
Endurance: 30 Health: 105 Defense: +15% (10)
Intelligence: 20 Accuracy: +22% (80)
Inventory: [Jar of Paint – 0.5]
Cultist Ascended Form
Strength: 22 Power: 24(50)
Agility: 24 Speed: 34(40) Evasion: +24% (30)
Dexterity: 24 Attack Speed: +24% (20)
Endurance: 30 Health: 105 Defense: +15% (50)
Intelligence: 20 Accuracy: +22% (50)
Inventory: [Jar of Paint – 0.5]
Godspawn
Strength: 30 Power: 32
Agility: 32 Speed: 42 Evasion: +32%
Dexterity: 36 Attack Speed: +36%
Endurance: 40 Health: 135/135 Defense: +20%
Intelligence: 34 Accuracy: +35%
(Godspawn can use every skill and will take on random stances)
Deadly Assassin
Strength: 45 Power: 47
Agility: 43 Speed: 53 Evasion: +43%
Dexterity: 36 Attack Speed: +36%
Endurance: 40 Health: 135/135 Defense: +20%
Intelligence: 40 Accuracy: +38%
Inventory: [Poisoned Dagger - +5 power, +10 speed, +20 attack speed, +10 accuracy, +25 guard, +50 defense, 1.5 weight, inflicts a poison debuff with every attack, deals 10 damage over 5 seconds]
Bosses and Minibosses
Dong Tae
Bread Shuttle – A dicer who believes in collective trust and moral use of dice. A-ranked Dicer. Uses his high agility to evade hits and Time Pause to strike at critical moments.
[Strength: 38] [Power: 40]
[Agility: 68] [Speed: 78] [Evasion: +68%]
[Dexterity: 17] [Attack Speed: +17%]
[Endurance: 38] [Health: 129/129] [Defense: +19%]
[Int: 29] [Accuracy: +28%]
Inventory: [none]
Golden Dice Ability: Time Pause - Stop time for 10 seconds per every 1 dice point used; priority level 0
Dice Points: 28
Tae Bin
Idol – A dicer who has a grudge against another veteran dicer, and is trying to stop X and the flow of dice. A-ranked Dicer. An all-rounder who utilizes his Teleportation for greater mobility.
[Strength: 33] [Power: 35]
[Agility: 11] [Speed: 21] [Evasion: +11%]
[Dexterity: 27] [Attack Speed: +27%]
[Endurance: 38] [Health: 129/129] [Defense: +19%]
[Int: 51] [Accuracy: +39%]
Inventory: [none]
Golden Dice Ability: Teleportation – Instantly move 10 meters (grid spaces) per every 1 dice point used; priority level 1
Forged Abilities: Auto-Dodge – Automatically teleports away when the opponent comes within 2 meters, actives for 10 seconds, consumes 1 dice point
Dice Points: 19
Ashra Icmar
Dreamer – A high school student often found gazing at the sky and slacking off during class. Daughter of a local restaurant, and pressured to inherit it, she often finds herself wishing for something greater in life. Uses Time Pause to approach, and high attack speed to take the opponent apart during fights.
[Strength: 34] [Power: 36]
[Agility: 31] [Speed: 41] [Evasion: +31%]
[Dexterity: 65] [Attack Speed: +65%]
[Endurance: 36] [Health: 13/123] [Defense: +18%]
[Int: 28] [Accuracy: +46%]
Inventory: [Knife – +5 power, +5 attack speed, +5 accuracy, 10% guard, 25% defense, 10 durability, 2 weight]
Golden Dice Ability: Time Pause - Stop time for 10 seconds per every 1 dice point used; priority level 0
Skills: Stab – Stab forward with a knife, instant extra attack, 40 second cooldown.
Eviscerate – Cut deeply with a knife, causes the opponent to bleed for half the user’s power every 10 seconds, 100 second cooldown.
Forged Abilities: Chrono-Phasing – Summons your past and future selves to attack the enemy, all attacks land in the exact same place, lasts for 5 seconds, consumes 5 dice points
Dice Points: 18
Kiara Lamar
Athlete – A high school student who loves to play sports. She excels in every sport she plays, and is currently captain of the tennis team. Uses teleportation to augment her high agility and outmaneuver the opponent.
[Strength: 44] [Power: 46]
[Agility: 53] [Speed: 63] [Evasion: +53%]
[Dexterity: 18] [Attack Speed: +18%]
[Endurance: 42] [Health: 0/141] [Defense: +21%]
[Int: 17] [Accuracy: +12%]
Inventory: [none]
Golden Dice Ability: Teleportation – Instantly move 10 meters (grid spaces) per every 1 dice point used; priority level 1
Skills: Roundhouse Kick – Deliver a powerful straight kick to the opponent, +100% power -50% attack speed, stun the opponent for 3 seconds after use, 50 second cooldown.
Spinning Kick – Kick everyone at once in a 1m radius, delays next attack by 10 seconds, 150 second cooldown.
Forged Abilities: Momentum Transfer – Transfer the momentum from before teleportation to after resulting in 1.5x damage if attacking before and after teleportation, consumes 1 dice point
Dice Points: 14
William Break
High School Gamer – A dicer who mostly keeps to himself. There is no apparent reason why he would be using dice. Has a strange obsession with games. Uses long range attacks to subdue the opponent.
[Strength: 5] [Power: 7]
[Agility: 20] [Speed: 30] [Evasion: +20%]
[Dexterity: 20] [Attack Speed: +20%]
[Endurance: 30] [Health: 55/105] [Defense: +15%]
[Int: 50] [Accuracy: +35%]
Inventory: [PSP Gaming Device – 1
Headphones – 0.5]
Golden Dice Ability: Telekinesis - Move a 1 weight object 1 meter (grid space) per 1 second, using additional dice points may increase weight of object, or distance by up to 2, or both by 1, consumes 1 dice point every 10 seconds; priority level 4
Skills: Firewall – Creates a wall of flame that extends for 3 square meters that lasts for 10 seconds, deals 30 damage to anyone who comes into contact, 5m range, consumes 1 dice point
Bind – Tangles the opponent’s limbs with telekinetic force, prevents the opponent from moving for 6s, 10m range, consumes 1 dice point
Forged Abilities: Pyrokinesis – Shoots jets of flame that inflict 10 damage each and have a 3 meter range, consumes 1 dice point.
