The SHSL Abilities
Dec 11, 2014 18:56:57 GMT -8
Post by The City [EclipseZwolf] on Dec 11, 2014 18:56:57 GMT -8
SHSL Special Support Section:
Minor Passive:
Minor Active:
Major Passive: Artillery Support: This character is familiar with ranged combat and is capable of accurate shots at range. This character will NEVER hit an ally unintentionally and will not have the effects of gravity affect their accuracy of shots from distance.
Major Active: Covering Fire: This character can pin down an area with extreme efficiency. When triggered this character will take a stance and focus their attention on the 3x3 grid in front of them. They can accurately shoot in that stance to those areas but will not be told ANYTHING that occurs outside of those two spaces. Even if someone very noisy walks up behind them it will not distract this characters focus.
SHSL Main Character?:
Minor Passive: Denial: This character is in denial of any possible loss. Unless an injury is extremely debilitating this character will be able to push through without issue.
Minor Active:
Major Passive:
Major Active: No Challengers to my Position!: If this character is alone in a zone they are capable of ignoring environmental effects. They will retain this effect for one action after another player enters the zone.
SHSL Irregular:
Minor Passive: Pain of Loss: This character has experience in loss and combat. This character gets all 4 ability tiers. In exchange this character may not betray someone they have befriended unless provided due motive and reason.
Minor Active: True Empathy: This character can get a general feel for a target's emotional state along with what main emotion they are currently feeling.
Major Passive: Fool me Once, Shame on me, Fool me Twice...: This character has been betrayed before. If a person is about to "stab this character in the back" the character will be given a slight warning and a small window to act.
Major Active: Irregularity: Any character that this character befriends and has that friendship reciprocated can be located at any time by requesting their location from the mastermind.
SHSL Time Traveler:
Minor Passive
Minor Active: Power Sense: When another living being is encountered this character can request a "Power Sense" of the target. This will result in the mastermind telling the player a rough estimate of the targets power in comparison to the user's own. This takes into account weapons, powers, and state of being.
Major Passive
Major Active: To Protect: When recognizing a large danger to another they care about his character may request Eclipse Time to be Triggered. This character will get an entire turn where ONLY THEY may act. This turn must be used to somehow protect the one in danger.
SHSL Neo Arcadia's Soldier:
Minor Passive:
Minor Active: Move and Shoot: This character can move and shoot at the same time. As long as this character is not attempting to move at high speed or use their hands they are capable of taking individual shots while moving at no loss of accuracy.
Major Passive: Weapon Familiarity: This character is so familiar with weapons that fire multiple bullets that they can manage recoil extremely well. Recoil will not affect this character unless they are using the largest of guns(Snipers/Explosives)
Major Active:
SHSL Wish of Time:
Minor Passive: Omniscient Visions: This character is capable of performing in depth scans on 2x2 grid spaces. A single action to perform an indepth scan will work the equivalent of 4.
Minor Active:
Major Passive: 7th Sense: This character has an uncanny sense of fate's fickle hand. When a gun is leveled at this character with the intent to kill or cause irreversible harm this character will be alerted.
Major Active:
SHSL Polyglot:
Minor Passive: Warden of Sound: This character is familiar with all varieties of sounds due to their use of language. This character can hear and identify sounds such as gunfire to a much greater degree than others.
Minor Active:
Major Passive:
Major Active: Ultimate Ears: This character can periodically enter a state of extreme focus and allow them to locate the source of all nearby sounds.
SHSL Azure Striker: (SCRAPPED DUE TO THIS PLAYER LEAVING THE GAME)
Minor Passive:
Major Passive: Stormheart: This characters shots are never affected by wind or weather, no matter how severe the weather.
Minor Active: Spotter: This character can 'spot' a target on request to the mastermind that they can see with their own eyes. Spotted players can be located as long as they remain in the same zone.
