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Post by Midori Saiba & Momoi Saiba on Feb 9, 2014 6:02:08 GMT -8
HIDDEN SECRET BULLETS (MAIN PLOT)
LegendThis is what you would have learned from investigating said evidence normally. This is what you would have noticed extra from being the first to investigate the evidence.This is the bullet you would have obtained. This is how it ties to the story. LegendMany badges are in this drawer. It seems that there is a badge for everyone here, excluding Mystio. You were all part of a top secret force of crime scene investigators. You notice one badge, however, has a picture inside it. That picture was off the team, and Mystio was there, badly beaten up.Secret Bullet #6: Mystio was part of the Secret Force, and was beaten up. In the past, each and every player were part of a Secret Investigation force, and Mystio used to be part of the group as well. She was badly beaten up. Therapist formsThese seem to be forms of a meeting with a therapist. When you read carefully what is being documented, you can tell the patient was being bullied and beat up by people close.Secret Bulet #7: A person was constantly bullied and beaten up by people close.
Mystio would often see a Therapist because she was constantly beaten up by the other members. Notice of DischargeThis is a normal notice of discharge from employment, the reason being from being very weak. You remember the sloppy writing on the paper, and realize it is Mystio's. You then come to the conclusion that this house is Mystio's house.Secret Bullet #9: This was Mystio's house.
After enough abuse, Mystio got too weak to work and was terminated from the force. Book of magicThe small book seems to be full of pages documenting many spells and abilities. Upon inspection, you notice a page that explains a magic circle that can be created around a space that could bring the dead back as a ghost. The rest about the circle seems pretty useless, you also notice that it seems to drag on to the next page. But, the next page is missing.Secret Bullet #1: A book describing the magic circle was read, but is missing a page.
Mystio then discovered the book of the Magic Circle, and ripped out a page. Mystio then made the book stick out and noticeable. Missing PageYou notice the ripped page form the Book of Spells here, it was ripped out a month ago. The page is encrypted. The encryption seems fairly obvious, and you get the main jist. It explains the side effect of the Magic Circle, memory loss.Secret Bullet #4: Magic Circle causes Memory Loss
One month ago was when Mystio had ripped out the page. This was all part of her plan. Picture of MurderIt seems to be a picture of a crime scene. The person was stabbed in the heart. Upon inspection, you notice that the picture was taken here.Secret Bullet #10: A person was killed in this building.
Inside the building, a person died. Super Secret Bullet #2: Mystio suicided. This is awarded to the player who has done the most investigating once Mystio's Body is found. Mystio's BodyMystio's body is found lying dead in the casket. She looks in pain. Multiple wounds are found all throughout her body, It seems Mystio was killed two weeks ago. Despite all the wounds, you notice that the death blow was being stabbed in the heart. Secret Bullet #4: Mystio was killed by being stabbed in the heart.
Mystio then commits suicide by stabbing herself in the heart. Super Secret Bullet #3: Secret Investigation Force's lives depended on solving a murder. This is awarded for finding 3 or more Secret Bullets. Files on The MurderOn the computer, you don't notice too much you're able to do. You open a minimized tab from the bottom, and a webpage pops up. It looks like at one point, this computer had internet. It seems like there was a classified case file on a murder, but the victim isn't mentioned, and was stabbed in the heart. It seems that everything, the location of the body and even the victim, was top secret to try to hide something. It says that no evidence was ever found yet about the murderer, and that they were still working while another project took place in order to solve this crime. Upon further look through the history of the computer, you notice that this page was refreshed many times for a whole week, but stopped a week ago.Secret Bullet #3: Case file on an unsolved murder was refreshed several times for an entire week, but stopped a week ago.
Desperate to solve the case of Mystio before the murder investigation was passed up to authorities that would have noticed the abuse, the secret force move into the house two weeks ago and investigate while they refresh the page like mad for an entire week. They stop refreshing after the week completely. Printed Papers on Magic CircleIt seems some papers were printed of how to create a magic circle. This must have all been done on the computer. Upon further inspection, it seems these instructions make it impossible for even a few people to make the circle.Secret Bullet #8: Multiple people were needed to make the Magic Circle
The force must have found the book Mystio had left for them, and decided to make the magic circle. They printed off the instructions and all worked together to create it. Magic CircleUpon further inspection, you notice the magic circle is glowing white. It seems to be a week old. It's so bright, it's light is like something you can't compare to anything. But yet, feels somehow familiar. Secret Bullet #2: Daja Vu for the magic circle
The players decided to create a magic circle, so that they could ask Mystio herself who killed her and solve the mystery. You created the circle. Super Secret Bullet #1: Phantoms Can Not Kill Anyone Within The Magic Circle Awarded to any player that can complete any objective at all, and chooses "The Truth in order to save everyone." Mystio's plan succeeded. The players brought her back to life and erased their memories, and created a phantom paradise. Mystio convinced every player that they had killed each other (as a motive), and that in order to come back to life, they had to kill each other. Mystio watches in amusement as the ones who bullied her, kills each other. If you complete an objective: You have the choice of victory or a Super Secret Bullet telling you the truth, and a path to saving everyone. If you choose victory, Mystio grants you a Rocket Launcher where you are told to rid all the other phantoms. You are then free to leave the house. If you choose the truth, the way to save everyone is hidden in a riddle. "If your body leaves the magic circle, you will die. If hers does, you will live." Mystio is only limited to not kill people within the circle. But if you throw her body out, she is powerless and you can all escape the house.