Dice Points: 50
Von Doom
Gang Leader – This character is the leader of a gang of dicers, totaling 4 in all, and can command them with his dice. Uses superior strength and endurance to outdamage the opponent. Uses invisibility as a fallback.
[Strength: 59] [Power: 61]
[Agility: 15] [Speed: 25] [Evasion: +15%]
[Dexterity: 20] [Attack Speed: +20%]
[Endurance: 72] [Health: 231/231] [Defense: +36%]
[Int: 14] [Accuracy: +14%]
Inventory: [Metal Bat – +10 power, -10 attack speed, -5 speed, -10 evasion, 4.5 weight, 30% guard, 100% defense, 20 durability]
Golden Dice Ability: Cloaking – Become invisible for 50 seconds per every 1 dice points used, 60 second cooldown; priority level 2
Skills: Crush – Swing down and smash the opponent, breaks the opponent’s guard, +100% power -50% accuracy, 50 second cooldown.
Tableflip – Smash into the ground with a fist and lob a large piece of rock at the opponent, +5 range -10% accuracy per meter, 90 second cooldown.
Forged Abilities: Trace Buster – Negates all detection or observation abilities used on oneself for 30 seconds, consumes 1 dice point
Dice Points: 8
Ted Wane
CEO – This character is a dicer who used the dice’s influence to climb to the highest ranks of the company. A veteran dicer who is sitting solidly on his title. Uses mainly his superior item collection to outmatch the opponent.
[Strength: 15] [Power: 17]
[Agility: 15] [Speed: 25] [Evasion: +15%]
[Dexterity: 35] [Attack Speed: +35%]
[Endurance: 35] [Health: 120/120] [Defense: +17%]
[Int: 65] [Accuracy: +50%]
Inventory: [Pistol – +10 range, +20 attack speed, 30 base power, -10 accuracy per meter, 1.5 weight, 2 durability, 9 shots
Pistol – +10 range, +20 attack speed, 30 base power, -10 accuracy per meter, 1.5 weight, 2 durability, 9 shots
Shotgun - +5 range, -20 attack speed, -10 speed, 100 base power, -20 accuracy per meter, 3.5 weight, 25% guard, 30% defense, 15 durability
Hunting Rifle - +20 range, 50 base power, -10 speed, -50 attack speed, -5 accuracy per meter, +25 guard, +30 defense, 20 durability]
Golden Dice Ability: Clairvoyance - See the stats of every item and/or player within range of sight, and confirm what their ESP ability is if they are an A ranker. Dice points can be used to confirm special and unique abilities, and see through inventories/walls.
Skills: Snipe – Aim the next shot very carefully, +50% accuracy, 30 second cooldown.
Spread Shot – Fire rapidly all over the place, hits everything in a 3m radius, -30% accuracy per meter, 60 second cooldown.
Forged Abilities: X-Ray Vision – Can see through walls up to 20 meters away, consumes 1 dice point every 10 seconds
Dice Points: 40
Barin Alcastar
Prodigy – An ingenious young man with almost unlimited ambition. Uses a high level of intelligence to analyze and counter the opponent’s attacks.
[Strength: 25] [Power: 27]
[Agility: 30] [Speed: 40] [Evasion: +30%]
[Dexterity: 15] [Attack Speed: +15%]
[Endurance: 45] [Health: 150/150] [Defense: +22%]
[Int: 87] [Accuracy: +51%]
Inventory: [Armguard - +5 power, -5 attack speed, 80% guard, 100% defense, 40 durability]
Golden Dice Ability: Levitation - Take to the skies for 30 seconds per every 1 dice point used, less effective in buildings; priority level 3
Skills: Reflect – Block an opponent’s attack and turn the attack back at them, negates damage from blocked attack and deals the opponent damage equal to half their power, 40 second cooldown.
Disable – Aim the next strike at a vital spot to prevent the opponent from using skills, lasts 10 seconds, 60 second cooldown.
Forged Abilities: Zero Gravity – Make everything around oneself float uncontrollably for 10 seconds, consumes 2 dice points
Dice Points: 29
Emna’s Elite Guard
Guardian – These men are handpicked by Emna to guard the city’s most precious secrets.
[Strength: 50] [Power: 52]
[Agility: 40] [Speed: 50] [Evasion: +40%]
[Dexterity: 60] [Attack Speed: +60%]
[Endurance: 100] [Health: 315/315] [Defense: +50%]
[Int: 40] [Accuracy: +50%]
Inventory: [Immortal Sword - +30 power, +0 speed, +0 evasion, +10 attack speed, +30 accuracy, +75 guard, +100 defense, infinite durability, 4.5 weight]
Erald Platinum
Veteran Dicer – A mysterious dicer from a previous round. Has a grudge against X and wants to challenge them again. Very experienced A-ranked dicer. Uses overwhelming power to crush his opponents.
[Strength: 75] [Power: 77]
[Agility: 40] [Speed: 50] [Evasion: +40%]
[Dexterity: 37] [Attack Speed: +37%]
[Endurance: 88] [Health: 15/279] [Defense: +34%]
[Int: 60] [Accuracy: +48%]
Inventory: [Scythe - +1 range, +30 power, -10 speed, -25 attack speed, -10 accuracy, 4.5 weight, 35% guard, 50% defense, 125 durability]
Golden Dice Abilities: Time Pause – Stop time for 10 seconds per every 1 dice point used; priority level 0
Telekinesis - Move a 1 weight object 1 meter (grid space) per 1 second, using additional dice points may increase weight of object, or distance by up to 2, or both by 1, consumes 1 dice point every 10 seconds; priority level 4
Teleportation – Instantly move 10 meters (grid spaces) per every 1 dice point used; priority level 1
Skills: Repel – Push the opponent away with a palm strike, moves opponent 1m away, 30 second cooldown.
Crescent Slash – Swing a scythe in a wide arc, +30% power, hits everything in a 1m radius in front, 40 second cooldown.
Reaper Slash – Dash forward with slashing with a scythe, +100% critical hit chance, hits everything in a straight line for 5m, 60 second cooldown.