Major Active:
SHSL Wanderer/Outcast:
Minor Passive: Sure Feet: While unable to wander due to other people attempting to interact with them, this character has their movement unaffected by the terrain while attempting to "escape" other players.
Major Passive: As an outcast this character finds it difficult to work with other players. This character is forbidden from spending excess time with other players. If they spend enough time together the character will "wander" away and passively activate their major active, whether they want to or not.
Minor Active: This character can tell when they are not wanted by others and may request the mastermind to determine if a target desires or does not want them to be present.
Major Active: Aimless Wandering: This character may ask to "wander" and the mastermind will randomly move you to another zone on the map. The cooldown of this ability is determined by how far the user moves. 1 hour per zone away moved. This ability cannot be used if other players are attempting to interact with the user.
SHSL Triad(Hope):
Minor Passive: A personality obsessed with Hope. When in this state the character cannot intentionally sew Despair. This includes things like creating false evidence or being the aggressor in a fight.
Major Passive: Multiple Personality Syndrome: This character is a triad of personalities and all compete for dominance as they live. The events of the world shake their mind and shift who is in control. Hope awakens when witnessing an act of kindness or solving a piece of the plot. Despair awakens when discovering a dead body or seeing an act of violence/greed between other players. This character begins in the balanced state and reverts to balanced at the end of every day.
Minor Active: Mental Revolt: Expend a Despair Token to force the Triad back to the balanced state.
Major Active: White Hope: Intentions of purest hope lead to a savior to those in Despair, this character can save anyone who is not yet dead if they locate them and bring them back to full strength. This grants the Triad a Hope Token.
SHSL Triad(Despair):
Minor Passive: A personality that is lost to Despair. When in this state the character cannot intentionally sew HOpe. This includes things like sharing evidence or being the mediator in a fight.
Major Passive: Multiple Personality Syndrome: This character is a triad of personalities and all compete for dominance as they live. The events of the world shake their mind and shift who is in control. Hope awakens when witnessing an act of kindness or solving a piece of the plot. Despair awakens when discovering a dead body or seeing an act of violence/greed between other players. This character begins in the balanced state and reverts to balanced at the end of every day.
Minor Active: Mental Revolt: Expend a Hope Token to Force the Triad back to the balanced state.
Major Active: Black Despair: Intentions of the darkest despair lead to the enemy of those who hope, this character can force any player under their power to reveal any plot documents they have found. This grants the Triad a Despair Token
SHSL Triad(Balanced):
Minor Passive: A Personality that balances its other two. When in this state the character can act freely, but has no Major powers.
Major Passive: Multiple Personality Syndrome: This character is a triad of personalities and all compete for dominance as they live. The events of the world shake their mind and shift who is in control. Hope awakens when witnessing an act of kindness or solving a piece of the plot. Despair awakens when discovering a dead body or seeing an act of violence/greed between other players. This character begins in the balanced state and reverts to balanced at the end of every day.
Minor Active: White Despair and Black Hope: By Expending a Hope or Despair Token the Triad can force their personality to shift of their own will. Using a Hope from balanced will shift to hope and vice versa with Despair.
Major Active: None
SHSL Elite Soldier
Minor Passive:
Major Passive: Soldier's Fortitude: Trained to fight and experienced in combat lets this character survive through more severe circumstances. All detriments to shooting and acting due to weather and pain are reduced by half.
Minor Active: The Hunt: This character has learned the art of tracking through being a soldier. This character can follow the path of any player and track them down. This trace can only be evaded if the chased is actively working to destroy their trail.
Major Active:
SHSL Trickster
Minor Passive: Trick to the ears: This character is inherently quiet and performs actions with much less noise. With minor exceptions the mastermind will not alert other players to this characters actions if they would notice it through sound.