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Post by Midori Saiba & Momoi Saiba on Feb 9, 2014 6:10:26 GMT -8
SHSL Gardener: Seadrias - (Price) This character can only hold 3 items. - (passive) This character can not be directly lied to. If anyone lies to this character directly, the character will be notified. - (action) This character will get a 4th hidden item that can only be used on dead bodies. This sword can inflict a single stab / slash per body, this ability will be given out if people realize that it is a SHSL Ability doing it. This can be used to easily frame / cause confusion and can never be revealed, even if frisked.
This character was given the Guide to All Phantom Items. Although, this character was the only one who did not understand the language it was written in. This is only temporary though, as later in the game, Sea will learn the language in the library, and will be able to manipulate and alter the passages in his guide.
SHSL Manipulator: Snake - (Price) This character's passive is revealed when it's action is discovered. - (passive) This character's manipulation skills are recognized by the MasterMind, the MasterMind will not argue against most of his manipulation and will lie to support this character - (action) This character can manipulate one bullet he has found. Players after this will receive the fake bullet, but all the ones who found it before him gets the real bullet. If someone contradicts his bullet with a real one, his ability will be found out. A good use of this ability, is even when found out, try to be the first to manipulate a bullet and wait for others to use it.
This character was given the Bullet Eater, a chain that does not leave any visible marks that makes players forget their bullets they hold. They can not get these bullets again, and are forbidden from using them.
SHSL Revenge: Eclipse - (Price) This character can hold, but can never use any of the Phantom Items scattered around the house. This price works as a verbal bullet. - (passive) This characters strong will makes the character very difficult to murder. If a murder report fails to the character, the character has the option to strike back with high chances of murdering. - (action) This character can use this skill once a day against a character who goes against him / is hostile to him. This character won't be able to use paranoia at all.
This character was given an item that can detect phantom items: the Magniphantom. This item will allow the character to tell every item in the house that is special, since most items are hidden.
SHSL Ice Queen: Lex - (Price) This character is unable to sucumb to being the accomplice of others for direct murder, although this character can have accomplices without problem. - (passive) This character can move much quicker then others by using Ice. This character never has to post in rooms this character does not do anything in, causing confusion. - (action) This character can freeze players twice a day for 10 minuites. This character can not directly murder these players while they are in this state. The frozen will not be able to tell what is happening to it's body during freezing.
This character was given the Book of Secrets. When other characters read it, they see some pretty useless stuff, but when this character reads the passage, he will learn secrets from the other player.
SHSL Detective: Luci - (Price) This character is shy. When investigations end and Verbal Bullets can be fired, this character will be notified of any Verbal Bullets that she is the only one who found. Any other bullets she is too shy to fire, and must wait for others to fire them. - (passive) There are 10 Secret Investigation Bullets that can be found by being the first to discover the 10 important clues of mystery, but this character will ALWAYS get these bullets, no matter how late they are at discovering the clue. - (action) This action can only be used once a trial, and has a trial cooldown period that can not be used. Simply, the character can use the power to gather more clues, and will get a realization directed towards the motive of the murderer from the MasterMind.
SHSL Misdirection: Kise - (Price) This character is weak and fragile. This character has very limited strength and makes impossible murders appear more often due to difficulty with heavy objects. Be careful with reports and take your weak strength into consideration. - (passive) This character blends in with the dark. As long as the character does not move, this character is near impossible to find. - (action) This character can use this ability once a trial, and has a cooldown trial period right after. This character can try to mislead people off tract. If successful, the MasterMind will support the misdirection, further leading characters off track.
This character was given the Knock Knock Joke, which can allow him to knock out two players at the same time.
SHSL Music Conductor: Sumeini - (Price) This character loses reason quickly to get the job done. This character will have extra evidence against them in murders. - (passive) This character is witty, and will start off with a verbal bullet with each investigation. - (action) Once a day, this character can compose a song at the mic stand in the Chapel. When this is done, the character can specify to me a player. The song must relate to the player, but the relation can be very very hidden so that the player never finds out. This player, when the song is sung, will drop an item without realizing.
This character was given the Portal of Pasts, which can alter time in increments of 10 minutes, 30 minutes, or 60 minutes. The toilet overheats often and becomes unusable.
SHSL Junketsu: Vicky - (Price) This character heavily craves bloodshed. This character is forced to murder on the day after if more then 2 days pass without a single murder. - (passive) This character can get very powerful from the blood of those she kills. With this power, in the investigation, this character can destroy any bullets she finds first. - (action) This character has a large experiance with death. Use this power to rid of investigations as a whole, and be notified if the victim did or not commit suicide. This action is not to be revealed, or it will be lost.
This character was given the Banded Thieves, which could steal a random item from a players inventory once a day. The player won't even notice it leave their inventory.
SHSL Half Dead: Thrax - (Price) This character is not able to perform murders during the day at all, but is able to knock out or assist. These actions are greatly weakened though, and are more difficult to execute. - (passive) This character gets stronger at night-time, and paranoias will last double the time during night. - (action) Once a night, this character can duplicate up to two items. Phantom items that are duplicated will have their clone without the Phantom effect.
This character was given the Peeping Glass, which can be used to get vague descriptions of any item in anyone's inventory (besides hidden items.)
SHSL Sentinel: Ora - (Price) This character is always watching other places and is often distracted. Paranoia for this character can only last for 5 minuites rather then 10. - (passive) This character can see anything big that happens in either of the rooms next to the one they are in. This character won't know who is doing said actions, however. Guard for this character lasts for 30 minuites due to training. - (action) Once a day, this character can pick a room to have their eyes on for the day. During anytime during the day, the character can ask what is happening in that room exactly, even when not in there themself.
This character was given the Destiny Die, a dice they can roll anytime and be directed towards the bullet that they rolled.
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