Forged Abilities: Suppression – Creates a large circle of downward telekinetic power to completely suppress the opponent’s movements, circle radius 3m, -50 speed while within, consumes 4 dice points
Pursuit – Instantly teleports to the closest dicer within 20m of himself and automatically attacks them, consumes 4 dice points
Extraction – Removes a player’s golden dice ability and adds it to their own collection, consumes 1 dice point
Dice Points: 138
X
The Mastermind – The one behind everything. X has access to all skills and abilities, and is the final boss in the game.
[Strength: 70] [Power: 72]
[Agility: 50] [Speed: 60] [Evasion: +50%]
[Dexterity: 50] [Attack Speed: +50%]
[Endurance: 100] [Health: 315/315] [Defense: +50%]
[Int: 90] [Accuracy: +70%]
Inventory: [none]
Golden Dice Abilities: Time Pause – Stop time for 10 seconds per every 1 dice point used; priority level 0
Teleportation – Instantly move up to 10 meters (grid spaces) per every 1 dice points used; priority level 1
Cloaking – Become invisible for 50 seconds per every 1 dice points used, 60 second cooldown; priority level 2
Levitation – Take to the skies for 30 seconds per every 1 dice point used, less effective in buildings; priority level 3
Telekinesis – Move a 1 weight object 1 meter (grid space) per 1 second, using additional dice points may increase weight of object, or distance by up to 2, or both by 1, consumes 1 dice point every 10 seconds; priority level 4
Clairvoyance – See the stats of every item and/or player within range of sight, and confirm what their ESP ability is if they are an A ranker. Dice points can be used to confirm special and unique abilities, and see through inventories/walls.
Unique Abilities: Phasing – Become invulnerable to attacks and cannot attack for 10 second per every 1 dice point used; priority level 1
Multilocation – Create a copy of yourself that lasts for 5 seconds per every 1 dice point used; priority level 4
Reverse Gravity – Makes everything float for 10 seconds in a 1m radius per every 1 dice point used, additional dice points may be spent to increase the radius or time; priority level 2
Regeneration – Restore 10hp over 3 seconds per every 1 dice point used; priority level 5
Shapeshifting – Allocations 5 stat points to another stat per 1 dice point used, stats will go down by 2 for every 5 points allocated; priority level 4
Apport – Summons items to your aid, dice points per item may vary; priority level 5
Dice Points: 200
Extra Bosses
Darius Lamar
God of Truth – A demigod who is still testing the waters of his own power. He believes in revealing the truth over everything, and will often go to seemingly preposterous ends to uncover it.
[Strength: 6] [Power: 8]
[Agility: 4] [Speed: 14] [Evasion: +4%]
[Dexterity: 5] [Attack Speed: +5%]
[Endurance: 6] [Health: 2/33] [Defense: +5%]
[Intelligence: 8] [Accuracy: +6%]
Inventory: [Sword of Truth - +1 range, +0 power, +0 speed, +0 evasion, +0 attack speed, +0 health, +0 accuracy, 25% guard, 80% defense, infinite durability, a sword made to be a shield against lies, reduces one of the opponent’s stat to base level after hitting the opponent, except health, and randomly reduces one of your own stats to base level]
Unique Abilities: Revelation – Temporarily reverts a player’s stats back to base level.
Reward: Sword of Truth
Riku Alcastar
Paranoid Analyst – A normal person who is afflicted with many debilitating mental conditions. Younger brother of Barin Alcastar, and an intellectual genius, although it usually doesn’t show through his paranoia.
[Strength: 2] [Power: 4]
[Agility: 1] [Speed: 11] [Evasion: +1%]
[Dexterity: 10] [Attack Speed: +10%]
[Endurance: 3] [Endurance: 24/24] [Defense: +1.5%]
[Intelligence: 50] [Accuracy: +30%]
Inventory: [Armguard: +5 power, +0 speed, +0 evasion, +5 attack speed, +5 accuracy, 50% block, 100% defense, 100 durability
Rift Pistol: +10 range, +10 power, +0 speed, +0 evasion, +25 attack speed, -15 accuracy per meter, 5 durability, can create rifts in space that act as absolute shields and prevent movement, rifts are 1 square meter, and last for 30 seconds]
Reward: Rift Pistol
GhostKitty
Ghost Cat – It’s a cat… that’s a ghost…
[Strength: 0] [Power: 1]
[Agility: 0] [Speed: 10] [Evasion: +0%]
[Dexterity: 0] [Attack Speed: +0%]
[Endurance: 1] [Endurance: 10] [Defense: +0%]
[Intelligence: 0] [Accuracy: +0%]
Inventory: [none]
Unique Abilities: Cuteness – It’s so cute… you don’t want to attack it…
Exploding Wisps – Fires 3 exploding balls of light that deal 50 damage each, 30 second cooldown.
Reward: Ghostfire Blade – Every attack will inflict burning on the opponent that does damage equal to half your power over 10 seconds. Burns yourself for 1 damage per second.
Zwolf Nacht
Puppetmaster – A mysterious man who only appears on dark nights to dance under a waning moon.
[Strength: 12] [Power: 14]
[Agility: 12] [Speed: 22] [Evasion: +12%]
[Dexterity: 12] [Attack Speed: +12%]
[Endurance: 12] [Health: 51/51] [Defense: +6%]
[Intelligence: 12] [Accuracy: +12%]
Inventory: [Strings - +5 power, +10 speed, +0 evasion, +10 attack speed, +5 accuracy, 10% guard, 25% defense, 4 durability, 1 weight]
Unique Abilities: Puppet Strings – Can manipulate others to attack his opponents for him, manipulated people attack others randomly.
Reward: Puppetmaster’s Strings
Ravan Amin
Average Joe – Some random guy who pops up out of nowhere shouting nonsense.
[Strength: 1] [Power: 3]
[Agility: 1] [Speed: 11] [Evasion: +1%]
[Dexterity: 1] [Attack Speed: +1%]
[Endurance: 2] [Health: 21/21] [Defense: +1%]
[Intelligence: 1] [Accuracy: +1%]
Inventory: [Stick – 5 weight]
Unique Abilities: Nevermore – Immediately stops an ongoing fight and returns the fighters to their rooms.
Reward: none
The Thraxinator
God of Knockouts – The Thraxinator is after you and all your worldly possessions.