Major Passive:
Minor Active:
Major Active: Now you see me, Now you don't!: This character is knowledgeable of how to trick others. Triggering this ability makes the character dash into hiding in a space that others would never find. This ability causes the user to drop half of the gold items they are carrying, rounded up.(so if carrying 1 item, you drop .5 rounded up, so 1 item)
SHSL Future Diary Owner
Minor Passive: TECHNOLOGY: This person has a cell phone. It can go off and alert those nearby. Outsiders can contact the user through it though.
Major Passive: Friends always Watching: This character has backup outside the wind wall who is keeping an eye on events through a variety of means. Information will periodically be sent to the character through their cell phone. Major events such as gunshots and things are reported more often, while quieter events are less likely to be reported.
Minor Active: Portable Eyes: This character can request the overwatch to watch over a specific area instead of the whole map. This results in getting much more accurate information about the going ons in that zone, but forfeits the global general map presense.
Major Active: Stalker Friend: This character can request their partner to follow the movements of another person for a span of 30 minutes. This will result in constant accurate reports on the person in question and what happens around them. The friend can only do this once a day.
SHSL Chaste Hunter
Minor Passive: Animal Friend: This character can get Zwolf the bear to help with minor tasks.
Major Passive: Beastly Walk: This character is familiar with moving at speed through the wilderness. This character will never be slowed based on terrain or the weather. They also just move faster in general.
Minor Active: Beastly Scent: This character can smell blood and other things on the wind. This character can smell to determine what is upwind of them.
Major Active:
Ultimate Archer
Minor Passive: Pinpoint Eyes: This character has trained to see targets with his eyes alone and can use them more effectively. When examining items or otherwise this character can see an additional Square on the Map.
Major Passive: Focused Arrows: This character has learned exactly how his arrows fly and can work around obstacles with ease. This character's max and effective range cannot be decreased by environmental effects.
Minor Active: None
Major Active:Major Active: Burst of Speed: Due to his nature as a Heroic Spirit, Archer can use his store of prana to greatly enhance his speed for a short period of time, increasing his manuverability.
Detriment: Using Burst of Speed takes a great toll on his already limited prana supplies, taking <amount> from his total prana and leaving him temporarily drained.
Minor Passive:
Minor Active:
Major Passive: Artillery Support: This character is familiar with ranged combat and is capable of accurate shots at range. This character will NEVER hit an ally unintentionally and will not have the effects of gravity affect their accuracy of shots from distance.
Major Active: Covering Fire: This character can pin down an area with extreme efficiency. When triggered this character will take a stance and focus their attention on the 3x3 grid in front of them. They can accurately shoot in that stance to those areas but will not be told ANYTHING that occurs outside of those two spaces. Even if someone very noisy walks up behind them it will not distract this characters focus.
SHSL Main Character?:
Minor Passive: Denial: This character is in denial of any possible loss. Unless an injury is extremely debilitating this character will be able to push through without issue.
Minor Active:
Major Passive:
Major Active: No Challengers to my Position!: If this character is alone in a zone they are capable of ignoring environmental effects. They will retain this effect for one action after another player enters the zone.
SHSL Irregular:
Minor Passive: Pain of Loss: This character has experience in loss and combat. This character gets all 4 ability tiers. In exchange this character may not betray someone they have befriended unless provided due motive and reason.
Minor Active: True Empathy: This character can get a general feel for a target's emotional state along with what main emotion they are currently feeling.
Major Passive: Fool me Once, Shame on me, Fool me Twice...: This character has been betrayed before. If a person is about to "stab this character in the back" the character will be given a slight warning and a small window to act.
Major Active: Irregularity: Any character that this character befriends and has that friendship reciprocated can be located at any time by requesting their location from the mastermind.
SHSL Time Traveler:
Minor Passive
Minor Active: Power Sense: When another living being is encountered this character can request a "Power Sense" of the target. This will result in the mastermind telling the player a rough estimate of the targets power in comparison to the user's own. This takes into account weapons, powers, and state of being.
