Character Weapons
Dec 11, 2014 18:59:32 GMT -8
Post by The City [EclipseZwolf] on Dec 11, 2014 18:59:32 GMT -8
Ravan: Orbal Pistol
Class: Unique Energy Magnum
Effective Range:0-4 Squares
Maximum Range: 4 Squares
Rate of Fire: Semi-Automatic
Recoil: High
Special Effects:
-This pistol uses its own built in generator to generate energy that is fires off in condensed balls. Ammo count is therefore infinite, but can only hold so much energy at once.
-Energy naturally spread out as heat as time goes on, the farther the energy round flies the more energy in the round is converted to heat and leaves the round, the rounds vanish after traveling 4 squares and hit for less as energy dissipates.
-6 Energy "Rounds" with regular shots only doing damage like a bullet at point blank. Multiple rounds can be spent per bullet to increase the damage at farther ranges(max range still 4). Burn wounds will appear the farther the energy travels.
-The sound of the gun firing is unique, sounding nothing like a regular weapon. This sound is much quieter though.
Clip Size: "6"
Starting Ammunition: "6"
Weight: 2
Sova: Twin Pistols: Base Stats
Seadrias: The Thorn
Class: Marksman Rifle
Attachments:
-Shoulder Mount/Sling
-Full Metal Jacket Rounds
Effective Range: 4-6
Maximum Range: 10
Rate of Fire: Semi-Automatic
Recoil: High
Special Effects:
-The shoulder mount allows the gun to be stored hanging over ones shoulder, almost inseparable from the user and easy to carry. -2 Weight. Preparing the weapon from its neutral position takes longer though.
-Shoulder Mount can be locked in or left unlocked while shooting. While locked accuracy is increased and Recoil decreased immensely. Moving with it mounted is difficult. Firing while unlocked has high recoil.
-Full Metal Jacket Rounds are designed to punch holes through the thickest armor and cover. Bullet injuries to persons will not be as damaging as they will blast straight through, but only the heaviest of cover will stop these monster bullets.
Clip Size: 4
Starting Ammunition: 12(4 in the gun and 8 in two extra magazines)
Weight: 2 (Normally 4 but reduced by 2 because of the shoulder mount.
)
Satori: Howa Type 89 Rifle
Attachments:
-None
Effective Range: 2-4
Maximum Range: 6
Rate of Fire: Automatic
Recoil: Minimum
Special Effects:
-None
Clip Size: 14
Starting Ammunition: 2 Clips: 28 Rounds: One Initially loaded
Weight: 2.5
Pokedude: 3-Burst Pistol
Attachments:
-None
Effective Range: 0-2
Maximum Range: 3
Rate of Fire: Semi Automatic
Recoil: Minimal
Special Effects:
-3 Round burst. Each shot is progressively less likely to hit.
Clip Size: 15
Starting Ammunition: 2 Clips: 30 Rounds: One Initially Loaded
Weight: 1
Ghost: Bow and Arrows
Effective range: 0-5
Maximum Range: 6
Rate of Fire: Bolt Action
Recoil: None
Special Effects:
-Ammo can be made
-Affected more by the wind
Clip Size: 1 Arrow
Starting Ammunition: 10 Arrows
Weight: 1.5
Masuno: Pistol Crossbow
Effective Range: 0-3
Maximum Range: 5
Rate of Fire: Bolt Action
Recoil: None
Special Effects:
-Bolts are much nastier than bullet wounds or arrow wounds. Damage may not cause immediate death, but ensuing blood loss if not treated will.
-Bolts affected less by wind due to their mass and momentum.
Clip Size: 1 Bolt
Starting Ammunition: 10 Bolts
Weight: 1
True Hero:Weapon Hope:
Class: Magnum, Base Stats with a sight.
Mystio: Deceitful Dusk
Class: Assault Rifle
Attachments:
-Silencer
-Adjustable Red Dot Sight
Effective Range: 2-3
Maximum Range: 5
Rate of Fire: Automatic
Recoil: Average
Special Effects:
-Silencer reduces this guns max range, but does dull the sound. It does not stop the muzzle from flaring.
-Red Dot sight can be adjusted to point to the left or right of the target. The sight assists in aiming, but is bulkier +1 weight.