[Strength: 999] [Power: infinity]
[Agility: 999] [Speed: infinity] [Evasion: infinity]
[Dexterity: 999] [Attack Speed: infinity]
[Endurance: 999] [Health: infinity] [Defense: infinity]
[Intelligence: 1] [Accuracy: infinity]
Inventory: [Spade of Knockouts - +999 power, -10 speed, -10 evasion, +10 accuracy, 100% guard, 100% defense, infinite durability, 5 weight
Also every item you could possibly imagine]
Reward: Spade of Knockouts
Lumai
Fugitive of Despair – A former school headmaster who conducted multiple tests of despair. Rumor has it he has been hiding within Avrak city to avoid being found by the authorities.
[Strength: 5] [Power: 7]
[Agility: 2] [Speed: 12] [Evasion: +2%]
[Dexterity: 2] [Attack Speed: +2%]
[Endurance: 4] [Health: 27/27] [Defense: +2%]
[Intelligence: 3] [Accuracy: +2.5%]
Inventory: [Set of 20 arcana cards, The World seems to be missing]
Unique Abilities: The Magician – instant teleportation up to 10m away, 60 sec cooldown
The High Priestess – instant regeneration of 20hp, 60 sec cooldown
The Emperor – stops everyone in their tracks in a 5m radius, 60 sec cooldown
The Chariot – temporarily removes a target’s special abilities for 30 sec, 60 sec cooldown
Wheel of Fortune – reverses time to a certain point and rewrites events, 180 sec cooldown
Strength – grants invulnerability and doubles power for 10 sec, 60 sec cooldown
The Moon – grants the ability to see in the dark for 30 sec, 60 sec cooldown
The Sun – summons 6 fireballs that deal 10 damage each, 60 sec cooldown
Reward: Arcana of choice
Aklita Temris (F)
Immortal Soldier – Emna’s loyal assistant and bodyguard. Became immortal through unknown means. An adept soldier, and extremely skilled with weapons.
[Strength: 60] [Power: 62]
[Agility: 70] [Speed: 80] [Evasion: +70%]
[Dexterity: 55] [Attack Speed: +55%]
[Endurance: 95] [Health: 300/300] [Defense: +42%]
[Int: 45] [Accuracy: +50%]
Inventory: [Immortal Dagger - +10(20) power, +25(50) attack speed, +10(20) speed, +10(20) accuracy, 15(30)% guard, 25(50)% defense, infinite durability, 1.5 weight
Immortal Revolver - +10(20) range, 30(60) base power, +10(20) attack speed, +0 speed, -10(5) accuracy per meter, infinite durability, infinite ammunition, 2 weight
Immortal Sword - +30(60) power, +0 speed, +0 evasion, +10(20) attack speed, +30(60) accuracy, +75(100) guard, +100(100) defense, infinite durability, 4.5 weight
Immortal Lance - +50(100) power, -10 speed, -20 evasion, -10 attack speed, +40(80) accuracy, +25(50) guard, +100(100) defense, infinite durability, 5 weight
Immortal Sniper Rifle - +100(200) range, 500(1000) base power, -50 attack speed, -30 speed, -10 accuracy per 10 meters, infinite durability, infinite ammunition, 5 weight]
Unique Abilities: Immortality – Regenerates rapidly when health falls below 5%.
Adaptability – Weapons have double their normal stat boosts.
Reward: Immortal Weapon of choice
Emna
Immortal Mastermind – The mayor of Avrak City, and the most powerful man within. Using his immense tactical skill and Immortal Objects, he is very nearly invincible.
[Strength: 35] [Power: 37]
[Agility: 30] [Speed: 40] [Evasion: +30%]
[Dexterity: 25] [Attack Speed: +25%]
[Endurance: 40] [Health: 135/135] [Defense: +20%]
[Int: 150] [Accuracy: +87%]
Inventory: [Immortal Hourglass – Accelerates the time stream around himself so he moves 4x faster than normal, decelerates the time stream around everyone within a 10m radius so they all move 4x slower]
Unique Abilities: Immortality – Regenerates rapidly when health falls below 5%
Omniscience – Knows everything
Reward: Immortality ability
Abelvion
God of Fate – What is this mysterious entity?
[Strength: 150] [Power: 152]
[Agility: 80] [Speed: 100] [Evasion: +80%]
[Dexterity: 80] [Attack Speed: +80%]
[Endurance: 180] [Health: 555/555] [Defense: +90%]
[Int: 180] [Accuracy: +130%]
Inventory: [none]
Unique Abilities: Karma – Calls on the negative actions of other characters and turns it against them. Hits for half the character’s own power, 3 second cooldown.
Judgment – Strikes with absolute conviction, deals 30 unblockable and unresistable damage, 5 second cooldown.
Doom – Induces death and destruction in everything, hits everything in a 15m radius for 150% power over 10 seconds, 20 second cooldown.
Oblivion – Sends the opponent into nothingness, prevents the opponent from moving for 10 seconds, 7 second cooldown.
Extermination – Uses the power of absolute destruction to utterly decimate everything, hits everything in a 50m radius for 300% power, 30 second cooldown.
Fate – Instantly erases the target from existence.