Major Passive
Major Active: To Protect: When recognizing a large danger to another they care about his character may request Eclipse Time to be Triggered. This character will get an entire turn where ONLY THEY may act. This turn must be used to somehow protect the one in danger.
SHSL Neo Arcadia's Soldier:
Minor Passive:
Minor Active: Move and Shoot: This character can move and shoot at the same time. As long as this character is not attempting to move at high speed or use their hands they are capable of taking individual shots while moving at no loss of accuracy.
Major Passive: Weapon Familiarity: This character is so familiar with weapons that fire multiple bullets that they can manage recoil extremely well. Recoil will not affect this character unless they are using the largest of guns(Snipers/Explosives)
Major Active:
SHSL Wish of Time:
Minor Passive: Omniscient Visions: This character is capable of performing in depth scans on 2x2 grid spaces. A single action to perform an indepth scan will work the equivalent of 4.
Minor Active:
Major Passive: 7th Sense: This character has an uncanny sense of fate's fickle hand. When a gun is leveled at this character with the intent to kill or cause irreversible harm this character will be alerted.
Major Active:
SHSL Polyglot:
Minor Passive: Warden of Sound: This character is familiar with all varieties of sounds due to their use of language. This character can hear and identify sounds such as gunfire to a much greater degree than others.
Minor Active:
Major Passive:
Major Active: Ultimate Ears: This character can periodically enter a state of extreme focus and allow them to locate the source of all nearby sounds.
SHSL Azure Striker: (SCRAPPED DUE TO THIS PLAYER LEAVING THE GAME)
Minor Passive:
Major Passive: Stormheart: This characters shots are never affected by wind or weather, no matter how severe the weather.
Minor Active: Spotter: This character can 'spot' a target on request to the mastermind that they can see with their own eyes. Spotted players can be located as long as they remain in the same zone.
Major Active:
SHSL Wanderer/Outcast:
Minor Passive: Sure Feet: While unable to wander due to other people attempting to interact with them, this character has their movement unaffected by the terrain while attempting to "escape" other players.
Major Passive: As an outcast this character finds it difficult to work with other players. This character is forbidden from spending excess time with other players. If they spend enough time together the character will "wander" away and passively activate their major active, whether they want to or not.
Minor Active: This character can tell when they are not wanted by others and may request the mastermind to determine if a target desires or does not want them to be present.
Major Active: Aimless Wandering: This character may ask to "wander" and the mastermind will randomly move you to another zone on the map. The cooldown of this ability is determined by how far the user moves. 1 hour per zone away moved. This ability cannot be used if other players are attempting to interact with the user.
SHSL Triad(Hope):
Minor Passive: A personality obsessed with Hope. When in this state the character cannot intentionally sew Despair. This includes things like creating false evidence or being the aggressor in a fight.
Major Passive: Multiple Personality Syndrome: This character is a triad of personalities and all compete for dominance as they live. The events of the world shake their mind and shift who is in control. Hope awakens when witnessing an act of kindness or solving a piece of the plot. Despair awakens when discovering a dead body or seeing an act of violence/greed between other players. This character begins in the balanced state and reverts to balanced at the end of every day.
Minor Active: Mental Revolt: Expend a Despair Token to force the Triad back to the balanced state.
Major Active: White Hope: Intentions of purest hope lead to a savior to those in Despair, this character can save anyone who is not yet dead if they locate them and bring them back to full strength. This grants the Triad a Hope Token.
SHSL Triad(Despair):
Minor Passive: A personality that is lost to Despair. When in this state the character cannot intentionally sew HOpe. This includes things like sharing evidence or being the mediator in a fight.
Major Passive: Multiple Personality Syndrome: This character is a triad of personalities and all compete for dominance as they live. The events of the world shake their mind and shift who is in control. Hope awakens when witnessing an act of kindness or solving a piece of the plot. Despair awakens when discovering a dead body or seeing an act of violence/greed between other players. This character begins in the balanced state and reverts to balanced at the end of every day.