-The Rifle is a compact assault rifle, bordering the line with an SMG. Size -1. Clip size has been reduced by 1/3.
Clip Size: 12
Starting Ammo: 24(12 in the gun and one extra magazine)
Ralium: SubMachine Gun
Class: Submachine Gun
Attachments:
-Long Barrel
Effective Range: 0-4
Maximum Range: 5
Rate of Fire: Automatic
Recoil: Minimum
Special Effects:
-Increased range due to the barrel
Clip Size: 16
Starting ammo: 32
Weight 2.5
Hinode: Silenced MP5
Class: Submachine Gun
Attachments:
-Silencer
Effective Range: 0-2
Maximum Range: 3
Rate of Fire: Automatic
Recoil: Average
Special Effects:
-Silencer reduces this guns max range, but does dull the sound. It does not stop the muzzle from flaring.
Clip Size: 16
Starting Ammo: 32(16 in the gun and one extra magazine)
Weight: 2
Luna: Poison Darts
Class: Unique
Ammo:
-5 Deadly Poison Darts
-5 Paralysis darts
Rate of Fire: Fast as you can throw them
Special Effects:
-Darts kill in a few seconds after the poison entering the system
-Darts lock up the nervous system for a few hours
Weight: 0.5 combined(Weight is always 0.5 until all darts are expended)
Archer: Bow and Arrows
Class: Long Bow
Attachments:
-None
Effective Range: 1-5
Maximum Range: 8
Rate of Fire: Bolt Action
Recoil: None
Special Effects:
-Arrows can be crafted during the game by request. Can "create your own ammo"
Clip Size: 1
Starting Ammo: 8
Weight: 2(1 for bow, 1 for quiver and arrows)
Atalanta: Tauropolos Bow of Heaven
Class: Great Bow
Attachments:
-None
Effective range: 2-6
Maximum Range: 8
Rate of Fire: Bolt Action
Recoil: None
Special Effects:
-Huge heavy arrows. Ow
-Arrows can be crafted so ammo can be "infinite"
Clip Size: 1
Starting Ammo: 4
Weight: 3(2 for bow, 1 for Arrow quiver which holds up to 4 arrows)
Class: Unique Energy Magnum
Effective Range:0-4 Squares
Maximum Range: 4 Squares
Rate of Fire: Semi-Automatic
Recoil: High
Special Effects:
-This pistol uses its own built in generator to generate energy that is fires off in condensed balls. Ammo count is therefore infinite, but can only hold so much energy at once.
-Energy naturally spread out as heat as time goes on, the farther the energy round flies the more energy in the round is converted to heat and leaves the round, the rounds vanish after traveling 4 squares and hit for less as energy dissipates.
-6 Energy "Rounds" with regular shots only doing damage like a bullet at point blank. Multiple rounds can be spent per bullet to increase the damage at farther ranges(max range still 4). Burn wounds will appear the farther the energy travels.
-The sound of the gun firing is unique, sounding nothing like a regular weapon. This sound is much quieter though.
Clip Size: "6"
Starting Ammunition: "6"
Weight: 2
Sova: Twin Pistols: Base Stats
Seadrias: The Thorn
Class: Marksman Rifle
Attachments:
-Shoulder Mount/Sling
-Full Metal Jacket Rounds
Effective Range: 4-6
Maximum Range: 10
Rate of Fire: Semi-Automatic
Recoil: High
Special Effects:
-The shoulder mount allows the gun to be stored hanging over ones shoulder, almost inseparable from the user and easy to carry. -2 Weight. Preparing the weapon from its neutral position takes longer though.
-Shoulder Mount can be locked in or left unlocked while shooting. While locked accuracy is increased and Recoil decreased immensely. Moving with it mounted is difficult. Firing while unlocked has high recoil.
-Full Metal Jacket Rounds are designed to punch holes through the thickest armor and cover. Bullet injuries to persons will not be as damaging as they will blast straight through, but only the heaviest of cover will stop these monster bullets.
Clip Size: 4
Starting Ammunition: 12(4 in the gun and 8 in two extra magazines)
Weight: 2 (Normally 4 but reduced by 2 because of the shoulder mount.
