Season California
Dec 27, 2014 21:32:54 GMT -8
Post by Daedalus on Dec 27, 2014 21:32:54 GMT -8
Season California
You've been travelling for hours. Or maybe days. It feels like days, certainly. The dust of the road you're walking has caked your mouth and covered your body, making it look like the brown and dead landscape surrounding you is trying to make you dissolve into it. It's odd. You know who you are, but you can't recall where you're coming from or why you left wherever it was, or indeed where you are now or where you're going. You just know that there's somewhere you need to be up ahead of you, if for nothing else then to be a place to rest and get something to drink. As the sun sets in front of you, you begin to make out what seems to be a hotel in front of you through the heat shimmer. As you get closer, you're certain of it. It must have once been a grand hotel, but that would have been decades ago. Now it is only an echo of its former glory, five stories of faded decadence. Despite the evidence of age, it's a place to get out of the heat, and you find you have enough money on you to get a room and something to drink.
As you walk inside the front double-doors, you see a hotel lobby that feels like it belongs in the 70's, but leaning against the reception desk with a body to rival Aphrodite and giving you a smile that promises all sorts of indecent pleasures, a woman says with a sensual purr to her voice, "Welcome to the Hotel California. Your room is ready. I hope you are." The doors swing shut behind you.
Rules
Standard DRMMO rules. No changes.
Characters
Characters can be OCs or they can come from something. However they must be A. purely Human (no cyborg, no animal hybrids, no elves, no androids, no mutants, no shapeshifters, etc.), B. unpowered/non-magical/unenhanced (no superheroes, no ki-powers, no wizards, no psychics, no demonic powers, no mutants, no bionic enhancements, etc.), C. Come from a relative time period between 1850's-ish and near-future (a.k.a. understanding of basic modern tech or ability to understand it very very quickly.), and D. Not have any gear beyond the clothes on their backs. I might allow things like a purse or a book, but absolutely nothing that is a weapon or could easily become one (and I have a wider definition of weapon than public schools).
Setting
The Hotel California. The characters aren't really sure where they came from or why they needed to be here, but they are. Outside the windows is flat arid dirt that's continually being baked by the desert sun or frozen by the desert moon. The hotel itself is nice and comfortable, although a bit dilapidated. The wallpaper is faded and out of style, the carpet is rather worn, and the brass knobs are a little tarnished. The hotel has 5 above-ground floors that the guests can access, including the ground floor. There's also a top floor for the owners when they stop by that the guests can't access. Below ground there is a wine cellar and a furnace room. The ground floor has various hotel amenities, and the 3 other above-ground floors have 16 rooms each, all empty aside from the characters. There's a courtyard behind the hotel as well, with a pool and a small seating area. For NPCs, there's the Hostess (an enigmatic and alluring woman who seems to watch over the guests and help them as best she can), the Captain (who monitors the guests' needs and the wait staff), and the wait staff. As the game goes on though, any and all of this may change...
Basic Story
Without giving too much away, this will theoretically be a very murder-centric game. For reasons that become clear, it is highly unlikely that any of the characters will be able to leave the Hotel California without murdering someone. In contrast to some other settings however, as murders occur the overall space to move around in will lessen. Can the survivors figure out how to get out before the Hotel California swallows them for good?
Times to Host
Currently unknown, likely sometime around 5 P.M.-11 P.M. PST on weekdays.