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Post by Yuni Shingyouji on Dec 27, 2014 17:00:47 GMT -8
Tick. Tock. Tick. Tock.
You hear far too many ticks and tocks, as if you're surrounded by millions of clocks not at all in sync. The sound is driving you nuts, making you go crazy. You begin to lose sanity and reasoning.
Tick. Tock. Tick. Tock. Then. Silence. And with that silence, darkness. It feels like hours of sitting there, looking at nothing. You then hear a loud scream from the room next to you, the sound of chainsaws ripping into flesh while a girl screams for help. You don't move, you try to ignore it. You hear the flesh being ripped up, the screaming has stopped. A screen turns on in your room. You can finally see. In your room is what appears to be two dozen clocks.. Your walls are clear and white. On the screen, you see nothing but static. A faint voice can be heard saying "Congratulations! You won!" over and over. Yeah, that's the voice you heard when you first came to this room. The screen then turns to a map. It seems like the only rooms in the entire building are called "Player Rooms", and no other rooms exist. Suddenly, the chains gripping you undo, and your door opens. And a whole new world awaits you.
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Post by Yuni Shingyouji on Dec 27, 2014 17:05:53 GMT -8
Season Trapped in Time is a murder mystery game focused on, well, murder and mystery.
Season Trapped in Time is not about exploration and about working together to escape. The only rooms are the Player Rooms, which are actually also the Players own protection. Player Rooms change shape each and every day and are all mostly predetermined, but can be altered to different "paths of transformation". Solving mysteries involves figuring out the mysteries in the new rooms.
Players also are the only ones who know of the hidden effects of their rooms, and will need to try to use these for protection or to aid them. Hidden effects are in no way overpowered.
The changing of rooms enters the next phase of the day, however most items will not be altered. Although items will be added as days go on, most items will not disappear. However, certain rooms can function to transport certain items or people to other areas during a shift.
The Mastermind will communicate only through televisions and will not interfere with the game at all.
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Post by The City [EclipseZwolf] on Dec 27, 2014 18:58:17 GMT -8
Season Approved. Please request a board for the season when you are prepared to develop it on the forums.
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