Minor Active: Mental Revolt: Expend a Hope Token to Force the Triad back to the balanced state.
Major Active: Black Despair: Intentions of the darkest despair lead to the enemy of those who hope, this character can force any player under their power to reveal any plot documents they have found. This grants the Triad a Despair Token
SHSL Triad(Balanced):
Minor Passive: A Personality that balances its other two. When in this state the character can act freely, but has no Major powers.
Major Passive: Multiple Personality Syndrome: This character is a triad of personalities and all compete for dominance as they live. The events of the world shake their mind and shift who is in control. Hope awakens when witnessing an act of kindness or solving a piece of the plot. Despair awakens when discovering a dead body or seeing an act of violence/greed between other players. This character begins in the balanced state and reverts to balanced at the end of every day.
Minor Active: White Despair and Black Hope: By Expending a Hope or Despair Token the Triad can force their personality to shift of their own will. Using a Hope from balanced will shift to hope and vice versa with Despair.
Major Active: None
SHSL Elite Soldier
Minor Passive:
Major Passive: Soldier's Fortitude: Trained to fight and experienced in combat lets this character survive through more severe circumstances. All detriments to shooting and acting due to weather and pain are reduced by half.
Minor Active: The Hunt: This character has learned the art of tracking through being a soldier. This character can follow the path of any player and track them down. This trace can only be evaded if the chased is actively working to destroy their trail.
Major Active:
SHSL Trickster
Minor Passive: Trick to the ears: This character is inherently quiet and performs actions with much less noise. With minor exceptions the mastermind will not alert other players to this characters actions if they would notice it through sound.
Major Passive:
Minor Active:
Major Active: Now you see me, Now you don't!: This character is knowledgeable of how to trick others. Triggering this ability makes the character dash into hiding in a space that others would never find. This ability causes the user to drop half of the gold items they are carrying, rounded up.(so if carrying 1 item, you drop .5 rounded up, so 1 item)
SHSL Future Diary Owner
Minor Passive: TECHNOLOGY: This person has a cell phone. It can go off and alert those nearby. Outsiders can contact the user through it though.
Major Passive: Friends always Watching: This character has backup outside the wind wall who is keeping an eye on events through a variety of means. Information will periodically be sent to the character through their cell phone. Major events such as gunshots and things are reported more often, while quieter events are less likely to be reported.
Minor Active: Portable Eyes: This character can request the overwatch to watch over a specific area instead of the whole map. This results in getting much more accurate information about the going ons in that zone, but forfeits the global general map presense.
Major Active: Stalker Friend: This character can request their partner to follow the movements of another person for a span of 30 minutes. This will result in constant accurate reports on the person in question and what happens around them. The friend can only do this once a day.
SHSL Chaste Hunter
Minor Passive: Animal Friend: This character can get Zwolf the bear to help with minor tasks.
Major Passive: Beastly Walk: This character is familiar with moving at speed through the wilderness. This character will never be slowed based on terrain or the weather. They also just move faster in general.
Minor Active: Beastly Scent: This character can smell blood and other things on the wind. This character can smell to determine what is upwind of them.
Major Active:
Ultimate Archer
Minor Passive: Pinpoint Eyes: This character has trained to see targets with his eyes alone and can use them more effectively. When examining items or otherwise this character can see an additional Square on the Map.
Major Passive: Focused Arrows: This character has learned exactly how his arrows fly and can work around obstacles with ease. This character's max and effective range cannot be decreased by environmental effects.
Minor Active: None
Major Active:Major Active: Burst of Speed: Due to his nature as a Heroic Spirit, Archer can use his store of prana to greatly enhance his speed for a short period of time, increasing his manuverability.
Detriment: Using Burst of Speed takes a great toll on his already limited prana supplies, taking <amount> from his total prana and leaving him temporarily drained.