Gang Mob
Strength: 8 Power: 10
Agility: 11 Speed: 21 Evasion: +11%
Dexterity: 7 Attack Speed: +7%
Endurance: 13 Health: 51 Defense: +7%
Intelligence: 8 Accuracy: +7%
Riot Mob
Strength: 6 Power: 8
Agility: 5 Speed: 15 Evasion: +5%
Dexterity: 8 Attack Speed: +8%
Endurance: 10 Health: 45 Defense: +5%
Intelligence: 5 Accuracy: +6%
Police Mob
Strength: 11 Power: 13
Agility: 16 Speed: 26 Evasion: +16%
Dexterity: 13 Attack Speed: +13%
Endurance: 18 Health: 51 Defense: +9%
Intelligence: 12 Accuracy: +12%
Inventory: [Baton: +5 power, +0 speed, +0 evasion, +0 attack speed, +10 accuracy, 30% guard, 75% defense, 1.5 weight]
Cultist Mob
Strength: 22 Power: 24
Agility: 24 Speed: 34 Evasion: +24%
Dexterity: 24 Attack Speed: +24%
Endurance: 30 Health: 105 Defense: +15%
Intelligence: 20 Accuracy: +22%
Inventory: [Jar of Paint – 0.5]
Cultist Bear Transformation
Strength: 22 Power: 24(60)
Agility: 24 Speed: 34(30) Evasion: +24% (10)
Dexterity: 24 Attack Speed: +24% (5)
Endurance: 30 Health: 105 Defense: +15% (60)
Intelligence: 20 Accuracy: +22% (50)
Inventory: [Jar of Paint – 0.5]
Cultist Wolf Transformation
Strength: 22 Power: 24(40)
Agility: 24 Speed: 34(60) Evasion: +24% (30)
Dexterity: 24 Attack Speed: +24% (20)
Endurance: 30 Health: 105 Defense: +15% (30)
Intelligence: 20 Accuracy: +22% (10)
Inventory: [Jar of Paint – 0.5]
Cultist Snake Transformation
Strength: 22 Power: 24(30)
Agility: 24 Speed: 34(50) Evasion: +24% (40)
Dexterity: 24 Attack Speed: +24% (30)
Endurance: 30 Health: 105 Defense: +15% (10)
Intelligence: 20 Accuracy: +22% (80)
Inventory: [Jar of Paint – 0.5]
Cultist Ascended Form
Strength: 22 Power: 24(50)
Agility: 24 Speed: 34(40) Evasion: +24% (30)
Dexterity: 24 Attack Speed: +24% (20)
Endurance: 30 Health: 105 Defense: +15% (50)
Intelligence: 20 Accuracy: +22% (50)
Inventory: [Jar of Paint – 0.5]
Godspawn
Strength: 30 Power: 32
Agility: 32 Speed: 42 Evasion: +32%
Dexterity: 36 Attack Speed: +36%
Endurance: 40 Health: 135/135 Defense: +20%
Intelligence: 34 Accuracy: +35%
(Godspawn can use every skill and will take on random stances)
Deadly Assassin
Strength: 45 Power: 47
Agility: 43 Speed: 53 Evasion: +43%
Dexterity: 36 Attack Speed: +36%
Endurance: 40 Health: 135/135 Defense: +20%
Intelligence: 40 Accuracy: +38%
Inventory: [Poisoned Dagger - +5 power, +10 speed, +20 attack speed, +10 accuracy, +25 guard, +50 defense, 1.5 weight, inflicts a poison debuff with every attack, deals 10 damage over 5 seconds]
Bosses and Minibosses
Dong Tae
Bread Shuttle – A dicer who believes in collective trust and moral use of dice. A-ranked Dicer. Uses his high agility to evade hits and Time Pause to strike at critical moments.
[Strength: 38] [Power: 40]
[Agility: 68] [Speed: 78] [Evasion: +68%]
[Dexterity: 17] [Attack Speed: +17%]
[Endurance: 38] [Health: 129/129] [Defense: +19%]
[Int: 29] [Accuracy: +28%]
Inventory: [none]
Golden Dice Ability: Time Pause - Stop time for 10 seconds per every 1 dice point used; priority level 0
Dice Points: 28
Tae Bin
Idol – A dicer who has a grudge against another veteran dicer, and is trying to stop X and the flow of dice. A-ranked Dicer. An all-rounder who utilizes his Teleportation for greater mobility.
[Strength: 33] [Power: 35]
[Agility: 11] [Speed: 21] [Evasion: +11%]
[Dexterity: 27] [Attack Speed: +27%]
[Endurance: 38] [Health: 129/129] [Defense: +19%]
[Int: 51] [Accuracy: +39%]
Inventory: [none]
Golden Dice Ability: Teleportation – Instantly move 10 meters (grid spaces) per every 1 dice point used; priority level 1
Forged Abilities: Auto-Dodge – Automatically teleports away when the opponent comes within 2 meters, actives for 10 seconds, consumes 1 dice point
Dice Points: 19
Ashra Icmar
Dreamer – A high school student often found gazing at the sky and slacking off during class. Daughter of a local restaurant, and pressured to inherit it, she often finds herself wishing for something greater in life. Uses Time Pause to approach, and high attack speed to take the opponent apart during fights.
[Strength: 34] [Power: 36]
[Agility: 31] [Speed: 41] [Evasion: +31%]
[Dexterity: 65] [Attack Speed: +65%]
[Endurance: 36] [Health: 13/123] [Defense: +18%]
[Int: 28] [Accuracy: +46%]
Inventory: [Knife – +5 power, +5 attack speed, +5 accuracy, 10% guard, 25% defense, 10 durability, 2 weight]
Golden Dice Ability: Time Pause - Stop time for 10 seconds per every 1 dice point used; priority level 0
Skills: Stab – Stab forward with a knife, instant extra attack, 40 second cooldown.
Eviscerate – Cut deeply with a knife, causes the opponent to bleed for half the user’s power every 10 seconds, 100 second cooldown.
Forged Abilities: Chrono-Phasing – Summons your past and future selves to attack the enemy, all attacks land in the exact same place, lasts for 5 seconds, consumes 5 dice points
Dice Points: 18
Kiara Lamar
Athlete – A high school student who loves to play sports. She excels in every sport she plays, and is currently captain of the tennis team. Uses teleportation to augment her high agility and outmaneuver the opponent.
[Strength: 44] [Power: 46]
[Agility: 53] [Speed: 63] [Evasion: +53%]
[Dexterity: 18] [Attack Speed: +18%]
[Endurance: 42] [Health: 0/141] [Defense: +21%]
[Int: 17] [Accuracy: +12%]
Inventory: [none]
Golden Dice Ability: Teleportation – Instantly move 10 meters (grid spaces) per every 1 dice point used; priority level 1
Skills: Roundhouse Kick – Deliver a powerful straight kick to the opponent, +100% power -50% attack speed, stun the opponent for 3 seconds after use, 50 second cooldown.
Spinning Kick – Kick everyone at once in a 1m radius, delays next attack by 10 seconds, 150 second cooldown.
Forged Abilities: Momentum Transfer – Transfer the momentum from before teleportation to after resulting in 1.5x damage if attacking before and after teleportation, consumes 1 dice point
Dice Points: 14
William Break
High School Gamer – A dicer who mostly keeps to himself. There is no apparent reason why he would be using dice. Has a strange obsession with games. Uses long range attacks to subdue the opponent.