)
Satori: Howa Type 89 Rifle
Attachments:
-None
Effective Range: 2-4
Maximum Range: 6
Rate of Fire: Automatic
Recoil: Minimum
Special Effects:
-None
Clip Size: 14
Starting Ammunition: 2 Clips: 28 Rounds: One Initially loaded
Weight: 2.5
Pokedude: 3-Burst Pistol
Attachments:
-None
Effective Range: 0-2
Maximum Range: 3
Rate of Fire: Semi Automatic
Recoil: Minimal
Special Effects:
-3 Round burst. Each shot is progressively less likely to hit.
Clip Size: 15
Starting Ammunition: 2 Clips: 30 Rounds: One Initially Loaded
Weight: 1
Ghost: Bow and Arrows
Effective range: 0-5
Maximum Range: 6
Rate of Fire: Bolt Action
Recoil: None
Special Effects:
-Ammo can be made
-Affected more by the wind
Clip Size: 1 Arrow
Starting Ammunition: 10 Arrows
Weight: 1.5
Masuno: Pistol Crossbow
Effective Range: 0-3
Maximum Range: 5
Rate of Fire: Bolt Action
Recoil: None
Special Effects:
-Bolts are much nastier than bullet wounds or arrow wounds. Damage may not cause immediate death, but ensuing blood loss if not treated will.
-Bolts affected less by wind due to their mass and momentum.
Clip Size: 1 Bolt
Starting Ammunition: 10 Bolts
Weight: 1
True Hero:Weapon Hope:
Class: Magnum, Base Stats with a sight.
Mystio: Deceitful Dusk
Class: Assault Rifle
Attachments:
-Silencer
-Adjustable Red Dot Sight
Effective Range: 2-3
Maximum Range: 5
Rate of Fire: Automatic
Recoil: Average
Special Effects:
-Silencer reduces this guns max range, but does dull the sound. It does not stop the muzzle from flaring.
-Red Dot sight can be adjusted to point to the left or right of the target. The sight assists in aiming, but is bulkier +1 weight.
-The Rifle is a compact assault rifle, bordering the line with an SMG. Size -1. Clip size has been reduced by 1/3.
Clip Size: 12
Starting Ammo: 24(12 in the gun and one extra magazine)
Ralium: SubMachine Gun
Class: Submachine Gun
Attachments:
-Long Barrel
Effective Range: 0-4
Maximum Range: 5
Rate of Fire: Automatic
Recoil: Minimum
Special Effects:
-Increased range due to the barrel
Clip Size: 16
Starting ammo: 32
Weight 2.5
Hinode: Silenced MP5
Class: Submachine Gun
Attachments:
-Silencer
Effective Range: 0-2
Maximum Range: 3
Rate of Fire: Automatic
Recoil: Average
Special Effects:
-Silencer reduces this guns max range, but does dull the sound. It does not stop the muzzle from flaring.
Clip Size: 16
Starting Ammo: 32(16 in the gun and one extra magazine)
Weight: 2
Luna: Poison Darts
Class: Unique
Ammo:
-5 Deadly Poison Darts
-5 Paralysis darts
Rate of Fire: Fast as you can throw them
Special Effects:
-Darts kill in a few seconds after the poison entering the system
-Darts lock up the nervous system for a few hours
Weight: 0.5 combined(Weight is always 0.5 until all darts are expended)
Archer: Bow and Arrows
Class: Long Bow
Attachments:
-None
Effective Range: 1-5
Maximum Range: 8
Rate of Fire: Bolt Action
Recoil: None
Special Effects:
-Arrows can be crafted during the game by request. Can "create your own ammo"
Clip Size: 1
Starting Ammo: 8
Weight: 2(1 for bow, 1 for quiver and arrows)
Atalanta: Tauropolos Bow of Heaven
Class: Great Bow
Attachments:
-None
Effective range: 2-6
Maximum Range: 8
Rate of Fire: Bolt Action
Recoil: None
Special Effects:
-Huge heavy arrows. Ow
-Arrows can be crafted so ammo can be "infinite"
Clip Size: 1
Starting Ammo: 4
Weight: 3(2 for bow, 1 for Arrow quiver which holds up to 4 arrows)