[Strength: 5] [Power: 7]
[Agility: 20] [Speed: 30] [Evasion: +20%]
[Dexterity: 20] [Attack Speed: +20%]
[Endurance: 30] [Health: 55/105] [Defense: +15%]
[Int: 50] [Accuracy: +35%]
Inventory: [PSP Gaming Device – 1
Headphones – 0.5]
Golden Dice Ability: Telekinesis - Move a 1 weight object 1 meter (grid space) per 1 second, using additional dice points may increase weight of object, or distance by up to 2, or both by 1, consumes 1 dice point every 10 seconds; priority level 4
Skills: Firewall – Creates a wall of flame that extends for 3 square meters that lasts for 10 seconds, deals 30 damage to anyone who comes into contact, 5m range, consumes 1 dice point
Bind – Tangles the opponent’s limbs with telekinetic force, prevents the opponent from moving for 6s, 10m range, consumes 1 dice point
Forged Abilities: Pyrokinesis – Shoots jets of flame that inflict 10 damage each and have a 3 meter range, consumes 1 dice point.
Dice Points: 50
Von Doom
Gang Leader – This character is the leader of a gang of dicers, totaling 4 in all, and can command them with his dice. Uses superior strength and endurance to outdamage the opponent. Uses invisibility as a fallback.
[Strength: 59] [Power: 61]
[Agility: 15] [Speed: 25] [Evasion: +15%]
[Dexterity: 20] [Attack Speed: +20%]
[Endurance: 72] [Health: 231/231] [Defense: +36%]
[Int: 14] [Accuracy: +14%]
Inventory: [Metal Bat – +10 power, -10 attack speed, -5 speed, -10 evasion, 4.5 weight, 30% guard, 100% defense, 20 durability]
Golden Dice Ability: Cloaking – Become invisible for 50 seconds per every 1 dice points used, 60 second cooldown; priority level 2
Skills: Crush – Swing down and smash the opponent, breaks the opponent’s guard, +100% power -50% accuracy, 50 second cooldown.
Tableflip – Smash into the ground with a fist and lob a large piece of rock at the opponent, +5 range -10% accuracy per meter, 90 second cooldown.
Forged Abilities: Trace Buster – Negates all detection or observation abilities used on oneself for 30 seconds, consumes 1 dice point
Dice Points: 8
Ted Wane
CEO – This character is a dicer who used the dice’s influence to climb to the highest ranks of the company. A veteran dicer who is sitting solidly on his title. Uses mainly his superior item collection to outmatch the opponent.
[Strength: 15] [Power: 17]
[Agility: 15] [Speed: 25] [Evasion: +15%]
[Dexterity: 35] [Attack Speed: +35%]
[Endurance: 35] [Health: 120/120] [Defense: +17%]
[Int: 65] [Accuracy: +50%]
Inventory: [Pistol – +10 range, +20 attack speed, 30 base power, -10 accuracy per meter, 1.5 weight, 2 durability, 9 shots
Pistol – +10 range, +20 attack speed, 30 base power, -10 accuracy per meter, 1.5 weight, 2 durability, 9 shots
Shotgun - +5 range, -20 attack speed, -10 speed, 100 base power, -20 accuracy per meter, 3.5 weight, 25% guard, 30% defense, 15 durability
Hunting Rifle - +20 range, 50 base power, -10 speed, -50 attack speed, -5 accuracy per meter, +25 guard, +30 defense, 20 durability]
Golden Dice Ability: Clairvoyance - See the stats of every item and/or player within range of sight, and confirm what their ESP ability is if they are an A ranker. Dice points can be used to confirm special and unique abilities, and see through inventories/walls.
Skills: Snipe – Aim the next shot very carefully, +50% accuracy, 30 second cooldown.
Spread Shot – Fire rapidly all over the place, hits everything in a 3m radius, -30% accuracy per meter, 60 second cooldown.
Forged Abilities: X-Ray Vision – Can see through walls up to 20 meters away, consumes 1 dice point every 10 seconds
Dice Points: 40
Barin Alcastar
Prodigy – An ingenious young man with almost unlimited ambition. Uses a high level of intelligence to analyze and counter the opponent’s attacks.
[Strength: 25] [Power: 27]
[Agility: 30] [Speed: 40] [Evasion: +30%]
[Dexterity: 15] [Attack Speed: +15%]
[Endurance: 45] [Health: 150/150] [Defense: +22%]
[Int: 87] [Accuracy: +51%]
Inventory: [Armguard - +5 power, -5 attack speed, 80% guard, 100% defense, 40 durability]
Golden Dice Ability: Levitation - Take to the skies for 30 seconds per every 1 dice point used, less effective in buildings; priority level 3
Skills: Reflect – Block an opponent’s attack and turn the attack back at them, negates damage from blocked attack and deals the opponent damage equal to half their power, 40 second cooldown.
Disable – Aim the next strike at a vital spot to prevent the opponent from using skills, lasts 10 seconds, 60 second cooldown.
Forged Abilities: Zero Gravity – Make everything around oneself float uncontrollably for 10 seconds, consumes 2 dice points
Dice Points: 29
Emna’s Elite Guard
Guardian – These men are handpicked by Emna to guard the city’s most precious secrets.
[Strength: 50] [Power: 52]
[Agility: 40] [Speed: 50] [Evasion: +40%]
[Dexterity: 60] [Attack Speed: +60%]
[Endurance: 100] [Health: 315/315] [Defense: +50%]
[Int: 40] [Accuracy: +50%]
Inventory: [Immortal Sword - +30 power, +0 speed, +0 evasion, +10 attack speed, +30 accuracy, +75 guard, +100 defense, infinite durability, 4.5 weight]
Erald Platinum
Veteran Dicer – A mysterious dicer from a previous round. Has a grudge against X and wants to challenge them again. Very experienced A-ranked dicer. Uses overwhelming power to crush his opponents.
[Strength: 75] [Power: 77]
[Agility: 40] [Speed: 50] [Evasion: +40%]
[Dexterity: 37] [Attack Speed: +37%]
[Endurance: 88] [Health: 15/279] [Defense: +34%]
[Int: 60] [Accuracy: +48%]
Inventory: [Scythe - +1 range, +30 power, -10 speed, -25 attack speed, -10 accuracy, 4.5 weight, 35% guard, 50% defense, 125 durability]
Golden Dice Abilities: Time Pause – Stop time for 10 seconds per every 1 dice point used; priority level 0
Telekinesis - Move a 1 weight object 1 meter (grid space) per 1 second, using additional dice points may increase weight of object, or distance by up to 2, or both by 1, consumes 1 dice point every 10 seconds; priority level 4
Teleportation – Instantly move 10 meters (grid spaces) per every 1 dice point used; priority level 1
Skills: Repel – Push the opponent away with a palm strike, moves opponent 1m away, 30 second cooldown.
Crescent Slash – Swing a scythe in a wide arc, +30% power, hits everything in a 1m radius in front, 40 second cooldown.
Reaper Slash – Dash forward with slashing with a scythe, +100% critical hit chance, hits everything in a straight line for 5m, 60 second cooldown.
Forged Abilities: Suppression – Creates a large circle of downward telekinetic power to completely suppress the opponent’s movements, circle radius 3m, -50 speed while within, consumes 4 dice points
Pursuit – Instantly teleports to the closest dicer within 20m of himself and automatically attacks them, consumes 4 dice points
Extraction – Removes a player’s golden dice ability and adds it to their own collection, consumes 1 dice point
Dice Points: 138
X
The Mastermind – The one behind everything. X has access to all skills and abilities, and is the final boss in the game.
[Strength: 70] [Power: 72]
[Agility: 50] [Speed: 60] [Evasion: +50%]
[Dexterity: 50] [Attack Speed: +50%]
[Endurance: 100] [Health: 315/315] [Defense: +50%]
[Int: 90] [Accuracy: +70%]
Inventory: [none]
Golden Dice Abilities: Time Pause – Stop time for 10 seconds per every 1 dice point used; priority level 0
Teleportation – Instantly move up to 10 meters (grid spaces) per every 1 dice points used; priority level 1
Cloaking – Become invisible for 50 seconds per every 1 dice points used, 60 second cooldown; priority level 2
Levitation – Take to the skies for 30 seconds per every 1 dice point used, less effective in buildings; priority level 3
Telekinesis – Move a 1 weight object 1 meter (grid space) per 1 second, using additional dice points may increase weight of object, or distance by up to 2, or both by 1, consumes 1 dice point every 10 seconds; priority level 4
Clairvoyance – See the stats of every item and/or player within range of sight, and confirm what their ESP ability is if they are an A ranker. Dice points can be used to confirm special and unique abilities, and see through inventories/walls.
Unique Abilities: Phasing – Become invulnerable to attacks and cannot attack for 10 second per every 1 dice point used; priority level 1
Multilocation – Create a copy of yourself that lasts for 5 seconds per every 1 dice point used; priority level 4
Reverse Gravity – Makes everything float for 10 seconds in a 1m radius per every 1 dice point used, additional dice points may be spent to increase the radius or time; priority level 2
Regeneration – Restore 10hp over 3 seconds per every 1 dice point used; priority level 5
Shapeshifting – Allocations 5 stat points to another stat per 1 dice point used, stats will go down by 2 for every 5 points allocated; priority level 4
Apport – Summons items to your aid, dice points per item may vary; priority level 5
Dice Points: 200
Extra Bosses
Darius Lamar
God of Truth – A demigod who is still testing the waters of his own power. He believes in revealing the truth over everything, and will often go to seemingly preposterous ends to uncover it.
[Strength: 6] [Power: 8]
[Agility: 4] [Speed: 14] [Evasion: +4%]
[Dexterity: 5] [Attack Speed: +5%]
[Endurance: 6] [Health: 2/33] [Defense: +5%]
[Intelligence: 8] [Accuracy: +6%]
Inventory: [Sword of Truth - +1 range, +0 power, +0 speed, +0 evasion, +0 attack speed, +0 health, +0 accuracy, 25% guard, 80% defense, infinite durability, a sword made to be a shield against lies, reduces one of the opponent’s stat to base level after hitting the opponent, except health, and randomly reduces one of your own stats to base level]
Unique Abilities: Revelation – Temporarily reverts a player’s stats back to base level.
Reward: Sword of Truth
Riku Alcastar
Paranoid Analyst – A normal person who is afflicted with many debilitating mental conditions. Younger brother of Barin Alcastar, and an intellectual genius, although it usually doesn’t show through his paranoia.
[Strength: 2] [Power: 4]
[Agility: 1] [Speed: 11] [Evasion: +1%]
[Dexterity: 10] [Attack Speed: +10%]
[Endurance: 3] [Endurance: 24/24] [Defense: +1.5%]
[Intelligence: 50] [Accuracy: +30%]
Inventory: [Armguard: +5 power, +0 speed, +0 evasion, +5 attack speed, +5 accuracy, 50% block, 100% defense, 100 durability
Rift Pistol: +10 range, +10 power, +0 speed, +0 evasion, +25 attack speed, -15 accuracy per meter, 5 durability, can create rifts in space that act as absolute shields and prevent movement, rifts are 1 square meter, and last for 30 seconds]
Reward: Rift Pistol
GhostKitty
Ghost Cat – It’s a cat… that’s a ghost…
[Strength: 0] [Power: 1]
[Agility: 0] [Speed: 10] [Evasion: +0%]
[Dexterity: 0] [Attack Speed: +0%]
[Endurance: 1] [Endurance: 10] [Defense: +0%]
[Intelligence: 0] [Accuracy: +0%]
Inventory: [none]
Unique Abilities: Cuteness – It’s so cute… you don’t want to attack it…
Exploding Wisps – Fires 3 exploding balls of light that deal 50 damage each, 30 second cooldown.
Reward: Ghostfire Blade – Every attack will inflict burning on the opponent that does damage equal to half your power over 10 seconds. Burns yourself for 1 damage per second.
Zwolf Nacht
Puppetmaster – A mysterious man who only appears on dark nights to dance under a waning moon.
[Strength: 12] [Power: 14]
[Agility: 12] [Speed: 22] [Evasion: +12%]
[Dexterity: 12] [Attack Speed: +12%]
[Endurance: 12] [Health: 51/51] [Defense: +6%]
[Intelligence: 12] [Accuracy: +12%]
Inventory: [Strings - +5 power, +10 speed, +0 evasion, +10 attack speed, +5 accuracy, 10% guard, 25% defense, 4 durability, 1 weight]
Unique Abilities: Puppet Strings – Can manipulate others to attack his opponents for him, manipulated people attack others randomly.
Reward: Puppetmaster’s Strings
Ravan Amin
Average Joe – Some random guy who pops up out of nowhere shouting nonsense.
[Strength: 1] [Power: 3]
[Agility: 1] [Speed: 11] [Evasion: +1%]
[Dexterity: 1] [Attack Speed: +1%]
[Endurance: 2] [Health: 21/21] [Defense: +1%]
[Intelligence: 1] [Accuracy: +1%]
Inventory: [Stick – 5 weight]
Unique Abilities: Nevermore – Immediately stops an ongoing fight and returns the fighters to their rooms.
Reward: none
The Thraxinator
God of Knockouts – The Thraxinator is after you and all your worldly possessions.
[Strength: 999] [Power: infinity]
[Agility: 999] [Speed: infinity] [Evasion: infinity]
[Dexterity: 999] [Attack Speed: infinity]
[Endurance: 999] [Health: infinity] [Defense: infinity]
[Intelligence: 1] [Accuracy: infinity]
Inventory: [Spade of Knockouts - +999 power, -10 speed, -10 evasion, +10 accuracy, 100% guard, 100% defense, infinite durability, 5 weight
Also every item you could possibly imagine]
Reward: Spade of Knockouts
Lumai
Fugitive of Despair – A former school headmaster who conducted multiple tests of despair. Rumor has it he has been hiding within Avrak city to avoid being found by the authorities.
[Strength: 5] [Power: 7]
[Agility: 2] [Speed: 12] [Evasion: +2%]
[Dexterity: 2] [Attack Speed: +2%]
[Endurance: 4] [Health: 27/27] [Defense: +2%]
[Intelligence: 3] [Accuracy: +2.5%]
Inventory: [Set of 20 arcana cards, The World seems to be missing]
Unique Abilities: The Magician – instant teleportation up to 10m away, 60 sec cooldown
The High Priestess – instant regeneration of 20hp, 60 sec cooldown
The Emperor – stops everyone in their tracks in a 5m radius, 60 sec cooldown
The Chariot – temporarily removes a target’s special abilities for 30 sec, 60 sec cooldown
Wheel of Fortune – reverses time to a certain point and rewrites events, 180 sec cooldown
Strength – grants invulnerability and doubles power for 10 sec, 60 sec cooldown
The Moon – grants the ability to see in the dark for 30 sec, 60 sec cooldown
The Sun – summons 6 fireballs that deal 10 damage each, 60 sec cooldown
Reward: Arcana of choice
Aklita Temris (F)
Immortal Soldier – Emna’s loyal assistant and bodyguard. Became immortal through unknown means. An adept soldier, and extremely skilled with weapons.
[Strength: 60] [Power: 62]
[Agility: 70] [Speed: 80] [Evasion: +70%]
[Dexterity: 55] [Attack Speed: +55%]
[Endurance: 95] [Health: 300/300] [Defense: +42%]
[Int: 45] [Accuracy: +50%]
Inventory: [Immortal Dagger - +10(20) power, +25(50) attack speed, +10(20) speed, +10(20) accuracy, 15(30)% guard, 25(50)% defense, infinite durability, 1.5 weight
Immortal Revolver - +10(20) range, 30(60) base power, +10(20) attack speed, +0 speed, -10(5) accuracy per meter, infinite durability, infinite ammunition, 2 weight
Immortal Sword - +30(60) power, +0 speed, +0 evasion, +10(20) attack speed, +30(60) accuracy, +75(100) guard, +100(100) defense, infinite durability, 4.5 weight
Immortal Lance - +50(100) power, -10 speed, -20 evasion, -10 attack speed, +40(80) accuracy, +25(50) guard, +100(100) defense, infinite durability, 5 weight
Immortal Sniper Rifle - +100(200) range, 500(1000) base power, -50 attack speed, -30 speed, -10 accuracy per 10 meters, infinite durability, infinite ammunition, 5 weight]
Unique Abilities: Immortality – Regenerates rapidly when health falls below 5%.
Adaptability – Weapons have double their normal stat boosts.
Reward: Immortal Weapon of choice
Emna
Immortal Mastermind – The mayor of Avrak City, and the most powerful man within. Using his immense tactical skill and Immortal Objects, he is very nearly invincible.
[Strength: 35] [Power: 37]
[Agility: 30] [Speed: 40] [Evasion: +30%]
[Dexterity: 25] [Attack Speed: +25%]
[Endurance: 40] [Health: 135/135] [Defense: +20%]
[Int: 150] [Accuracy: +87%]
Inventory: [Immortal Hourglass – Accelerates the time stream around himself so he moves 4x faster than normal, decelerates the time stream around everyone within a 10m radius so they all move 4x slower]
Unique Abilities: Immortality – Regenerates rapidly when health falls below 5%
Omniscience – Knows everything
Reward: Immortality ability
Abelvion
God of Fate – What is this mysterious entity?
[Strength: 150] [Power: 152]
[Agility: 80] [Speed: 100] [Evasion: +80%]
[Dexterity: 80] [Attack Speed: +80%]
[Endurance: 180] [Health: 555/555] [Defense: +90%]
[Int: 180] [Accuracy: +130%]
Inventory: [none]
Unique Abilities: Karma – Calls on the negative actions of other characters and turns it against them. Hits for half the character’s own power, 3 second cooldown.
Judgment – Strikes with absolute conviction, deals 30 unblockable and unresistable damage, 5 second cooldown.
Doom – Induces death and destruction in everything, hits everything in a 15m radius for 150% power over 10 seconds, 20 second cooldown.
Oblivion – Sends the opponent into nothingness, prevents the opponent from moving for 10 seconds, 7 second cooldown.
Extermination – Uses the power of absolute destruction to utterly decimate everything, hits everything in a 50m radius for 300% power, 30 second cooldown.
Fate – Instantly erases the target from existence.